G9 game over.tsvg i just did the last turn since it was mandatory attack.
all the German pieces are gone by mid turn 9.
i think we can just toss this one out due to the anomalous German reinforcement rolls… bleh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in Kiangsu
Battle in 20 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking Kiangsu from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 carriers and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 airfield placed in Northwest Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Slovakia Hungary to Russia
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Germany to Vyborg
2 mech_infantrys moved from Novgorod to Vyborg
1 bomber moved from Western Germany to Bryansk
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
any interception from the russians?
Just like how Ancient Roman legions were led by two consuls that alternate every day, I’ll be giving orders since he is spending some time with his family. Full interception !
It’s time for Soviet Russia to show the world that in Soviet Russia cities bomb bombers!
If @Basile_01 comes back online before you make your combat moves, feel free to override my orders :)
@Makalakalane Just to be clear, I agree with my fellow colleague. The Russian fighters will finally defend Moscow!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Slovakia Hungary to Russia
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Germany to Vyborg
2 mech_infantrys moved from Novgorod to Vyborg
1 bomber moved from Western Germany to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 1/5 hits, 0,83 expected hits
Defenders Fire, : 0/4 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits, 0,83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,4,7,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour and 2 mech_infantrys
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vyborg, round 2 : 2/8 hits, 3,83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 1,17 expected hits
2 mech_infantrys owned by the Americans lost in Vyborg
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vyborg, round 3 : 3/8 hits, 3,83 expected hits
Russians roll dice for 1 armour in Vyborg, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 armour and 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Bryansk to Ukraine
2 armour moved from Eastern Poland to Ukraine
3 fighters and 3 tactical_bombers moved from Vyborg to Novgorod
4 bombers moved from Russia to Ukraine
Place Units - Germans
1 submarine placed in 127 Sea Zone
Germans undo move 1.
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
Germans undo move 1.
2 infantry and 1 mech_infantry placed in Novgorod
1 submarine placed in 114 Sea Zone
5 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,17
Germans : -2,17
Defenders Fire, : : -0,67
Attackers Fire, : : 0,17
Russians : -2,00
Just as i expected, your russian novice pilots in their outdated planes diden’t hit any thing, but where shot down by my hoard of bombers:grin: Your drunk AA gunners by pure luck hit 1 of my bombers, which i find highly unrealistic:lying_face:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 9 PUs;
Russians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Caucasus
Russians take Caucasus from Germans
1 armour moved from Russia to Rostov
Russians take Rostov from Germans
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 armour moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 4 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour and 1 fighter in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 armour moved from Novosibirsk to Yenisey
Place Units - Russians
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : -3,50
I was hoping for a 2-1 in the raid of Moscow!
I was hoping to hit all your fighter, and not to loose anything my self:joy: :joy: :joy:
@Maxiheimer : Soviet Russia shattered your hopes!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 armour moved from Yunnan to India
5 artilleries, 4 fighters, 6 infantry and 7 tactical_bombers moved from Burma to India
2 battleships, 5 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 5 carriers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
4 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
2 mech_infantrys moved from Kwangtung to Kiangsu
4 fighters moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
2 fighters moved from Kwangsi to Kiangsu
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 5 carriers and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in Kiangsu
Japanese attack with 7 fighters and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 7 fighters and 2 mech_infantrys in Kiangsu, round 2 : 5/9 hits, 3,83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 9 armour, 6 artilleries, 4 fighters, 10 infantry and 7 tactical_bombers
British defend with 2 aaGuns, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 9 armour, 6 artilleries, 3 fighters, 10 infantry and 7 tactical_bombers in India, round 2 : 18/35 hits, 15,33 expected hits
UK_Pacific roll dice for 2 aaGuns, 5 infantry and 1 mech_infantry in India, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British and 5 infantry owned by the British lost in India
Japanese captures 19PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 6 artilleries, 3 fighters, 7 infantry and 7 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 2 aaGuns, 5 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from India to Yunnan
7 tactical_bombers moved from India to Yunnan
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from Burma to India
2 fighters moved from Kiangsu to 19 Sea Zone
3 fighters moved from Kiangsu to Kwangtung
6 infantry moved from Korea to Manchuria
2 fighters moved from Kiangsu to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 factory_minor placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,4,4
Japanese collect 34 PUs (7 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Chinese : -0,67
UK_Pacific : 1,00
AA fire in India : : 0,00
Japanese : 4,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Southern France to France
French take France from Germans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from British
2 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
1 armour moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 armour moved from Finland to Vyborg
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 6 submarines and 4 transports moved from 42 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
1 artillery moved from Malaya to Shan State
3 fighters moved from Gibraltar to Southern Italy
Combat - Americans
Battle in 39 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in French Indo China
Battle in Hainan
Battle in 41 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Americans roll dice for 2 fighters in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans win, taking French Indo China from Japanese, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Vyborg
Americans attack with 2 armour and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 armour and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 mech_infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 4 transports
Italians defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 2 bombers, 3 fighters and 8 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
AA fire in Southern Italy : 1/5 hits, 0,83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 2 bombers, 2 fighters and 8 infantry in Southern Italy, round 2 : 5/12 hits, 3,67 expected hits
Italians roll dice for 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 5/9 hits, 3,00 expected hits
4 aaGuns owned by the Italians, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Southern Italy, round 3 : 3/7 hits, 2,83 expected hits
Italians roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern Italy, round 4 : 2/5 hits, 2,50 expected hits
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern Italy, round 4 : 1/5 hits, 1,67 expected hits
1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 mech_infantrys in Southern Italy, round 5 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 bomber, 3 fighters and 7 infantry
Casualties for Italians: 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 bomber moved from Southern Italy to Southern France
2 fighters moved from United Kingdom to 95 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Norway to Karelia
1 armour moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 armour moved from Northwest Persia to Volgograd
1 fighter moved from 39 Sea Zone to Ceylon
1 fighter moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
Place Units - Americans
7 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Norway
Americans undo move 4.
