@GeneralDisarray scrambles?
ksmckay(x) vs MisterBlue (L+13) BM3
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 bomber moved from Slovakia Hungary to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from Slovakia Hungary to Southern Italy 1 infantry moved from Bulgaria to Romania 1 infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,5,4,4,4 Italians collect 10 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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not your best convoy roll there. makes up for your first one.
Tiny chance I want to move the 2 remaining inf in Normandy to France. I need more time to think about it though as I am not certain on Germany yet. While there is a minute chance that impacts the positioning of the french ftr, I highly doubt it.
So if you are ok with me potentially moving those 2 inf, then please proceed with Anzac/France. Otherwise, you should wait.
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 bomber moved from Slovakia Hungary to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from Slovakia Hungary to Southern Italy 1 infantry moved from Bulgaria to Romania 1 infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,5,4,4,4 Italians collect 10 PUs (3 lost to blockades); end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 infantry EDIT: Adding units owned by Italians to France: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Misterblue Ok done, please use second file. decided to move them.
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Roger that. If you ss hit and Triplea missplay I’ll only count the my first ss and ignore the second die,
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i just mean for casualty selection. I just dont know ahead of time what my casualty selection will be, depends on if you get 1 or 2 hits and what my sub does.
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone
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sometimes tripleA just messes up the order of things.
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,50
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Triplea was nice and kept it simple. :)
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boo. should have moved it :)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 fighter moved from Northwest Persia to Iraq 1 cruiser moved from 54 Sea Zone to 30 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 3 fighters and 1 infantry moved from Queensland to New South Wales 2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from South Australia to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Greece Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : -0,50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 2 tactical_bombers moved from Rostov to Volgograd 4 infantry moved from Rostov to Volgograd 1 fighter moved from Slovakia Hungary to Volgograd 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 5 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia 10 armour and 6 mech_infantrys moved from Rostov to Northwest Persia Combat - Germans Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Northwest Persia Germans attack with 15 armour and 12 mech_infantrys British defend with 3 infantry Germans roll dice for 15 armour and 12 mech_infantrys in Northwest Persia, round 2 : 5/27 hits, 9.50 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov 1 bomber moved from Volgograd to Caucasus 1 aaGun, 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Rostov 3 armour and 5 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Bessarabia to Rostov 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 tactical_bombers moved from Slovakia Hungary to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 7 infantry moved from Normandy Bordeaux to France 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from Norway to Finland 4 mech_infantrys moved from Germany to Romania 1 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Novgorod to Archangel Place Units - Germans 2 infantry and 8 mech_infantrys placed in Germany Germans undo move 1. 2 infantry and 6 mech_infantrys placed in Germany 1 bomber and 2 mech_infantrys placed in Western Germany 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,3,1,2,6 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -4.50 British : -1.00 Russians : -1.00
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 3 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter and 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Volgograd
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 3 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter and 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 aaGun, 19 artilleries and 24 infantry moved from Samara to Tambov 2 aaGuns and 23 infantry moved from Russia to Tambov 1 armour moved from Vologda to Russia 1 aaGun moved from Vologda to Russia 1 infantry moved from Vologda to Smolensk 3 infantry moved from Vologda to Samara 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 3 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter and 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 aaGun, 19 artilleries and 24 infantry moved from Samara to Tambov 2 aaGuns and 23 infantry moved from Russia to Tambov 1 armour moved from Vologda to Russia 1 aaGun moved from Vologda to Russia 1 infantry moved from Vologda to Smolensk 3 infantry moved from Vologda to Samara 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Samara: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,33
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If you don’t mind, feel free to use the second save.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Yunnan to Burma 3 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 submarine moved from 46 Sea Zone to 32 Sea Zone 1 submarine moved from 46 Sea Zone to 62 Sea Zone 2 bombers moved from Philippines to 32 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 32 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 32 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers moved from 32 Sea Zone to Paulau Island 1 fighter moved from Java to Paulau Island 1 mech_infantry moved from Malaya to Yunnan 3 fighters and 2 tactical_bombers moved from Burma to Kwangsi 1 artillery, 2 infantry and 1 marine moved from New Guinea to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 56 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 46 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 fighter moved from Manchuria to Kwangsi 1 aaGun and 7 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Kiangsi to Hunan 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Hunan 3 artilleries, 4 infantry and 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 3 armour placed in Malaya 3 armour placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,3 Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.67 UK_Pacific : 0.33 Japanese : -0.83
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 6 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour and 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour and 1 mech_infantry moved from Tobruk to Alexandria
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 6 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour and 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour and 1 mech_infantry moved from Tobruk to Alexandria Combat - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Syria to Trans-Jordan 1 marine moved from Greece to 99 Sea Zone 2 cruisers and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 1 aaGun and 1 infantry moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to Trans-Jordan 1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 8 infantry placed in Central United States 4 artilleries placed in Eastern United States 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :