@Adam514 scramble opportunities?
L20 #1 trulpen (X) vs akreider2 (A+9) BM3
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bump#1
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Haha, that is a tough one
“take your time”
and 7h later
BUMP:facepunch: -
@JDOW said in L20 #1 trulpen (X) vs akreider2 (A+9) BM3:
Haha, that is a tough one
“take your time”
and 7h later
BUMP:facepunch:Hehe, still have to go by the rules. ;)
One bump is not so dangerous.
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Hmm, just realized I shouldn’t bring subs to attack destroyers if you can counter. Should do planes only. Every dollar counts! I’m working on my move and will probably have it figured out in the next 2 hours.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 4 destroyers and 4 submarines moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 fighter moved from 26 Sea Zone to 89 Sea Zone 2 fighters moved from 26 Sea Zone to Western United States 1 bomber moved from Hawaiian Islands to Eastern United States 1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 carriers, 2 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 4 destroyers and 4 submarines moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Hawaiian Islands to 89 Sea Zone 1 fighter moved from 26 Sea Zone to 89 Sea Zone 2 fighters moved from 26 Sea Zone to Western United States 1 bomber moved from Hawaiian Islands to Eastern United States 1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 carriers, 2 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 4 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Persia to Volgograd 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in French Madagascar Battle in 91 Sea Zone British attack with 4 fighters Germans defend with 1 destroyer British roll dice for 4 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone British win, taking French Madagascar from Neutral_Axis with 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 tactical_bomber moved from Eastern Persia to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Persia 1 bomber moved from Volgograd to Persia 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 3 infantry moved from Alexandria to Egypt 1 fighter moved from Egypt to Persia 1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 3 aaGuns moved from India to Burma 4 fighters moved from 91 Sea Zone to United Kingdom 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry moved from French West Africa to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to Belgian Congo 1 infantry moved from 70 Sea Zone to Belgian Congo 1 bomber moved from France to United Kingdom Place Units - British 2 infantry placed in Egypt 1 destroyer placed in 81 Sea Zone 3 infantry placed in Persia 2 destroyers and 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,4 British collect 39 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in France : : -0.17 AA fire in Volgograd : : -0.17 Americans : 0.33 Chinese : 1.33 Japanese : -0.33
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I had some good rolls this round. No losses on my two SBRs, nothing lost to convoys, and killed two destroyers without losing any planes. No big battles, but a lot of helpful little ones. The ritualistic sacrifices to the Dice Gods are clearly paying off!
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@akreider2 said in L20 #1 trulpen (X) vs akreider2 (A+9) BM3:
Maybe you are just a lot more experienced and have better positioning?
No, I’m just a noob.
@akreider2 said in L20 #1 trulpen (X) vs akreider2 (A+9) BM3:
I had some good rolls this round. No losses on my two SBRs, nothing lost to convoys, and killed two destroyers without losing any planes. No big battles, but a lot of helpful little ones. The ritualistic sacrifices to the Dice Gods are clearly paying off!
0 convoy disruption again. Amazing.
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@akreider2 said in L20 #1 trulpen (X) vs akreider2 (A+9) BM3:
The ritualistic sacrifices to the Dice Gods are clearly paying off!
So that’s what it is? You HAVE to teach me how to do it after our game! :grin:
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 armour and 5 mech_infantrys moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 5 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 5 mech_infantrys in Rostov, round 2 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 artilleries and 4 infantry moved from Romania to Bessarabia 2 artilleries and 2 infantry moved from Libya to Tobruk 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 4 infantry moved from Northern Italy to Yugoslavia 4 aaGuns moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0,83 Russians : 0,67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 2 aaGuns, 1 artillery, 2 fighters and 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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Forgot to move back the italians in Morocco. Trust it’s ok to change.
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@trulpen said in L20 #1 trulpen (X) vs akreider2 (A+9) BM3:
Forgot to move back the italians in Morocco. Trust it’s ok to change.