3 armour placed in Finland
1 armour and 2 mech_infantrys placed in Norway
Turn Complete - Americans
Americans collect 69 PUs; end with 80 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 1,50
Americans : 4,00
AA fire in Southern Italy : : 0,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Suiyuyan to Kiangsu
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
5 infantry moved from Jehol to Anhwe
3 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Southern France to France
French take France from Germans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from British
2 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
1 armour moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 armour moved from Finland to Vyborg
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 6 submarines and 4 transports moved from 42 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
1 artillery moved from Malaya to Shan State
3 fighters moved from Gibraltar to Southern Italy
Combat - Americans
Battle in 39 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in French Indo China
Battle in Hainan
Battle in 41 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Americans roll dice for 2 fighters in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans win, taking French Indo China from Japanese, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Vyborg
Americans attack with 2 armour and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 armour and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 mech_infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 4 transports
Italians defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern Italy
Americans attack with 2 bombers, 3 fighters and 8 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
AA fire in Southern Italy : 1/5 hits, 0,83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 2 bombers, 2 fighters and 8 infantry in Southern Italy, round 2 : 5/12 hits, 3,67 expected hits
Italians roll dice for 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 5/9 hits, 3,00 expected hits
4 aaGuns owned by the Italians, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Southern Italy, round 3 : 3/7 hits, 2,83 expected hits
Italians roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern Italy, round 4 : 2/5 hits, 2,50 expected hits
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern Italy, round 4 : 1/5 hits, 1,67 expected hits
1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 mech_infantrys in Southern Italy, round 5 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 bomber, 3 fighters and 7 infantry
Casualties for Italians: 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 bomber moved from Southern Italy to Southern France
2 fighters moved from United Kingdom to 95 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Norway to Karelia
1 armour moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 armour moved from Northwest Persia to Volgograd
1 fighter moved from 39 Sea Zone to Ceylon
1 fighter moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
Place Units - Americans
7 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Norway
Americans undo move 4.
3 armour placed in Finland
1 armour and 2 mech_infantrys placed in Norway
Turn Complete - Americans
Americans collect 69 PUs; end with 80 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Suiyuyan to Kiangsu
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
5 infantry moved from Jehol to Anhwe
3 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 artilleries and 13 infantry moved from West India to India
2 armour and 4 mech_infantrys moved from Eastern Persia to India
4 fighters and 2 tactical_bombers moved from Northwest Persia to India
1 fighter moved from Persia to India
Combat - British
Battle in India
British attack with 2 armour, 3 artilleries, 5 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 9 armour, 6 artilleries, 1 factory_minor, 1 harbour and 7 infantry
AA fire in India : 1/3 hits, 0,50 expected hits
1 fighter owned by the British lost in India
British roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 2 armour, 3 artilleries, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 6/30 hits, 9,00 expected hits
Japanese roll dice for 1 aaGun, 9 armour, 6 artilleries and 7 infantry in India, round 2 : 5/22 hits, 8,83 expected hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in India
British roll dice for 2 armour, 3 artilleries, 4 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/25 hits, 8,17 expected hits
Japanese roll dice for 9 armour, 6 artilleries and 2 infantry in India, round 3 : 8/17 hits, 7,17 expected hits
2 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 8 infantry owned by the British lost in India
British roll dice for 2 armour, 3 artilleries, 4 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 4 : 7/17 hits, 6,83 expected hits
Japanese roll dice for 9 armour and 2 artilleries in India, round 4 : 5/11 hits, 5,17 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 5 armour owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 2 armour, 3 artilleries, 4 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 5 : 4/12 hits, 5,67 expected hits
Japanese roll dice for 4 armour in India, round 5 : 2/4 hits, 2,00 expected hits
4 armour owned by the Japanese and 2 artilleries owned by the British lost in India
British win, taking India from Japanese, taking Shan State from Americans with 2 armour, 1 artillery, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for British: 2 artilleries, 1 fighter, 15 infantry and 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 9 armour, 6 artilleries and 7 infantry
Non Combat Move - British
2 tactical_bombers moved from India to West India
4 fighters moved from India to West India
1 infantry moved from Alexandria to Egypt
1 aaGun and 9 infantry moved from Normandy Bordeaux to France
2 aaGuns, 2 artilleries and 6 infantry moved from Southern France to France
2 fighters moved from 110 Sea Zone to 95 Sea Zone
2 fighters moved from 110 Sea Zone to France
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
6 infantry placed in United Kingdom
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 1,50
British : -7,83
Americans : 4,00
AA fire in Southern Italy : : 0,17
Chinese : -0,50
AA fire in India : : 0,50
Japanese : -3,17
Well played guys. I give up.
If you are up for a rematch, then i would gladly play another game. Maybe switching sides?
@Robert I agree with @Maxiheimer. Rematch?
Good game!
Out of curiosity, the first time you Germany stacked its mobile troops in NW Persia, why didn’t you send in Japanese fighters to secure the position?
@Basile_01 : another game?
Good question… that would certainly have secured the position. I guess it was a lack of coordination between the axis powers…
@Robert Sure!
@Maxiheimer @Makalakalane Thank you very much. It was an entertaining game. As Robert told you, we usually play A&A in person. It is fun but time-consuming and we therefore tend to end it after 10 hours and 1 or 2 big battles, without taking the time to consider if the situation is really over. We really did not know what to expect when your tanks went for Caucasus!
Thank you especially for convincing us to stay. It was very sportsmanlike of you!