Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 12 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
3 fighters moved from Malaya to Burma
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
1 fighter and 1 tactical_bomber moved from Jehol to Shansi
1 bomber and 1 tactical_bomber moved from Jehol to Honan
1 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hopei
1 bomber moved from French Indo China to Hopei
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Western Australia
2 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 31 Sea Zone to 65 Sea Zone
1 artillery and 6 infantry moved from 65 Sea Zone to New Zealand
2 battleships, 3 cruisers and 3 marines moved from 31 Sea Zone to 65 Sea Zone
3 marines moved from 65 Sea Zone to New Zealand
1 destroyer moved from 31 Sea Zone to 27 Sea Zone
5 fighters and 5 tactical_bombers moved from 31 Sea Zone to 27 Sea Zone
1 infantry moved from Szechwan to Hopei
Combat - Japanese
Battle in Western Australia
Battle in New Zealand
Japanese attack with 1 artillery, 6 infantry and 3 marines
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 3 cruisers in New Zealand, round 2 : 3/5 hits, 2,83 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Western Australia from ANZAC, taking New Zealand from ANZAC with 1 artillery, 6 infantry and 3 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 27 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 27 Sea Zone, round 2 : 7/11 hits, 6,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 27 Sea Zone
Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in Shansi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Honan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Honan, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Burma, round 2 : 3/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Hunan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Hopei to Yunnan
3 fighters moved from Burma to Malaya
1 armour moved from French Indo China to Yunnan
5 carriers and 5 destroyers moved from 31 Sea Zone to 65 Sea Zone
5 fighters and 5 tactical_bombers moved from 27 Sea Zone to 65 Sea Zone
1 destroyer moved from 31 Sea Zone to 65 Sea Zone
4 infantry moved from Korea to Northern Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 bomber and 1 tactical_bomber moved from Honan to Anhwe
1 bomber moved from Anhwe to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shansi to Chahar
Place Units - Japanese
1 transport placed in 38 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in Southern Manchuria
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 submarines placed in 7 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,33
Chinese : 0,33
UK_Pacific : -0,33
Japanese : 3,00
@Sovietishcat, I assumed no scramble in both scenarios.
TripleA Move Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 mech_infantrys moved from Southern France to Austria
1 armour moved from Southern France to Austria
1 artillery moved from Southern France to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from Northern Italy to Austria
3 infantry moved from Northern Italy to Austria
4 infantry moved from Morocco to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 marines moved from Southern France to Normandy Bordeaux
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 bombers moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Southern France to Normandy Bordeaux
@aequitas-et-veritas scramble in Austria?
@Sovietishcat no Thank you.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 mech_infantrys moved from Southern France to Austria
1 armour moved from Southern France to Austria
1 artillery moved from Southern France to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from Northern Italy to Austria
3 infantry moved from Northern Italy to Austria
4 infantry moved from Morocco to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 marines moved from Southern France to Normandy Bordeaux
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 bombers moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Southern France to Normandy Bordeaux
Combat - Americans
Battle in Austria
Americans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Austria, round 2 : 2/10 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Austria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Austria
Americans win, taking Austria from Germans with 1 armour, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 27 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in 27 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win, taking 27 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 infantry and 4 marines
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 infantry and 4 marines in Normandy Bordeaux, round 2 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 infantry and 4 marines remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from Austria to Northern Italy
1 aaGun moved from Morocco to 93 Sea Zone
1 aaGun and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Northern Italy
1 battleship and 3 cruisers moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 66 Sea Zone
2 bombers moved from 27 Sea Zone to New South Wales
1 destroyer moved from 11 Sea Zone to 52 Sea Zone
4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to Central United States
3 transports moved from 95 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 113 Sea Zone
1 transport moved from 93 Sea Zone to 113 Sea Zone
1 submarine moved from 108 Sea Zone to 113 Sea Zone
Place Units - Americans
3 armour placed in Northern Italy
3 mech_infantrys placed in Southern France
2 destroyers placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 7 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Inner Mongolia to Tsinghai
9 infantry moved from Kansu to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from Morocco to 93 Sea Zone
1 bomber, 10 fighters and 1 tactical_bomber moved from Northern Italy to Eastern Poland
2 fighters moved from Smolensk to Eastern Poland
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
1 mech_infantry moved from Northwest Persia to Southern Caucasus
Russians take Southern Caucasus from Germans
3 infantry moved from Eastern India to Burma
1 fighter moved from Eastern India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 1 bomber, 12 fighters and 1 tactical_bomber
Germans defend with 3 armour
