@wizmark No thanks
L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 mech_infantry moved from 20 Sea Zone to Kiangsu 1 artillery moved from 20 Sea Zone to Okinawa 1 infantry moved from 20 Sea Zone to Okinawa 1 infantry moved from 20 Sea Zone to Kiangsu 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to Kiangsu 3 tactical_bombers moved from Caroline Islands to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone Combat - Americans Battle in Okinawa Battle in Kiangsu Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Kiangsu, round 2 : 7/14 hits, 7.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu Americans win, taking Okinawa from Japanese, taking Kiangsu from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 20 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 7 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Okinawa 6 fighters and 6 tactical_bombers moved from Kiangsu to 20 Sea Zone 1 artillery and 3 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 9 Sea Zone 2 infantry moved from Aleutian Islands to 9 Sea Zone 1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 9 Sea Zone to 8 Sea Zone 3 fighters moved from 35 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 4 carriers and 2 destroyers moved from 27 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 8 Sea Zone 2 fighters moved from 27 Sea Zone to 8 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 2 fighters moved from 27 Sea Zone to Midway 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 fighter, 4 infantry and 1 tactical_bomber placed in Western United States 2 carriers and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Hopei to Kiangsi 1 fighter moved from Tsinghai to Kiangsi 13 infantry moved from Szechwan to Hunan Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Hunan, round 2 : 2/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kiangsu Place Units - Chinese 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 1 submarine moved from 99 Sea Zone to 95 Sea Zone British take 95 Sea Zone from Italians 1 submarine moved from 99 Sea Zone to 101 Sea Zone British take 101 Sea Zone from Italians 1 submarine moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 submarine moved from 81 Sea Zone to 40 Sea Zone Combat - British Battle in 40 Sea Zone British attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 40 Sea Zone British win, taking 40 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 3 transports Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 39 Sea Zone 1 bomber and 4 fighters moved from Iraq to Eastern India 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 battleships, 2 carriers, 4 cruisers, 2 destroyers and 1 transport moved from 100 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 battleships, 2 carriers, 4 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Gibraltar 1 armour moved from Algeria to Libya 1 tactical_bomber moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to United Kingdom Place Units - British 3 infantry placed in Egypt 2 carriers placed in 109 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -1.17 Japanese regular : -0.33
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Rostov to Urals 1 infantry moved from Rostov to Northern Caucasus Italians take Northern Caucasus from Russians Combat - Italians Italians creates battle in territory 99 Sea Zone Strategic bombing raid in Urals Russians roll AA dice in Urals : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Urals causes 0 damage total. Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Russians AA : 0,83
-
Fuck SBR. Will never buy a single strategic bomber ever.
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Rostov to Urals 1 infantry moved from Rostov to Northern Caucasus Italians take Northern Caucasus from Russians Combat - Italians Italians creates battle in territory 99 Sea Zone Strategic bombing raid in Urals Russians roll AA dice in Urals : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Urals causes 0 damage total. Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Caucasus: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Kursk: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : 0,83
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Rostov to Urals 1 infantry moved from Rostov to Northern Caucasus Italians take Northern Caucasus from Russians Combat - Italians Italians creates battle in territory 99 Sea Zone Strategic bombing raid in Urals Russians roll AA dice in Urals : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Urals causes 0 damage total. Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Caucasus: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Kursk: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Caucasus: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Southern Caucasus: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : 0,83
-
@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Fuck SBR. Will never buy a single strategic bomber ever.
Yep. I dislike SBR too. Though statistically it is a beneficial move that is only on AVERAGE. The problem with SBR, like any dice related strategy, is that it depends on getting average or better than average dice to be successful. As we all know it is easy in one game to get lousy dice, as you have this game, and then it is a terrible strategy.
Based on my whole “take the dice out of the game” philosophical strategy any tactic that involves dice is less appealing. For example if SBR helps you win the game when you get average or good dice but loses the game when you get bad dice that means the strategy is effective only 66% of the time. Not good enough in my book.