Apparently mixed things up. I rather moved in the italians.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Germans buy 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 battleship and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 carrier and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar causes 9 damage total. Damaged units is as follows: harbour = 3, airfield = 6 Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 aaGun and 4 infantry moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Bryansk 8 armour and 14 mech_infantrys moved from Ukraine to Rostov 3 armour and 4 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 aaGuns, 8 artilleries and 23 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters moved from Western Germany to Morocco 2 bombers moved from Gibraltar to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to Ukraine 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 2 artilleries moved from Poland to Eastern Poland 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern Italy to 97 Sea Zone 1 bomber moved from Morocco to Western Germany 2 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Caucasus Place Units - Germans 1 bomber and 2 fighters placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,50 AA fire in Gibraltar : : -0,33 Russians : 0,50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Germans buy 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 battleship and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 carrier and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar causes 9 damage total. Damaged units is as follows: harbour = 3, airfield = 6 Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 aaGun and 4 infantry moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Bryansk 8 armour and 14 mech_infantrys moved from Ukraine to Rostov 3 armour and 4 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 aaGuns, 8 artilleries and 23 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters moved from Western Germany to Morocco 2 bombers moved from Gibraltar to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to Ukraine 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 2 artilleries moved from Poland to Eastern Poland 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern Italy to 97 Sea Zone 1 bomber moved from Morocco to Western Germany 2 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Caucasus Place Units - Germans 1 bomber and 2 fighters placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 4 armour EDIT: Adding units owned by Germans to Caucasus: 4 armour EDIT: Removing units owned by Germans from Rostov: 4 mech_infantrys EDIT: Adding units owned by Germans to Caucasus: 4 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 AA fire in Gibraltar : : -0,33 Russians : 0,50
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Germans buy 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 battleship and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 carrier and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar causes 9 damage total. Damaged units is as follows: harbour = 3, airfield = 6 Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 aaGun and 4 infantry moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Bryansk 8 armour and 14 mech_infantrys moved from Ukraine to Rostov 3 armour and 4 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 aaGuns, 8 artilleries and 23 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters moved from Western Germany to Morocco 2 bombers moved from Gibraltar to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to Ukraine 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 2 artilleries moved from Poland to Eastern Poland 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern Italy to 97 Sea Zone 1 bomber moved from Morocco to Western Germany 2 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Caucasus Place Units - Germans 1 bomber and 2 fighters placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 4 armour EDIT: Adding units owned by Germans to Caucasus: 4 armour EDIT: Removing units owned by Germans from Rostov: 4 mech_infantrys EDIT: Adding units owned by Germans to Caucasus: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 AA fire in Gibraltar : : -0,33 Russians : 0,50
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Ok, that should be the NCM-changes, moving down another 4 mechs, 4 tanks to Caucasus and landing all sb’s in Rome.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Russia to Novgorod 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 7 infantry moved from Yakut S.S.R. to Buryatia 9 infantry moved from Samara to Vologda 1 armour moved from Russia to Vologda 1 armour moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 18 infantry moved from Russia to Smolensk Combat - Russians Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Buryatia Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Buryatia, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 infantry in Buryatia, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 19 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 19 infantry in Smolensk, round 2 : 5/20 hits, 3.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 19 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour, 9 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Vologda, round 2 : 6/13 hits, 2.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Samara 8 artilleries and 29 infantry moved from Tambov to Russia 2 infantry moved from Olgiy to Timguska 1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 10 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.67 Russians : 1.33 Japanese : 0.33 AA fire in Novgorod : : -0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 12 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 2 bombers and 1 tactical_bomber moved from French Indo China to Shensi 1 fighter moved from Malaya to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Shensi 1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 marine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Hopei 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from Korea to Amur 1 armour moved from Manchuria to Amur 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Shensi to Jehol 2 fighters moved from 6 Sea Zone to French Indo China 3 carriers moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter moved from French Indo China to Malaya Place Units - Japanese 1 artillery, 3 infantry and 1 marine placed in Japan 3 fighters placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Chinese : 1,33 Japanese : 1,50