British roll dice for 1 bomber, 12 fighters and 1 tactical_bomber in Eastern Poland, round 2 : 8/14 hits, 7,17 expected hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 0/3 hits, 1,50 expected hits
3 armour owned by the Germans lost in Eastern Poland
British win with 1 bomber, 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Non Combat Move - British
1 bomber, 12 fighters and 1 tactical_bomber moved from Eastern Poland to Austria
1 artillery moved from Yugoslavia to Austria
1 armour and 2 mech_infantrys moved from Southern Italy to Austria
1 artillery moved from Northern Italy to Austria
1 aaGun moved from Northern Italy to Austria
3 fighters moved from Southern France to Austria
1 transport moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Crete to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Northern Italy
1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 93 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Austria
1 fighter moved from Burma to Eastern India
2 infantry moved from Eastern India to Western India
1 fighter moved from Northwest Persia to Western India
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Kursk to Novgorod
Place Units - British
1 factory_minor placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Greece
1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 50 PUs; end with 50 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 62 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -2,17
British : 0,83
Americans : -2,83
Chinese : -3,00
Japanese : -1,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 0/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 1/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Tobruk to Alexandria
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -3,83
British : -1,00
Americans : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 mech_infantry moved from New South Wales to Western Australia
1 armour moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 armour, 1 fighter and 1 mech_infantry in Western Australia, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,2
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Combat Move - French
1 fighter moved from Southern France to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17
Japanese : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Rostov to Kursk
Germans take Kursk from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Northern Belarus to Southern Belarus
1 mech_infantry moved from Leningrad to Smolensk
Germans take Smolensk from Russians
2 fighters moved from Leningrad to Southern Belarus
1 tactical_bomber moved from Leningrad to Southern Belarus
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Southern Belarus
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Southern Belarus to Leningrad
1 bomber moved from Ukraine to Germany
1 armour and 1 mech_infantry moved from Rostov to Stalingrad
1 artillery and 13 infantry moved from Rostov to Stalingrad
3 artilleries moved from Rostov to Stalingrad
1 aaGun, 7 artilleries, 4 fighters and 5 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
1 submarine moved from 115 Sea Zone to 116 Sea Zone
1 bomber moved from Tobruk to Germany
1 fighter moved from Tobruk to Alexandria
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
3 armour placed in Leningrad
3 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,4
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Southern Belarus
1 mech_infantry moved from Bryansk to Smolensk
1 armour moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 armour moved from Northern Belarus to Novgorod
1 armour moved from Novgorod to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Novgorod
1 infantry moved from Russia to Gorky
Russians take Gorky from Germans
2 infantry moved from Novgorod to Yaroslavl
1 fighter moved from Russia to Southern Belarus
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Yaroslavl
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Southern Belarus
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Southern Belarus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Southern Belarus, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Southern Belarus, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 mech_infantry in Southern Belarus, round 5 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Yaroslavl
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Southern Belarus to Novgorod
1 tactical_bomber moved from Yaroslavl to Novgorod
11 armour, 5 infantry and 3 mech_infantrys moved from Russia to Samara
1 aaGun and 1 infantry moved from Sakha to Siberia
1 fighter moved from Greece to Austria
Place Units - Russians
3 artilleries placed in Siberia
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -1,33
TripleA Move Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 13 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hopei to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
2 bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 fighters moved from Malaya to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 tactical_bomber moved from Anhwe to Szechwan
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 13 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hopei to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
2 bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 fighters moved from Malaya to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 tactical_bomber moved from Anhwe to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 4,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
4 infantry moved from Korea to Northern Manchuria
2 artilleries and 1 infantry moved from Southern Manchuria to Jehol
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Caroline Islands
2 battleships, 5 carriers, 3 cruisers, 6 destroyers, 4 fighters, 4 tactical_bombers and 4 transports moved from 65 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 65 Sea Zone to New Zealand
1 transport moved from 57 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from French Indo China to Shan State
1 aaGun moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Szechwan to French Indo China
2 bombers, 4 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
1 destroyer and 1 transport placed in 7 Sea Zone
2 fighters placed in Japan
1 artillery placed in Japan
3 infantry placed in Malaya
Japanese undo move 4.
