no thanks
ksmckay(x) vs MisterBlue (L+13) BM3
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@ksmckay Btw Anzac will attack sz37 2 ss vs dd+ss? Can you give me a submerge response in advance or shall I ask again when I do Anzac?
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fight please. thought about changing it to avoid that but didnt feel like it. guess we will see how that turns out.
not sure what OOL will be. regardless of what tripleA does, my sub fires first, and then your subs fire.
ill post italy shortly.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 bomber moved from Slovakia Hungary to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from Slovakia Hungary to Southern Italy 1 infantry moved from Bulgaria to Romania 1 infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,5,4,4,4 Italians collect 10 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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not your best convoy roll there. makes up for your first one.
Tiny chance I want to move the 2 remaining inf in Normandy to France. I need more time to think about it though as I am not certain on Germany yet. While there is a minute chance that impacts the positioning of the french ftr, I highly doubt it.
So if you are ok with me potentially moving those 2 inf, then please proceed with Anzac/France. Otherwise, you should wait.
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 bomber moved from Slovakia Hungary to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from Slovakia Hungary to Southern Italy 1 infantry moved from Bulgaria to Romania 1 infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,5,4,4,4 Italians collect 10 PUs (3 lost to blockades); end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 infantry EDIT: Adding units owned by Italians to France: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Misterblue Ok done, please use second file. decided to move them.
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Roger that. If you ss hit and Triplea missplay I’ll only count the my first ss and ignore the second die,
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i just mean for casualty selection. I just dont know ahead of time what my casualty selection will be, depends on if you get 1 or 2 hits and what my sub does.
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone
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sometimes tripleA just messes up the order of things.
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,50
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Triplea was nice and kept it simple. :)
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boo. should have moved it :)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 fighter moved from Northwest Persia to Iraq 1 cruiser moved from 54 Sea Zone to 30 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 3 fighters and 1 infantry moved from Queensland to New South Wales 2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from South Australia to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Greece Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 2 tactical_bombers moved from Rostov to Volgograd 4 infantry moved from Rostov to Volgograd 1 fighter moved from Slovakia Hungary to Volgograd 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 5 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia 10 armour and 6 mech_infantrys moved from Rostov to Northwest Persia Combat - Germans Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Northwest Persia Germans attack with 15 armour and 12 mech_infantrys British defend with 3 infantry Germans roll dice for 15 armour and 12 mech_infantrys in Northwest Persia, round 2 : 5/27 hits, 9.50 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov 1 bomber moved from Volgograd to Caucasus 1 aaGun, 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Rostov 3 armour and 5 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Bessarabia to Rostov 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 tactical_bombers moved from Slovakia Hungary to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 7 infantry moved from Normandy Bordeaux to France 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from Norway to Finland 4 mech_infantrys moved from Germany to Romania 1 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Novgorod to Archangel Place Units - Germans 2 infantry and 8 mech_infantrys placed in Germany Germans undo move 1. 2 infantry and 6 mech_infantrys placed in Germany 1 bomber and 2 mech_infantrys placed in Western Germany 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,3,1,2,6 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -4.50 British : -1.00 Russians : -1.00
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 3 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter and 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Volgograd
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 3 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter and 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 aaGun, 19 artilleries and 24 infantry moved from Samara to Tambov 2 aaGuns and 23 infantry moved from Russia to Tambov 1 armour moved from Vologda to Russia 1 aaGun moved from Vologda to Russia 1 infantry moved from Vologda to Smolensk 3 infantry moved from Vologda to Samara 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 3 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter and 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 aaGun, 19 artilleries and 24 infantry moved from Samara to Tambov 2 aaGuns and 23 infantry moved from Russia to Tambov 1 armour moved from Vologda to Russia 1 aaGun moved from Vologda to Russia 1 infantry moved from Vologda to Smolensk 3 infantry moved from Vologda to Samara 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Samara: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,33
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If you don’t mind, feel free to use the second save.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Yunnan to Burma 3 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 submarine moved from 46 Sea Zone to 32 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone 2 bombers moved from Philippines to 32 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 32 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 32 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers moved from 32 Sea Zone to Paulau Island 1 fighter moved from Java to Paulau Island 1 mech_infantry moved from Malaya to Yunnan 3 fighters and 2 tactical_bombers moved from Burma to Kwangsi 1 artillery, 2 infantry and 1 marine moved from New Guinea to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 56 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 46 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 fighter moved from Manchuria to Kwangsi 1 aaGun and 7 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Kiangsi to Hunan 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Hunan 3 artilleries, 4 infantry and 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 3 armour placed in Malaya 3 armour placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,3 Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.67 UK_Pacific : 0.33 Japanese : -0.83