I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
@oysteilo said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Maybe we can use the tac though? And maybe even the fig? That would mean a pretty secure battle.
We need to be able to land 2 figs in z92 and 3 in Gibraltar.
Try my 110 strategy, time to be BOLD, kill! ;)
I think this is the way to go. Buy 1 carrier and 1 destroyer and one inf. attack 110 with every single boat that can reach as well as 4 fighters and the bomber, place the carrier and destroyer in 110. Voila!
It is sound to take holland with this, but maybe equally strong place an aa gun and inf in normandy. It delays the fast movers against russia or he has to risk planes
In the med, attack destroyer/tranny with sub and plane and place a destroyer blocker to protect gibraltar
with this you also help russia as you are fighting sea zone 125
@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:.
(I now see that SZ 54 is naked though, why aren’t US planes there?)
Because no-one told me they should be there. 😋
We shouldn’t be that petrified of a Japan attack against Yunnan. Japan will need most of their carrier based planes to land on the carriers to ensure protection of the Money Islands. I would suggest landing the planes + 2 UK Pacific soldiers to reinforce Yunnan. Holding it is so important, allowing you to build art next round.
I am an advocate for strafing French Indo China. Those 2 soldiers will be used to take out your Malaysian forces as they move to Shan State this round. You likely will lose a fighter in the strafe (defense = 4) but save 3 soldiers (defense = 6), plus add an extra couple points of income.
consider ship blocking in SZ 37 with a destroyer so you can move your India forces to Burma this round. if you don’t ship block, you tempt Japan to attack Burma with his air force + transported infantry. It isn’t a great economic victory for Japan, but it would mean that India would inevitably fall on J3 as the transports arrive form Tokyo. If you don’t reinforce the Chinese fighter plane in Burma, Japan will take that out since it is one of the most annoying units in the entire game.
@oysteilo I am not sure about building a huge UK Atlantic fleet this turn. It will be another three turns before the United States will be in position to support any landings in Normandy or Norway. I would prioritize taking out the Italian and Germany fleets, holding onto Egypt, and building some subs to terrorize the Med.
mIC in Cairo perhaps?
Italy should not want to build fleet here, but rather mechs to support Barbarossa.
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Italy should not want to build fleet here, but rather mechs to support Barbarossa.
I think this means that there’s actually no rush in taking out the Italian navy, but can wait until it’s more favourable. Especially after taking out Tobruk, Italy will have a hard time building up a Med-threat.
If they do, Germany loses their invaluable can-opening-capability, which makes it a lot easier for Russia to defend and avoid Crushia.
@trulpen that would depend on your confidence of holding Egypt. If you build a mIC in Cairo on UK1 but make it too easy for the Axis to conquer the territory, you invite them to go after Africa first. A German strafe followed by an Italian landing is possible if you make the wrong moves.
Did you download the map I posted? I did the “crazy” UK turn, worth taking a look.
@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Did you download the map I posted? I did the “crazy” UK turn, worth taking a look.
Haven’t yet, but I will check it out. Thanks!
I thought about air-striking FIC. It’s a bit high risk, but if only losing a tac like in this test, it’s worth it. Makes a 20 TUV-swing in the right direction. It’s also a 33 % chance of not losing a plane at all.
The question there is if we really want to play high risk? I’d be content with a -10 to -20 TUV-swing for Japan, just planting the 3 planes in Yunnan. I’d say that’s deterrent enough. But please continue to chip in opinions.
@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
The landing in Siam seems wasteful but we don’t want Japanese planes to land there.
I honestly don’t understand this move. Japan has FIC. Air can land there. Why waste 2 inf and a tr for nothing? Japan can easily just take back Siam immediately and then nothing was really gained. Or?
It’s cool, but I don’t believe in the Greece landing either. Nice to get those 4 inf, but G can easily take it out while at the same time smashing the fleet. Those figs won’t have a landing spot anyway, atleast if Greece is battled first. UK loses the tr with not so much gained.
Also, stacking in z110 is a loss of the fleet. Of course, G has to choose between z97 and z110, but taking out the ships in z110 seems more favourable. Just mass up the two ships and all air. It’s a +90% battle with a 30 TUV-swing and UK is then severely crippled also losing 5 figs. Feels unnecessary.
Why not just attack that sub and bs with a des and a lot of air and stack the fleet in z109 with double scramble cover?
@trulpen I don’t understand that move either. If you are going to put your UK airforce in Yunnan, you might as well send infantry to Persia or Ethiopia with that transport. Japan will kill any troops that you land in the Money Islands so it isn’t worth spending 13PUs to make it a tad bit harder.
@trulpen It is possible with a huge UK1 build to hold onto SZ110, but I don’t see the point of stacking so much into the Atlantic when you aren’t planning to land anywhere soon. Without USA support, UK can’t do amphibious attacks.
Persia is my prefered choice. Getting UKs economy going and preparing for an early mIC. That should come as early as possible.
I also prefer a double factory-complex in Iraq and Persia, why I don’t really believe a mIC in Cairo is the best choice. UK won’t need 3 mICs in the area. Or 4 if S Africa counts. A tr down there might be a jolly good idea though, preparing for a troop shuffle with 2 tr’s. But that’s only if the tr by Cairo is needed for Tobruk. Otherwise we’re set with that one and the one from Calcutta.
@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen It is possible with a huge UK1 build to hold onto SZ110, but I don’t see the point of stacking so much into the Atlantic when you aren’t planning to land anywhere soon. Without USA support, UK can’t do amphibious attacks.
I very much agree with that. UK should build fleet to support US transports. Not critical at the moment.
@trulpen so something like this move? Not sure exactly about your Tobruk plans. UK option.tsvg