I just posted this in the TripleA support thread, shouldn’t have done it here actually.
2v2 Robert and friend vs Makalakalane and Maxiheimer
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 artillery and 7 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry, 3 submarines and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from 89 Sea Zone to Gibraltar 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 fighter, 3 infantry and 3 mech_infantrys Italians defend with 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 mech_infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in 45 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 45 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 3 submarines and 3 transports placed in 101 Sea Zone 3 artilleries, 1 fighter and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 artillery and 7 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 2 infantry EDIT: Adding units owned by Americans to British Guiana: 2 infantry EDIT: Turning off Edit Mode 2 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 1 armour moved from Yunnan to Hopei Chinese take Hopei from Japanese 1 mech_infantry moved from Yunnan to Hopei Combat - British Battle in Alexandria British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Yunnan to Burma 5 mech_infantrys moved from India to Burma 4 mech_infantrys moved from Malaya to Burma 2 fighters moved from Yunnan to Burma 3 aaGuns moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 battleship moved from 76 Sea Zone to 81 Sea Zone Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.33 British : 0.50 Americans : 2.83 Chinese : 0.33 Japanese : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 bomber and 1 mech_infantry moved from Tunisia to Morocco 1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Yugoslavia to Romania 2 fighters moved from Yugoslavia to Romania Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Romania Italians attack with 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians roll dice for 2 fighters and 1 infantry in Romania, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Gibraltar Italians attack with 2 artilleries and 4 infantry Americans defend with 1 harbour, 3 infantry and 2 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1,67 expected hits Americans roll dice for 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 mech_infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 3 infantry Casualties for Americans: 3 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Morocco to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France 2 fighters moved from Romania to Southern Italy 2 aaGuns moved from Yugoslavia to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern France 1 artillery and 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0,83 Americans : 1,33 Russians : 0,00
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@Robert I know I moved that british fighter in French West Africa to the American fleet… It must’ve been an undo-accident with UK… :/ Can I edit it out there or would that had made any difference in your Italy turn?
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 submarines and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 1,00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 submarines and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 1,00
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@Makalakalane : I don’t think the fighter makes any difference to my turn. I’ll edit it.
I’ll be able to do my Germany, but Basile probably won’t be able to play until later tonight. Family duties!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from French West Africa: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 2 bombers moved from Western Germany to 111 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Russians 7 armour and 2 mech_infantrys moved from Western Germany to Poland 14 infantry moved from Germany to Poland 4 artilleries moved from Germany to Poland 2 tactical_bombers moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 10/29 hits, 9,50 expected hits Russians roll dice for 4 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in 111 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 111 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 111 Sea Zone to Western Germany 1 armour and 1 infantry moved from Scotland to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 aaGuns moved from Germany to Slovakia Hungary 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Germany to Poland 2 tactical_bombers moved from Poland to Western Germany 1 aaGun moved from Germany to Poland 3 infantry moved from Germany to Poland 1 infantry moved from Norway to 112 Sea Zone 1 aaGun moved from Norway to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 aaGun and 1 infantry moved from 114 Sea Zone to Poland 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Germany to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Germany to Western Germany 2 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 2 submarines placed in 112 Sea Zone 1 infantry placed in United Kingdom 2 infantry placed in Western Germany 2 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 6. 2 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0,17 Russians : -1,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Novgorod to 114 Sea Zone 1 artillery and 7 infantry moved from Vyborg to Finland 1 fighter moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland 2 infantry moved from Eastern Poland to Romania 3 fighters moved from Novgorod to Romania 1 mech_infantry moved from Novgorod to Finland Combat - Russians Battle in 114 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Romania Russians attack with 3 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Romania, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/11 hits, 3,00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Vyborg to Finland 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Eastern Poland to Bryansk 7 armour moved from Novgorod to Belarus 3 mech_infantrys moved from Novgorod to Belarus 3 armour moved from Russia to Belarus 1 armour moved from Ukraine to Belarus 1 fighter moved from Finland to Belarus 1 tactical_bomber moved from Finland to Belarus 3 fighters moved from Romania to Belarus 4 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 3 armour and 3 mech_infantrys moved from Iraq to Egypt 1 fighter moved from 114 Sea Zone to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 armour and 1 artillery placed in Western Ukraine 3 armour placed in Ukraine 5 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,5,1 Russians collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,17