Will do my best to take my Turn today. :)
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to Kiangsu 2 infantry moved from Solomon Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Rostov to Stalingrad Germans take Stalingrad from Russians 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians Combat - Germans Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 12 infantry moved from Rostov to Northern Caucasus 3 artilleries moved from Rostov to Northern Caucasus 11 artilleries and 29 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Novgorod to Smolensk 1 aaGun and 1 infantry moved from Leningrad to Northern Belarus 4 armour and 2 mech_infantrys moved from Rostov to Southern Caucasus 4 armour and 3 mech_infantrys moved from Ukraine to Northern Caucasus 1 aaGun moved from Rostov to Northern Caucasus 3 infantry moved from Rostov to Northern Caucasus 2 artilleries moved from Rostov to Northern Caucasus 1 submarine moved from 113 Sea Zone to 114 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Western Germany 1 fighter moved from Southern Italy to France 1 fighter moved from Yugoslavia to Western Germany 1 tactical_bomber moved from Southern Italy to Ukraine 2 fighters moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to Yugoslavia 2 fighters and 3 tactical_bombers moved from Leningrad to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 4 infantry moved from Yugoslavia to Romania 1 infantry moved from Greece to Bulgaria 1 infantry moved from Albania to Bulgaria 1 aaGun, 10 artilleries and 12 infantry moved from Rostov to Northern Caucasus Place Units - Germans 3 mech_infantrys placed in Ukraine 2 artilleries and 1 infantry placed in Leningrad Germans undo move 2. 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Yugoslavia Germans undo move 3. 1 artillery and 2 infantry placed in Yugoslavia 10 infantry placed in Germany 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Stalingrad 1 fighter and 1 tactical_bomber moved from Russia to Stalingrad 2 infantry moved from Russia to Yaroslavl 1 fighter moved from Russia to Yaroslavl 1 artillery and 9 infantry moved from Buryatia to Northern Manchuria Combat - Russians Battle in Stalingrad Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Stalingrad, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yaroslavl Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yaroslavl, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Northern Manchuria Russians attack with 1 artillery and 9 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 9 infantry in Northern Manchuria, round 2 : 1/10 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Buryatia to Sakha 1 aaGun moved from Buryatia to Northern Manchuria 6 infantry moved from Samara to Russia 10 infantry moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Stalingrad to Russia 1 fighter moved from Yaroslavl to Russia 10 artilleries moved from Samara to Russia 4 infantry moved from Samara to Russia 1 artillery moved from Samara to Russia 3 artilleries moved from Samara to Russia 5 infantry moved from Samara to Russia 1 aaGun, 10 artilleries and 60 infantry moved from Samara to Saratov Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 0.83
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 aaGuns, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 8 fighters and 4 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 21 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 9 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 9 fighters and 6 tactical_bombers moved from 21 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 22 Sea Zone 1 submarine moved from 5 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 2 carriers moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 5 infantry moved from French Indo China to Shan State 1 aaGun moved from Burma to Shan State 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Jehol to Chahar 1 infantry moved from Amur to Korea 1 armour moved from Siberia to Korea Place Units - Japanese 2 aaGuns and 8 infantry placed in Japan 1 fighter placed in French Indo China 1 destroyer placed in 37 Sea Zone 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,6,3,4,6,1,2,5,2,5,5,1,3,1,3,5,3,5,2,6,5,2,2,4,1,1,3,3,4,2,5,3,5,3,3,2,2,4,1,6 Japanese collect 50 PUs (7 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,00 British regular : 0,67
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 aaGuns, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 8 fighters and 4 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 21 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 9 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 9 fighters and 6 tactical_bombers moved from 21 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 22 Sea Zone 1 submarine moved from 5 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 2 carriers moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 5 infantry moved from French Indo China to Shan State 1 aaGun moved from Burma to Shan State 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Jehol to Chahar 1 infantry moved from Amur to Korea 1 armour moved from Siberia to Korea Place Units - Japanese 2 aaGuns and 8 infantry placed in Japan 1 fighter placed in French Indo China 1 destroyer placed in 37 Sea Zone 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,6,3,4,6,1,2,5,2,5,5,1,3,1,3,5,3,5,2,6,5,2,2,4,1,1,3,3,4,2,5,3,5,3,3,2,2,4,1,6 Japanese collect 50 PUs (7 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 armour and 5 infantry EDIT: Adding units owned by Japanese to Siberia: 1 armour and 1 infantry EDIT: Adding units owned by Japanese to Amur: 3 infantry EDIT: Adding units owned by Japanese to Southern Manchuria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Southern Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Korea: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,00 British regular : 0,67
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 aaGuns, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 8 fighters and 4 tactical_bombers moved from 37 Sea Zone to 21 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to 21 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 9 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 9 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 9 fighters and 6 tactical_bombers moved from 21 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 22 Sea Zone 1 submarine moved from 5 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 2 carriers moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 38 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 5 infantry moved from French Indo China to Shan State 1 aaGun moved from Burma to Shan State 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Jehol to Chahar 1 infantry moved from Amur to Korea 1 armour moved from Siberia to Korea Place Units - Japanese 2 aaGuns and 8 infantry placed in Japan 1 fighter placed in French Indo China 1 destroyer placed in 37 Sea Zone 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,6,3,4,6,1,2,5,2,5,5,1,3,1,3,5,3,5,2,6,5,2,2,4,1,1,3,3,4,2,5,3,5,3,3,2,2,4,1,6 Japanese collect 50 PUs (7 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 armour and 5 infantry EDIT: Adding units owned by Japanese to Siberia: 1 armour and 1 infantry EDIT: Adding units owned by Japanese to Amur: 3 infantry EDIT: Adding units owned by Japanese to Southern Manchuria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Southern Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Korea: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,00 British regular : 0,67
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 fighters, 1 submarine and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Okinawa to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Manilla 1 submarine moved from 46 Sea Zone to 21 Sea Zone Americans take 36 Sea Zone from Japanese 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 6 fighters and 2 tactical_bombers moved from 8 Sea Zone to Siberia 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 7 Sea Zone Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 20 Sea Zone
Combat Hit Differential Summary :
-
Scramble SZ 6 or SZ 21?
