L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • Japan is finished. Yankees go.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            4 fighters moved from Hawaiian Islands to Midway
            1 fighter moved from Midway to 25 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 48 Sea Zone to 26 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 25 Sea Zone
            1 carrier moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 harbour placed in Midway
            Americans undo move 2.
            Americans undo move 1.
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery
            EDIT: Adding units owned by Americans to Western United States: 1 artillery
            EDIT: Turning off Edit Mode
            1 artillery, 1 fighter and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 bomber and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from Syria to Anglo Egyptian Sudan
            1 tactical_bomber moved from Syria to 97 Sea Zone
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • scramble sz 97?


  • No scramble.


  • i wanted to press retreat when i had to 2 art in sudan

    and i dont know how i continued the battle

    nooooo


  • now its impossible to prove it

    i wanted to retreat when i had 2 art u one

    so i can defend egypt


  • If you did an amphi those units are locked.


  • They can’t retreat.


  • Well, one art should be able to retreat, but the other one can’t.


  • aha i did not know that and i retreated with 1 art instead of 2 which is ricidiolus

    can i then put that art to fight since i cant retreat both?


  • Sure, you can continue the battle.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    y can’t retreat.

    and for some stupid reason even my fig retreated


  • What’s the situation?


  • Of course it did. Everything retreats except the units that can’t.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    What’s the situation?

    Did you roll any dice in the second battle round?


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 bomber and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from Syria to Anglo Egyptian Sudan
            1 tactical_bomber moved from Syria to 97 Sea Zone
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 artilleries, 1 fighter and 1 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                1 artillery retreated to Egypt
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Anglo Egyptian Sudan
                Italians win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
    

    Combat Hit Differential Summary :

    British : -1,83
    Italians : -0,33
    

    Savegame


  • Can in that case be solved in several ways.


  • i am posting the map

    look

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