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 artillery and 10 infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Kiangsu to Korea 2 bombers moved from Philippines to Korea 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung 2 infantry moved from Kiangsi to Hunan 2 infantry moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kwangtung to Anhwe 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 artillery and 10 infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Kiangsu to Korea 2 bombers moved from Philippines to Korea 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung 2 infantry moved from Kiangsi to Hunan 2 infantry moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kwangtung to Anhwe 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Korea Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 14 infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 18 infantry AA fire in Korea : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 14 infantry and 1 tactical_bomber in Korea, round 2 : 10/22 hits, 6,83 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 4/18 hits, 6,00 expected hits 4 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 tactical_bomber in Korea, round 3 : 9/18 hits, 6,17 expected hits Russians roll dice for 10 infantry in Korea, round 3 : 4/10 hits, 3,33 expected hits 4 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Korea Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 4 : 4/14 hits, 5,50 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for Japanese: 8 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 5 mech_infantrys moved from Kwangtung to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 tactical_bomber moved from Hunan to Kiangsi 1 tactical_bomber moved from Anhwe to Kiangsi 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 2 bombers moved from Korea to Japan 1 fighter moved from Korea to Kiangsu 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria Place Units - Japanese 1 factory_minor placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu 4 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0,83 Americans : -0,17 ANZAC : -0,17 Chinese : 0,00 Russians : -1,67 Japanese : 9,83
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@Basile_01 I think that’s the second highest hit rate I’ve ever seen.
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@Basile_01 66-68% win chance and battlecalculator stating victory with 4 units = at least 1 plane in casualty. Japan wins with 13 units. That’s the end of Russia = Germany back in the game = game over. I can’t even send units from Moscow to cope with the threat from Japan while at the same time coping with Germany.
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@Makalakalane It was incredibly lucky. My own calculator gave me about 80% win rate and 7 units surviving.
To be fair, the turn hit rate includes all the hits from the naval battle that gave me nothing.
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@Makalakalane
But this is a simple respite for the Japanese. The economic advantage is still very much in the Allies’ favor, with Europe and Japanese’s China at breaking point. -
@Basile_01 what calculator is that? I used the in-game and put in what the report said you attacked with against 18 infantry and 2 AA Guns. Doesn’t matter about Japan, as long as they eat up Russias economy from the east, Germany will hold back and eventually win Moscow. I’m nowhere near getting London back, so Germany will be rich for forseeable future. I don’t think I will ever be any good at this game.
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@Makalakalane : I don’t know if the game is lost. From an economical point of view, it seems the Allies are still ahead.
Since I’m playing the European Axis, Germany + Italy are having a hard time fighting on multiple fronts. The eastern front is almost stabilized, I think, so that’s obviously not good, but Norway and Finland may remain contested for awhile. Africa is gone and will remain so as long as Italy is stuck defending. While not having England on my back ease some of the pressure, the trade-off is more pressure from Russia.
Just like how you guys convinced us to keep playing in that first game, that’s about the only thing I can offer.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Gibraltar Americans attack with 3 artilleries and 3 infantry Italians defend with 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries and 2 infantry in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Brazil 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : -1.00 Japanese : 0.67
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@Robert well, let’s see. You’re hitting on every AA Gun hit and the 2s seem to be on your side as well (couldn’t even catch a break and take out a single Destroyer with planes without casualties). I can’t push forward in the Paficis with the US fleet, especially not now and with y spending on the europe side, that fleet is probably history within a few turns. UK Pacific can’t really make any difference offence wise, and China are retricted to their borders. I’m pretty pessimistic
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 11 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 11 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 2 : 1/14 hits, 3.33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 3 : 2/14 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 1 artillery and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -3.67 Japanese : 0.00