It looks like when I undid a move for the tank to move from Slovakia to Yugo it moved the tank in Romania so I can’t move it in NCM, using edit as it was supposed to go to activate Bulgaria.
That was a pretty rough first round 😅
R
regularkid about 15 hours ago
alright, i just re-tested version 3 with an older saved game, and it DOES work. So I’m removing the warning about this. Download away!
0
https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion/73
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Kazakhstan to Afghanistan
2 infantry moved from Kazakhstan to Caucasus
5 armour and 11 mech_infantrys moved from Kazakhstan to Afghanistan
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
3 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
3 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
8 artilleries and 10 infantry moved from France to Southern France
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Novgorod to 114 Sea Zone
1 tactical_bomber moved from Yugoslavia to 114 Sea Zone
2 armour moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Combat - Germans
Battle in Afghanistan
Germans attack with 5 armour, 1 infantry and 11 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 5 armour, 1 infantry and 11 mech_infantrys in Afghanistan, round 2 : 4/17 hits, 4,50 expected hits
Russians roll dice for 1 armour in Afghanistan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Afghanistan
Germans win, taking Afghanistan from Russians with 5 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Buryatia
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Germans win, taking Buryatia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1,67 expected hits
French roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the French, 1 infantry owned by the Germans and 1 armour owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in Turkmenistan
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Turkmenistan, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 8 artilleries and 10 infantry
British defend with 2 infantry; French defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 8 artilleries and 10 infantry in Southern France, round 2 : 8/18 hits, 5,67 expected hits
French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Southern France
Germans win, taking Southern France from French with 8 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Yugoslavia
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 marine moved from Western Germany to 113 Sea Zone
1 marine moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 fighter moved from 114 Sea Zone to Yugoslavia
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from France to Southern France
5 infantry moved from Northern Italy to Southern France
3 fighters and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Archangel to 112 Sea Zone
2 aaGuns, 23 artilleries and 30 infantry moved from Russia to Samara
1 aaGun moved from Kazakhstan to Turkmenistan
1 aaGun moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Afghanistan
3 artilleries moved from Rostov to Volgograd
3 artilleries moved from Volgograd to Samara
3 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Smolensk to Bryansk
3 infantry moved from Belarus to Bryansk
1 aaGun moved from Northern Italy to Southern France
Place Units - Germans
3 infantry placed in Russia
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 fighter and 1 tactical_bomber placed in Western Germany
Germans undo move 4.
1 tactical_bomber placed in 112 Sea Zone
1 fighter placed in Western Germany
Germans undo move 3.
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in France
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2,2,5,5,6,2,1
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 2,00
British : -0,83
French : -0,50
Russians : 0,00
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
regularkid about 15 hours ago
alright, i just re-tested version 3 with an older saved game, and it DOES work. So I’m removing the warning about this. Download away!
https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion/73
That’s something else. About compatibility of the new P2V-map.
Allies look pretty toasted in our game now.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Allies look pretty toasted in our game now.
i couldnt disagree more
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Allies look pretty toasted in our game now.
i couldnt disagree more
Haha, love the spirit! :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
10 artilleries and 10 infantry moved from Novosibirsk to Kansu
10 artilleries and 10 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Tsinghai
Russians attack with 10 artilleries and 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 artilleries and 10 infantry in Tsinghai, round 2 : 5/20 hits, 6.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 10 artilleries and 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 artilleries and 10 infantry in Kansu, round 2 : 7/20 hits, 6.67 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 aaGuns, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Novosibirsk to Tsinghai
4 fighters and 1 tactical_bomber moved from West India to India
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
2 carriers and 2 submarines moved from 42 Sea Zone to 34 Sea Zone
2 submarines moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Paulau Island
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Java to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from French Indo China to 45 Sea Zone
2 fighters moved from 42 Sea Zone to Paulau Island
Combat - Japanese
Battle in Western Australia
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 3 carriers, 5 destroyers, 5 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 5 submarines in 34 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 3 carriers, 5 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Paulau Island
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 infantry
EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
EDIT: Changing ownership of Western Australia from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
3 fighters and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
2 bombers moved from 45 Sea Zone to Philippines
5 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
EDIT: 1 infantry and 1 transport moved from 56 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 fighter moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
2 infantry moved from Sakha to Siberia
Place Units - Japanese
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
2 fighters and 1 tactical_bomber placed in Japan
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : 0,83
Allies 1999
Axis 2013
J 31 naval and air units in Pac (not counting tr)
Allies 27
Bad structure. Let me rephrase.
Naval and air units in Pac (not counting tr)
Japan 31
Allies 27
Before the US, UK and ANZAC builds though.
it says here u attacked w australia
where is ur unitt there
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
it says here u attacked w australia
where is ur unitt there
I cancelled it. Didn’t think you could attack the tr, but then saw that a sub from Carolines would.
I should know about it, but somehow forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 artilleries, 2 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 artilleries and 1 infantry moved from Spain to Portugal
1 fighter moved from Gibraltar to Portugal
1 fighter moved from 110 Sea Zone to Portugal
1 mech_infantry moved from Venezuela to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Venezuela to Brazil
1 mech_infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
2 bombers moved from Brazil to Chile
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 bomber moved from Western United States to 120 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
3 fighters moved from 110 Sea Zone to 119 Sea Zone
Combat - Americans
Battle in 120 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Chile
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Chile, round 2 : 4/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
Americans attack with 1 armour, 4 artilleries, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 4 artilleries, 2 fighters and 1 infantry in Portugal, round 2 : 4/8 hits, 3.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 4 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 carriers, 2 destroyers, 1 fighter and 5 submarines moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Johnston Island
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
2 bombers moved from Chile to Brazil
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Portugal to 110 Sea Zone
3 fighters moved from 119 Sea Zone to United Kingdom
1 bomber moved from 120 Sea Zone to Western United States
2 infantry moved from Venezuela to British Guiana
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
3 artilleries and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -2.33
Neutral_True : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Turkey to Caucasus
1 infantry moved from Turkey to Greece
British take Greece from Italians
1 infantry moved from Turkey to Greece
2 submarines moved from 97 Sea Zone to 95 Sea Zone
EDIT: 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone
1 artillery moved from Spain to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat Hit Differential Summary :
SCRAMBLE SZ 95 and 97
wait ill send one more art to cauc
so 2 inf 2 art am i sending there
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
wait ill send one more art to cauc
so 2 inf 2 art am i sending there
Restart from autosave “after british combat moves” and correct. It’s for the best.