TT Pejones (X) vs dawgwasher (A+18) BM3

  • 2023 '22

    Looked a bit dire in Ethiopia after combat round 1 for the Brits.

  • 2023 '22

    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 22:10:09
    Savegame

  • 2023 '22

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour and 2 infantry moved from Albania to Greece
            1 artillery moved from Libya to 96 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to Greece
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
                British defend with 1 carrier, 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 3 : 3/5 hits, 2,17 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 22
                Casualties for Italians: 1 destroyer and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Greece, round 2 : 3/8 hits, 2,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 3 : 2/7 hits, 2,67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            2 fighters moved from 97 Sea Zone to Southern Italy
            2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,83
    Neutral_Allies regular : -0,67
    British regular : 1,00
    

    Savegame


  • Waiting for ANZAC and France. 9 h to go. Don’t want to bump ya, so give a small heads-up. Should be a quickie.


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Great going!


  • @trulpen sorry. still having problems. i have to jump thru a bunch of hoops to do my turn. i have been very busy also. hired someone to paint my house. he started at the bottom doing a bit here and there looking like crap. then he called and said hes afraid of hights and wanted to get paid. so i have been painting my house.


  • We will be understanding. No worries. Good you tell us. Sounds like someone who doesn’t deserve to be paid.

  • 2023 '22

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                2 submarines owned by the British Submerged
                    Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone
                Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Germans: 1 fighter
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
            5 infantry moved from Bulgaria to Romania
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            2 infantry moved from Germany to Slovakia Hungary
            3 armour moved from Yugoslavia to Slovakia Hungary
            2 artilleries and 8 infantry moved from Yugoslavia to Romania
            6 armour and 4 mech_infantrys moved from France to Yugoslavia
            2 bombers moved from 104 Sea Zone to Western Germany
            3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 fighter and 3 mech_infantrys placed in Western Germany
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,33
    British regular : -0,83
    

    Savegame

  • 2023 '22

    @Pejon_88 I was lucky in SZ104 and only lost 1 plane and did a first round wipe. I am content with G2.

  • '21 '20

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Novgorod to Belarus
            1 artillery and 4 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            9 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            1 artillery moved from Bryansk to Belarus
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 infantry and 1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    I want to change something, 1 sec

  • '21 '20

    TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Novgorod to Belarus
            1 artillery and 4 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            9 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            1 artillery moved from Bryansk to Belarus
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 infantry and 1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Caucasus: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Forgot to move the tr in z20. Is it ok to adjust? Going to z6 and moving an inf and tank to Korea. Standard move.

  • '21 '20

    yes that’s fine


  • Thanks! I’ll carry on then.

  • 2023 '22

    My second daughter was born yesterday so I will be a bit preoccupied the coming days 🙂

  • '21 '20

    @Pejon_88 Congratulations! No worries of course, take your time!


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 infantry, 1 marine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 artilleries and 5 infantry moved from Anhwe to Hunan
            1 artillery moved from Kwangsi to Yunnan
            2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            2 fighters moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 3/9 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers in Yunnan, round 2 : 11/18 hits, 10,17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 aaGun moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Siam to French Indo China
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Jehol to Chahar
            1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 armour moved from Korea to Manchuria
            2 bombers moved from Yunnan to Kwangsi
            2 carriers and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            EDIT: 2 fighters and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 destroyers moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 marine placed in Japan
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 1,33
    

    Savegame

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