2v2 Robert and friend vs Makalakalane and Maxiheimer


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Germany to Poland
            3 infantry moved from Yugoslavia to Slovakia Hungary
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            1 armour moved from United Kingdom to Scotland
            2 bombers moved from Western Germany to Scotland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Poland
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Scotland
                Germans attack with 1 armour, 2 bombers and 2 infantry
                British defend with 1 airfield and 2 infantry
                    Germans roll dice for 1 armour, 2 bombers and 2 infantry in Scotland, round 2 : 4/5 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 armour moved from United Kingdom to 110 Sea Zone
            1 carrier and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            2 bombers moved from Scotland to Western Germany
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
            1 fighter and 1 tactical_bomber moved from Poland to Germany
            2 tactical_bombers moved from Holland Belgium to Norway
            1 tactical_bomber moved from Slovakia Hungary to Southern Italy
            1 fighter moved from Slovakia Hungary to Western Germany
            2 armour and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour moved from 112 Sea Zone to Western Germany
            4 transports moved from 110 Sea Zone to 112 Sea Zone
            3 aaGuns and 4 infantry moved from Western Germany to 112 Sea Zone
            3 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            3 transports moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Germany
            1 destroyer placed in 112 Sea Zone
            3 infantry placed in United Kingdom
            5 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            4 infantry moved from Eastern Poland to Poland
            2 fighters moved from Novgorod to Poland
            1 tactical_bomber moved from Novgorod to Poland
            1 infantry moved from Bessarabia to Romania
            1 artillery moved from Eastern Poland to Romania
            1 artillery moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Eastern Poland to Romania
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
    
        Combat - Russians
            Battle in 111 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Romania
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Romania
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Poland, round 2 : 2/7 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Iraq
                Russians attack with 3 armour and 3 mech_infantrys
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 2/6 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 3 : 3/6 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Slovakia Hungary
                Germans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 artillery and 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            6 armour moved from Eastern Poland to Novgorod
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Bessarabia to Eastern Poland
            1 aaGun moved from Belarus to Novgorod
            3 mech_infantrys moved from Ukraine to Eastern Poland
            2 fighters moved from Poland to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            2 aaGuns, 1 artillery and 7 infantry moved from Finland to Vyborg
            2 aaGuns moved from Amur to Korea
    
        Place Units - Russians
            3 infantry placed in Western Ukraine
            3 armour placed in Russia
            1 armour placed in Ukraine
            3 fighters placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,3,6
            Russians collect 46 PUs (3 lost to blockades); end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -4,33
    Neutral_Axis : -1,33
    

    Savegame


  • @Robert don’t worry - you will turn it around and win, it’s just a matter of time. I’m never very lucky with the 2’s and without that you can’t win this game. 3 units against 1 in Slovakia or wherever the fuck it was = hitrate -4,33. At least you can’t blitz through with anything. this time around, but it’s 6 IPC’s minus the 10 I spent on trying to take the territory. 2 units gave me 89% victory chance, I put in 3 just to make sure. Still, a major fucking defeat.


  • @Makalakalane : :O and it went on for 7 rounds too :S


  • @Robert yea, it’s the usual bullshit :/


  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Celebes to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 fighter moved from 43 Sea Zone to Sumatra
            1 tactical_bomber moved from 43 Sea Zone to Sumatra
            1 cruiser moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Kweichow
            1 fighter moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
            1 infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Hunan
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Celebes to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 fighter moved from 43 Sea Zone to Sumatra
            1 tactical_bomber moved from 43 Sea Zone to Sumatra
            1 cruiser moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Kweichow
            1 fighter moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
            1 infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kweichow
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 43 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            2 bombers moved from 42 Sea Zone to Philippines
            2 infantry moved from Caroline Islands to 33 Sea Zone
            3 infantry moved from Guam to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from Caroline Islands to Philippines
            2 fighters moved from 44 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 artilleries and 6 infantry moved from Anhwe to Kiangsi
            1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter moved from Hunan to Kwangtung
            1 fighter moved from Kwangsi to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    ANZAC : -0,33
    Chinese : 1,00
    UK_Pacific : -0,67
    Japanese : -1,83
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 fighter, 3 infantry, 3 submarines and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 89 Sea Zone to Gibraltar
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 1 fighter, 3 infantry and 3 mech_infantrys
                Italians defend with 2 artilleries, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.50 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            3 submarines and 3 transports placed in 101 Sea Zone
            3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : 2.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
            1 artillery and 7 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 fighter, 3 infantry, 3 submarines and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 89 Sea Zone to Gibraltar
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 1 fighter, 3 infantry and 3 mech_infantrys
                Italians defend with 2 artilleries, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.50 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in 45 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            3 submarines and 3 transports placed in 101 Sea Zone
            3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
            1 artillery and 7 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Brazil: 2 infantry
            EDIT: Adding units owned by Americans to British Guiana: 2 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 mech_infantry moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Yunnan to Hopei
                  Chinese take Hopei from Japanese
            1 mech_infantry moved from Yunnan to Hopei
    
        Combat - British
            Battle in Alexandria
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Yunnan to Burma
            5 mech_infantrys moved from India to Burma
            4 mech_infantrys moved from Malaya to Burma
            2 fighters moved from Yunnan to Burma
            3 aaGuns moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
    