-
I have time to go now and may not later. Since all attacks are 100% I will assume no scramble. If you want to scramble I will reroll that battle.
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 fighters, 1 submarine and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Okinawa to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Manilla 1 submarine moved from 46 Sea Zone to 21 Sea Zone Americans take 36 Sea Zone from Japanese 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 6 fighters and 2 tactical_bombers moved from 8 Sea Zone to Siberia 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 7 Sea Zone Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in Manilla Battle in Davao Battle in 21 Sea Zone Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking 7 Sea Zone from Japanese, taking Manilla from Japanese, taking Davao from Japanese with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 armour and 1 infantry Americans roll dice for 6 fighters and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Siberia Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Americans: 2 fighters Casualties for Japanese: 1 armour and 1 infantry Battle in Korea Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 marine moved from Okinawa to 20 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 20 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Korea to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 4 carriers, 3 destroyers, 4 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Midway 4 infantry moved from Western United States to 11 Sea Zone 2 carriers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 4 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from 6 Sea Zone to Kiangsi 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 fighters and 5 tactical_bombers placed in Western United States 1 submarine placed in 104 Sea Zone Americans undo move 2. 1 submarine placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.50
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shansi to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 5 infantry moved from Hunan to Kweichow 5 infantry moved from Hunan to Hopei 1 infantry moved from Kiangsi to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shansi to Anhwe 2 infantry moved from Shansi to Inner Mongolia 1 fighter moved from Kiangsu to Inner Mongolia Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Hopei, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hunan 1 infantry placed in Shansi 1 infantry placed in Szechwan 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -0.67
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 fighters, 1 submarine and 5 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Okinawa to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Davao 1 infantry moved from 36 Sea Zone to Manilla 1 submarine moved from 46 Sea Zone to 21 Sea Zone Americans take 36 Sea Zone from Japanese 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 6 fighters and 2 tactical_bombers moved from 8 Sea Zone to Siberia 1 fighter moved from Midway to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 7 Sea Zone Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in Manilla Battle in Davao Battle in 21 Sea Zone Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking 7 Sea Zone from Japanese, taking Manilla from Japanese, taking Davao from Japanese with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 armour and 1 infantry Americans roll dice for 6 fighters and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in Siberia Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Americans: 2 fighters Casualties for Japanese: 1 armour and 1 infantry Battle in Korea Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 marine moved from Okinawa to 20 Sea Zone 1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 20 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Korea to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 4 carriers, 3 destroyers, 4 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Midway 4 infantry moved from Western United States to 11 Sea Zone 2 carriers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 4 infantry moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from 6 Sea Zone to Kiangsi 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 fighters and 5 tactical_bombers placed in Western United States 1 submarine placed in 104 Sea Zone Americans undo move 2. 1 submarine placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shansi to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 5 infantry moved from Hunan to Kweichow 5 infantry moved from Hunan to Hopei 1 infantry moved from Kiangsi to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shansi to Anhwe 2 infantry moved from Shansi to Inner Mongolia 1 fighter moved from Kiangsu to Inner Mongolia Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Hopei, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hunan 1 infantry placed in Shansi 1 infantry placed in Szechwan 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 carriers, 1 destroyer and 2 submarines moved from 109 Sea Zone to 93 Sea Zone 2 battleships, 2 carriers, 4 cruisers, 1 destroyer and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 83 Sea Zone 1 submarine moved from 40 Sea Zone to 79 Sea Zone 3 artilleries and 6 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Libya to Alexandria 2 tactical_bombers moved from Gibraltar to 93 Sea Zone 3 fighters moved from United Kingdom to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - British 3 infantry placed in Egypt 2 tactical_bombers placed in United Kingdom 1 submarine placed in 112 Sea Zone 1 destroyer placed in 73 Sea Zone Turn Complete - British British collect 38 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 3,1 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.33 Japanese regular : 1.83
-
Doesn’t look good for the Axis. Not taking India last Turn at 87% cost you the game. Lucky dice for me…
-
Wait - that was two Turns ago I guess.