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Southern Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : -0,67
Japanese : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 carriers, 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Denmark
1 battleship and 3 cruisers moved from 93 Sea Zone to 113 Sea Zone
4 marines moved from Normandy Bordeaux to 113 Sea Zone
1 battleship, 3 cruisers and 4 marines moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Austria to Western Germany
1 armour moved from Northern Italy to France
1 mech_infantry moved from Southern France to France
1 bomber moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to France
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Southern France to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Tunisia
1 infantry moved from Austria to Western Germany
1 marine moved from 115 Sea Zone to Norway
3 marines moved from 115 Sea Zone to Western Germany
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Tunisia
Battle in Western Germany
Americans attack with 1 bomber, 1 fighter, 2 infantry, 3 marines and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 bomber, 1 fighter, 2 infantry, 3 marines and 1 tactical_bomber in Western Germany, round 2 : 4/8 hits, 3,00 expected hits
Germans roll dice for 4 infantry in Western Germany, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Tunisia from Italians, taking Western Germany from Germans with 1 bomber, 1 fighter, 1 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Germans: 4 infantry
Battle in France
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in France, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Syria from British, taking Southern France from Americans, taking Tunisia from Americans, taking Morocco from Americans, taking French West Africa from British, taking Normandy Bordeaux from Americans, taking French Central Africa from ANZAC, taking French Guiana from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 fighter moved from France to Austria
2 armour moved from Northern Italy to Austria
1 aaGun moved from Northern Italy to Austria
1 mech_infantry moved from Southern France to Austria
1 fighter and 1 tactical_bomber moved from Western Germany to Austria
1 bomber moved from Western Germany to Austria
1 destroyer moved from 52 Sea Zone to 12 Sea Zone
1 submarine moved from 66 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 27 Sea Zone to 7 Sea Zone
3 transports moved from 104 Sea Zone to 12 Sea Zone
1 infantry moved from Central United States to Western United States
1 bomber moved from New South Wales to Hawaiian Islands
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 83 Sea Zone to 81 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 93 Sea Zone to 112 Sea Zone
2 transports moved from 93 Sea Zone to 66 Sea Zone
Place Units - Americans
1 factory_minor placed in Austria
1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy
3 carriers, 1 destroyer and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Tsinghai to Honan
3 infantry moved from Tsinghai to Hopei
4 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 4 artilleries, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Southern Italy to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Algeria
1 infantry moved from Slovakia Hungary to Poland
British take Poland from Germans
1 infantry moved from Romania to Eastern Poland
Russians take Eastern Poland from Germans
3 infantry moved from Eastern India to Burma
1 fighter moved from Eastern India to Burma
1 fighter moved from Western India to Burma
1 cruiser moved from 113 Sea Zone to 117 Sea Zone
1 bomber moved from Austria to Algeria
Combat - British
Battle in Algeria
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Algeria
British roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 3 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Algeria
British roll dice for 1 armour and 1 bomber in Algeria, round 4 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Algeria, round 4 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British and 1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 bomber and 1 infantry
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 1 infantry in Burma, round 4 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Eastern India
2 infantry moved from Western India to Eastern India
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Southern Caucasus to Southern Persia
1 armour moved from Trans-Jordan to Southern Persia
2 mech_infantrys moved from Southern Italy to Austria
1 artillery and 1 infantry moved from Northern Italy to Austria
2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from United Kingdom to Austria
2 mech_infantrys moved from Greece to Yugoslavia
2 aaGuns and 4 infantry moved from United Kingdom to 112 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 115 Sea Zone to Denmark
1 fighter moved from Novgorod to Samara
Place Units - British
2 mech_infantrys placed in Southern Italy
1 artillery placed in Yugoslavia
3 artilleries placed in Egypt
1 bomber placed in Southern Italy
2 bombers placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Southern Persia: 1 armour
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Novgorod: 1 fighter
EDIT: Adding units owned by British to Samara: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1,33
British : -5,00
Italians : 0,67
Americans : 2,17
Chinese : -0,50
Japanese : 3,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 9
Combat Move - Italians
1 armour moved from Leningrad to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Northern Belarus to Leningrad
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour and 1 mech_infantry moved from Western Australia to New South Wales
2 infantry moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
2 artilleries moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,3
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Austria
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Tula
Germans take Tula from Russians
1 infantry moved from Kursk to Bryansk
Germans take Bryansk from Russians
1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
Germans take Southern Caucasus from Russians
1 infantry moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 mech_infantry moved from Stalingrad to Urals
Germans take Urals from Russians
2 infantry moved from Finland to Norway
1 submarine moved from 116 Sea Zone to 117 Sea Zone
2 bombers moved from Germany to Norway
3 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 fighter moved from Germany to 117 Sea Zone
1 mech_infantry moved from Leningrad to Southern Belarus
2 fighters and 1 tactical_bomber moved from Leningrad to Southern Belarus
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Western Germany
Combat - Germans
Combat Hit Differential Summary :
@Sovietishcat scramble?