        Place Units - UK_Pacific
            4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Some Units in India change ownership: 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.50
    Americans : 2.83
    Chinese : 0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 armour, 1 bomber and 1 mech_infantry moved from Tunisia to Morocco
            1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from Yugoslavia to Romania
            2 fighters moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Romania
                Italians attack with 2 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians roll dice for 2 fighters and 1 infantry in Romania, round 3 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Gibraltar
                Italians attack with 2 artilleries and 4 infantry
                Americans defend with 1 harbour, 3 infantry and 2 mech_infantrys
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1,67 expected hits
                    Americans roll dice for 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 mech_infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 3 infantry
                Casualties for Americans: 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Southern France
            2 aaGuns moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            2 fighters moved from Romania to Southern Italy
            2 aaGuns moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 3 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    Americans : 1,33
    Russians : 0,00
    

    Savegame


  • @Robert I know I moved that british fighter in French West Africa to the American fleet… It must’ve been an undo-accident with UK… :/ Can I edit it out there or would that had made any difference in your Italy turn?


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : 1,00
    

    Savegame


  • @Makalakalane : I don’t think the fighter makes any difference to my turn. I’ll edit it.

    I’ll be able to do my Germany, but Basile probably won’t be able to play until later tonight. Family duties!


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from French West Africa: 1 fighter
            EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            2 bombers moved from Western Germany to 111 Sea Zone
            1 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            7 armour and 2 mech_infantrys moved from Western Germany to Poland
            14 infantry moved from Germany to Poland
            4 artilleries moved from Germany to Poland
            2 tactical_bombers moved from Germany to Poland
    
        Combat - Germans
            Battle in Poland
                Germans attack with 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 10/29 hits, 9,50 expected hits
                    Russians roll dice for 4 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 7 armour, 4 artilleries, 14 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
            Battle in 111 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 111 Sea Zone
                Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 111 Sea Zone to Western Germany
            1 armour and 1 infantry moved from Scotland to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Western Germany
            1 infantry moved from 112 Sea Zone to Western Germany
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 aaGuns moved from Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
            2 infantry moved from Germany to Poland
            2 tactical_bombers moved from Poland to Western Germany
            1 aaGun moved from Germany to Poland
            3 infantry moved from Germany to Poland
            1 infantry moved from Norway to 112 Sea Zone
            1 aaGun moved from Norway to 112 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 aaGun and 1 infantry moved from 114 Sea Zone to Poland
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 carrier moved from 92 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Germany to Western Germany
            2 tactical_bombers moved from Norway to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Germany
            2 submarines placed in 112 Sea Zone
            1 infantry placed in United Kingdom
            2 infantry placed in Western Germany
            2 infantry placed in Germany
            2 infantry placed in Western Germany
            Germans undo move 6.
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Russians : -1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 armour and 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Novgorod to 114 Sea Zone
            1 artillery and 7 infantry moved from Vyborg to Finland
            1 fighter moved from Novgorod to Finland
            1 tactical_bomber moved from Novgorod to Finland
            2 infantry moved from Eastern Poland to Romania
            3 fighters moved from Novgorod to Romania
            1 mech_infantry moved from Novgorod to Finland
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 114 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Romania
                Russians attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Romania, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Finland
                Russians attack with 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/11 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Vyborg to Finland
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Eastern Poland to Bryansk
            7 armour moved from Novgorod to Belarus
            3 mech_infantrys moved from Novgorod to Belarus
            3 armour moved from Russia to Belarus
            1 armour moved from Ukraine to Belarus
            1 fighter moved from Finland to Belarus
            1 tactical_bomber moved from Finland to Belarus
            3 fighters moved from Romania to Belarus
            4 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            3 armour and 3 mech_infantrys moved from Iraq to Egypt
            1 fighter moved from 114 Sea Zone to Belarus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            2 armour and 1 artillery placed in Western Ukraine
            3 armour placed in Ukraine
            5 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,5,1
            Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 0,17
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 artillery and 10 infantry moved from Manchuria to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Kiangsu to Korea
            2 bombers moved from Philippines to Korea
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 armour moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kwangsi to Kwangtung
            2 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kiangsi to Anhwe
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
            2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 artillery and 10 infantry moved from Manchuria to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Kiangsu to Korea
            2 bombers moved from Philippines to Korea
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 armour moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Kwangsi to Kwangtung
            2 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kiangsi to Anhwe
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
            2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Korea
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 14 infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Korea : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 14 infantry and 1 tactical_bomber in Korea, round 2 : 10/22 hits, 6,83 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 4/18 hits, 6,00 expected hits
                    4 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 tactical_bomber in Korea, round 3 : 9/18 hits, 6,17 expected hits
                    Russians roll dice for 10 infantry in Korea, round 3 : 4/10 hits, 3,33 expected hits
                    4 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 4 : 4/14 hits, 5,50 expected hits
                    Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
                Casualties for Japanese: 8 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Japanese attack with 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            5 mech_infantrys moved from Kwangtung to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 tactical_bomber moved from Hunan to Kiangsi
            1 tactical_bomber moved from Anhwe to Kiangsi
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 36 Sea Zone to Hainan
            2 bombers moved from Korea to Japan
            1 fighter moved from Korea to Kiangsu
            1 tactical_bomber moved from Korea to Manchuria
            1 fighter moved from Korea to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            2 artilleries and 1 infantry placed in Kiangsu
            4 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -0,83
    Americans : -0,17
    ANZAC : -0,17
    Chinese : 0,00
    Russians : -1,67
    Japanese : 9,83
    

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