scramble & ool
GL
TripleA Move Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
1 armour moved from Northern Caucasus to Southern Caucasus
Germans take Southern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 bomber moved from Southern Belarus to Kursk
2 bombers moved from Southern Belarus to Russia
1 fighter moved from Southern Belarus to Russia
@Sovietishcat do you want to send Interceptors?
@aequitas-et-veritas no thank you
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
1 armour moved from Northern Caucasus to Southern Caucasus
Germans take Southern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 bomber moved from Southern Belarus to Kursk
2 bombers moved from Southern Belarus to Russia
1 fighter moved from Southern Belarus to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Kursk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kursk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Kursk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun and 17 infantry moved from Ukraine to Rostov
1 bomber moved from Kursk to Leningrad
1 artillery and 1 infantry moved from Leningrad to Northern Belarus
1 armour and 9 infantry moved from Eastern Poland to Northern Belarus
1 armour moved from Karelia to Leningrad
1 infantry moved from Karelia to Finland
1 infantry moved from Archangel to Leningrad
1 bomber moved from Russia to Leningrad
1 fighter moved from Russia to Northern Belarus
2 aaGuns, 11 armour, 3 artilleries, 6 infantry and 4 mech_infantrys moved from Southern Belarus to Northern Belarus
2 tactical_bombers moved from Southern Belarus to Western Germany
1 fighter moved from 118 Sea Zone to Western Germany
1 aaGun, 2 artilleries and 4 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Austria
3 fighters, 7 infantry and 1 mech_infantry moved from Western Germany to France
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
1 armour moved from Rostov to Southern Caucasus
1 infantry moved from Rostov to Northern Caucasus
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 factory_minor placed in Leningrad
5 artilleries, 1 fighter and 4 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 1 infantry placed in France
3 artilleries, 1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,5
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,67
Germans : -0,33
Russians : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Italians
1 infantry moved from Smolensk to Yaroslavl
2 fighters moved from Russia to Novgorod
1 infantry moved from Smolensk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Russia
2 mech_infantrys moved from Smolensk to Russia
5 infantry moved from Russia to Samara
3 aaGuns, 10 artilleries and 32 infantry moved from Smolensk to Russia
1 tactical_bomber moved from Stalingrad to Russia
13 armour moved from Stalingrad to Russia
1 infantry moved from Bryansk to Russia
2 aaGuns, 1 artillery and 15 infantry moved from Siberia to Sakha
1 artillery and 1 infantry moved from Stalingrad to Samara
Place Units - Russians
1 armour, 1 fighter and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,17
TripleA Move Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from New Guinea to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 submarine moved from 47 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone
1 destroyer moved from 47 Sea Zone to 55 Sea Zone
2 battleships and 1 marine moved from 47 Sea Zone to 50 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 50 Sea Zone to Solomon Islands
2 cruisers and 1 marine moved from 47 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
3 infantry moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from New Guinea to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 submarine moved from 47 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone
1 destroyer moved from 47 Sea Zone to 55 Sea Zone
2 battleships and 1 marine moved from 47 Sea Zone to 50 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 50 Sea Zone to Solomon Islands
2 cruisers and 1 marine moved from 47 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
3 infantry moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Solomon Islands
Battle in Wake Island
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking 55 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Burma, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 12 infantry moved from Korea to Northern Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 armour, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
2 bombers moved from Burma to French Indo China
2 carriers moved from 7 Sea Zone to 25 Sea Zone
2 destroyers moved from 7 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
3 carriers, 4 destroyers, 2 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone
1 transport moved from 37 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
4 infantry placed in Japan
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,50
Chinese : 0,33
UK_Pacific : 0,33
Japanese : -0,33
@Sovietishcat assumed no scramble. Please let me know if i was mistaken.
TripleA Move Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 marines moved from Southern France to 95 Sea Zone
1 battleship, 3 cruisers and 4 marines moved from 95 Sea Zone to 97 Sea Zone
4 marines moved from 97 Sea Zone to Northern Italy
2 artilleries and 1 mech_infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern Italy
3 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
2 carriers moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 6 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to 97 Sea Zone
@aequitas-et-veritas Scramble sz 97 or N.Italy, please OOL for sz 97
@Sovietishcat Full scramble and round by round Ool, please.
Thank you.
@aequitas-et-veritas scramble sz 97?
@aequitas-et-veritas Just to be sure
@Sovietishcat Yes sz 97, please.
I forgot to let you where.
Full scramble sz 97.
@aequitas-et-veritas 1 hit sub 1st round…
@Sovietishcat dent CV.
@aequitas-et-veritas 3 hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 marines moved from Southern France to 95 Sea Zone
1 battleship, 3 cruisers and 4 marines moved from 95 Sea Zone to 97 Sea Zone
4 marines moved from 97 Sea Zone to Northern Italy
2 artilleries and 1 mech_infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern Italy
3 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
2 carriers moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 6 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits
Combat Hit Differential Summary :
Americans : -2,50
@Sovietishcat kill off my CV’s please.
Please post a map with your next request.
Thank you.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 marines moved from Southern France to 95 Sea Zone
1 battleship, 3 cruisers and 4 marines moved from 95 Sea Zone to 97 Sea Zone
4 marines moved from 97 Sea Zone to Northern Italy
2 artilleries and 1 mech_infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern Italy
3 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
2 carriers moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 6 submarines moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 4/12 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 carrier owned by the Americans and 2 carriers owned by the Italians lost in 97 Sea Zone
Americans roll dice for 6 submarines in 97 Sea Zone, round 3 : 3/6 hits, 2,00 expected hits
Combat Hit Differential Summary :
Italians : -2,67
Americans : -1,50