ksmckay(x) vs MisterBlue (L+13) BM3

  • '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Slovakia Hungary to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from Slovakia Hungary to Southern Italy
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from France to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Rostov to Caucasus
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,5,4,4,4
            Italians collect 10 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    not your best convoy roll there. makes up for your first one.

    Tiny chance I want to move the 2 remaining inf in Normandy to France. I need more time to think about it though as I am not certain on Germany yet. While there is a minute chance that impacts the positioning of the french ftr, I highly doubt it.

    So if you are ok with me potentially moving those 2 inf, then please proceed with Anzac/France. Otherwise, you should wait.

  • '19

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Slovakia Hungary to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from Slovakia Hungary to Southern Italy
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from France to Western Germany
            1 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Rostov to Caucasus
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,5,4,4,4
            Italians collect 10 PUs (3 lost to blockades); end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 2 infantry
            EDIT: Adding units owned by Italians to France: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Misterblue Ok done, please use second file. decided to move them.


  • Roger that. If you ss hit and Triplea missplay I’ll only count the my first ss and ignore the second die,

  • '19

    i just mean for casualty selection. I just dont know ahead of time what my casualty selection will be, depends on if you get 1 or 2 hits and what my sub does.


  • TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
    

    Savegame

  • '19

    sometimes tripleA just messes up the order of things.


  • TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,50
    

    Savegame


  • Triplea was nice and kept it simple. :)

  • '19

    boo. should have moved it :)


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Northwest Persia to Iraq
            1 cruiser moved from 54 Sea Zone to 30 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters and 1 infantry moved from Queensland to New South Wales
            2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Gibraltar to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,50
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber and 2 tactical_bombers moved from Rostov to Volgograd
            4 infantry moved from Rostov to Volgograd
            1 fighter moved from Slovakia Hungary to Volgograd
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            5 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
            10 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Northwest Persia
                Germans attack with 15 armour and 12 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 15 armour and 12 mech_infantrys in Northwest Persia, round 2 : 5/27 hits, 9.50 expected hits
                    British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
            1 bomber moved from Volgograd to Caucasus
            1 aaGun, 3 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Rostov
            3 armour and 5 mech_infantrys moved from Rostov to Caucasus
            1 mech_infantry moved from Bessarabia to Rostov
            3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            3 tactical_bombers moved from Slovakia Hungary to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            7 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            4 infantry moved from Norway to Finland
            4 mech_infantrys moved from Germany to Romania
            1 infantry moved from Bulgaria to Romania
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Germans
            2 infantry and 8 mech_infantrys placed in Germany
            Germans undo move 1.
            2 infantry and 6 mech_infantrys placed in Germany
            1 bomber and 2 mech_infantrys placed in Western Germany
            2 artilleries and 1 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,4,3,1,2,6
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : -1.00
    Russians : -1.00
    

    Savegame


  • TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 artillery and 3 infantry moved from Samara to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 fighter and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Volgograd
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 artillery and 3 infantry moved from Samara to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 fighter and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 4 infantry
                    Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Archangel to Russia
            1 aaGun, 19 artilleries and 24 infantry moved from Samara to Tambov
            2 aaGuns and 23 infantry moved from Russia to Tambov
            1 armour moved from Vologda to Russia
            1 aaGun moved from Vologda to Russia
            1 infantry moved from Vologda to Smolensk
            3 infantry moved from Vologda to Samara
            1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 artillery and 3 infantry moved from Samara to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 fighter and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 4 infantry
                    Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Archangel to Russia
            1 aaGun, 19 artilleries and 24 infantry moved from Samara to Tambov
            2 aaGuns and 23 infantry moved from Russia to Tambov
            1 armour moved from Vologda to Russia
            1 aaGun moved from Vologda to Russia
            1 infantry moved from Vologda to Smolensk
            3 infantry moved from Vologda to Samara
            1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Adding units owned by Russians to Samara: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 1,33
    

    Savegame


  • If you don’t mind, feel free to use the second save.

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Yunnan to Burma
            3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 infantry moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 submarine moved from 46 Sea Zone to 32 Sea Zone
            1 submarine moved from 46 Sea Zone to 62 Sea Zone
            2 bombers moved from Philippines to 32 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 32 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 32 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 32 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from 32 Sea Zone to Paulau Island
            1 fighter moved from Java to Paulau Island
            1 mech_infantry moved from Malaya to Yunnan
            3 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 artillery, 2 infantry and 1 marine moved from New Guinea to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 56 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 46 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
            1 fighter moved from Manchuria to Kwangsi
            1 aaGun and 7 infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Kiangsi to Hunan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            3 artilleries, 4 infantry and 1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            3 armour placed in Malaya
            3 armour placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,3
            Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    UK_Pacific : 0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 armour and 1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour and 1 mech_infantry moved from Tobruk to Alexandria
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 armour and 1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from Syria to Trans-Jordan
            1 marine moved from Greece to 99 Sea Zone
            2 cruisers and 1 marine moved from 99 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            3 mech_infantrys moved from Tunisia to Tobruk
            1 infantry moved from Tunisia to Libya
            3 infantry moved from Algeria to Tunisia
            1 aaGun and 1 infantry moved from Morocco to Algeria
            1 fighter moved from 92 Sea Zone to Trans-Jordan
            1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 artilleries and 8 infantry placed in Central United States
            4 artilleries placed in Eastern United States
            5 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame

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