@aequitas-et-veritas no thank you.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Tula
Germans take Tula from Russians
1 infantry moved from Kursk to Bryansk
Germans take Bryansk from Russians
1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
Germans take Southern Caucasus from Russians
1 infantry moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 mech_infantry moved from Stalingrad to Urals
Germans take Urals from Russians
2 infantry moved from Finland to Norway
1 submarine moved from 116 Sea Zone to 117 Sea Zone
2 bombers moved from Germany to Norway
3 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 fighter moved from Germany to 117 Sea Zone
1 mech_infantry moved from Leningrad to Southern Belarus
2 fighters and 1 tactical_bomber moved from Leningrad to Southern Belarus
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Western Germany
Combat - Germans
Battle in 117 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter in 117 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Germans roll dice for 1 fighter in 117 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 cruiser in 117 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Germans lost in 117 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -16
Casualties for Germans: 1 fighter and 1 submarine
Battle in Western Germany
Germans attack with 4 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 3 marines
Germans roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/8 hits, 3,17 expected hits
Americans roll dice for 1 infantry and 3 marines in Western Germany, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 marines owned by the Americans lost in Western Germany
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Germany, round 3 : 2/7 hits, 3,00 expected hits
Americans roll dice for 1 marine in Western Germany, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 marine owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 3 marines
Battle in Norway
Germans attack with 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 marine
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Norway, round 2 : 1/5 hits, 1,83 expected hits
Americans roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Southern Belarus
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 mech_infantry in Southern Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
4 fighters and 1 tactical_bomber moved from Western Germany to Germany
2 bombers moved from Norway to Germany
1 fighter moved from Norway to Germany
1 fighter and 1 tactical_bomber moved from Southern Belarus to Leningrad
1 fighter moved from Southern Belarus to Germany
1 infantry moved from Leningrad to Northern Belarus
1 armour, 4 artilleries and 13 infantry moved from Stalingrad to Tambov
1 aaGun moved from Rostov to Ukraine
2 infantry moved from Rostov to Tambov
1 fighter moved from Alexandria to Ukraine
Place Units - Germans
3 armour placed in Ukraine
3 artilleries placed in Leningrad
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,6
Germans collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -3,17
British : 1,00
Americans : 0,00
Russians : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Stalingrad
Russians take Stalingrad from Germans
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Samara to Urals
1 mech_infantry moved from Russia to Tula
1 mech_infantry moved from Smolensk to Bryansk
1 fighter moved from Novgorod to Bryansk
1 mech_infantry moved from Samara to Tula
1 armour, 1 infantry and 1 mech_infantry moved from Samara to Saratov
1 tactical_bomber moved from Novgorod to Tula
1 fighter moved from Novgorod to Bryansk
Combat - Russians
Battle in Tula
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Tula, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Saratov
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Saratov, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Saratov
Russians win, taking Saratov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
9 armour moved from Samara to Russia
1 infantry moved from Gorky to Russia
1 infantry moved from Yaroslavl to Vologda
2 fighters moved from Bryansk to Novgorod
1 infantry moved from Yaroslavl to Novgorod
4 mech_infantrys moved from Russia to Novgorod
1 tactical_bomber moved from Tula to Russia
3 artilleries moved from Siberia to Sakha
2 infantry moved from Siberia to Sakha
2 infantry moved from Siberia to Sakha
Place Units - Russians
1 artillery and 7 infantry placed in Russia
1 artillery and 2 infantry placed in Siberia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,50
Russians : 2,00