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Europe 1861
@aequitas-et-veritas Thanks. The recorded stream will be available to watch on my channel for 60 days.
SZ73 is connected to SW Africa. Is that a bug? It has affected convoy rolls.
@simon33 said in WW2 Path to Victory - Rules Discussion:
SZ73 is connected to SW Africa. Is that a bug? It has affected convoy rolls.
Thanks for bringing it to our attention, it will be fixed shortly.
Are you permitted to retreat from a naval battle where only transports remain?
I can only see a note to state that you are permitted to retreat from an AA Gun.
@simon33 This is in the Defenseless Transports section of the G40 manual, so I would guess yes.
Attacking transports are not usually considered defenseless, since they generally have the option of retreating.
However my interpretation may well be wrong or different rules may apply in BM or PtV.
@simon33 said in WW2 Path to Victory - Rules Discussion:
Are you permitted to retreat from a naval battle where only transports remain?
I can only see a note to state that you are permitted to retreat from an AA Gun.
You can’t retreat on an attack when there are only defensive tps remaining.
@adam514 said in WW2 Path to Victory - Rules Discussion:
You can’t retreat on an attack when there are only defensive tps remaining.
Can I ask why the rule was changed for land battles but not sea battles?
@simon33 said in WW2 Path to Victory - Rules Discussion:
@adam514 said in WW2 Path to Victory - Rules Discussion:
You can’t retreat on an attack when there are only defensive tps remaining.
Can I ask why the rule was changed for land battles but not sea battles?
Transports truly do not fight, while AA guns do. If you have 10 tps in a big sea battle, that basically guarantees you could retreat when there are only tps left and avoid a counter, it wouldn’t be good.
Do the bonuses from Artillery and Armour for Mech Infantry stack? So if I attack with 1 Infantry, 2 Artillery, 1 Armour and 1 Mech Infantry is that a total attack of 11 or 12?
@flyingbadger said in WW2 Path to Victory - Rules Discussion:
Do the bonuses from Artillery and Armour for Mech Infantry stack? So if I attack with 1 Infantry, 2 Artillery, 1 Armour and 1 Mech Infantry is that a total attack of 11 or 12?
Only one bonus. No stacking. Same as with tac + fig/tank.
@trulpen said in WW2 Path to Victory - Rules Discussion:
@flyingbadger said in WW2 Path to Victory - Rules Discussion:
Do the bonuses from Artillery and Armour for Mech Infantry stack? So if I attack with 1 Infantry, 2 Artillery, 1 Armour and 1 Mech Infantry is that a total attack of 11 or 12?
Only one bonus. No stacking. Same as with tac + fig/tank.
Thanks @trulpen (it was your 6 Inf, 12 Art, 6 Mec, 6 Arm German stack outside of a buring Stalingrad that prompted the question - interested to see if there was some super powerful combo you were utilising).
The rule about the Vichy naval base in Sth France being usable to the Axis should be added to the notes.
@simon33 true. we will include it in the next update. thanks.
Version 6.4 of PTV is now available for download. The revisions are non-substantive and backwards compatible with earlier versions of the game.
The changes:
Updated Objectives Panel to reflect that Russia’s “Lend Lease” objectives only kick in from Round 3 and later;
Updated Game Notes to specify that the harbor in Southern France may be used by Axis Forces while under Vichy control.
To update your version of the game, delete the old version and reinstall through the Download Maps screen.
Enjoy!
Is there a complete rules, including objectives I can print out? OOB, built up to BM, built up to PTV, has me unsure where to look for the complete rules, without having to refer back to different rules/pages/links. Thanks! Playing F2F, tomorrow.
I’m sure this is the wrong section sorrry, I also searched but did not find, sorry again
In a PathToVictory game…
Does a sub prevents from loading enemies land units in a hostile SeaZone ?
I was sure about it but TripleA allows it and thre are no checkbox about it in the OPTIONS window…
No, a sub doesn’t actually make the sea zone hostile, but may be ignored.
On TripleA P2V map, long-range aircraft tech dev gives fighters and tacs ranges of 6 (7 w/airbase) and strats ranges of 8 (9 w/ab). Is that a rule change I missed or an engine problem?
@jando said in WW2 Path to Victory - Rules Discussion:
On TripleA P2V map, long-range aircraft tech dev gives fighters and tacs ranges of 6 (7 w/airbase) and strats ranges of 8 (9 w/ab). Is that a rule change I missed or an engine problem?
PTV doesn’t have technologies implemented and isn’t designed to be played with tech.
@adam514 Makes sense, thank you.