TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to Alaska
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 fighters moved from Gibraltar to 96 Sea Zone
2 bombers moved from India to Kansu
1 artillery moved from Suiyuyan to Kansu
4 bombers moved from India to Volgograd
1 bomber moved from India to Volgograd
3 bombers moved from India to Volgograd
1 artillery and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 2 infantry, 1 marine, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Urals
Russians take Urals from Germans
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/3 hits, 0,50 expected hits
Bombing raid in Volgograd rolls: 7,6,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Java
Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Java, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Americans attack with 1 artillery and 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 bombers in Kansu, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Americans win, taking Kansu from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 2 bombers
Japanese defend with 2 infantry
Americans roll dice for 2 bombers in Alaska, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Alaska
Japanese win with no units remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 infantry
Battle in Volgograd
Americans attack with 5 bombers
Germans defend with 1 factory_minor and 3 infantry
Americans roll dice for 5 bombers in Volgograd, round 2 : 4/5 hits, 3,33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Volgograd
Americans win with 5 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 96 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 destroyer and 1 transport
Americans roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 2 fighters in 96 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 carrier, 2 destroyers and 1 transport in 96 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Americans lost in 96 Sea Zone
retreated to 96 Sea Zone
Italians win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 96 Sea Zone to Algeria
8 bombers moved from Volgograd to Russia
2 bombers moved from Kansu to Yenisey
1 aaGun and 6 infantry moved from Korea to Amur
1 mech_infantry moved from Sakha to Amur
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 carriers and 6 destroyers moved from 106 Sea Zone to 91 Sea Zone
4 fighters moved from United Kingdom to 91 Sea Zone
5 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
3 infantry moved from Anhwe to Shantung
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Kansu
1 infantry placed in Hopei
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 24 PUs;
British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Removing units owned by Americans from Algeria: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Eastern Persia to Persia
2 bombers moved from India to Persia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 fighter moved from India to Persia
1 fighter moved from India to Persia
Combat - British
Battle in Persia
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Persia to Egypt
2 fighters moved from Persia to Iraq
Place Units - British
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,3,6
British collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,2,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1,33
Italians : 0,33
British : 1,67
AA fire in Volgograd : : -0,50
Americans : 2,50
Chinese : -0,33
Japanese : 0,00
Savegame