2v2 Robert and friend vs Makalakalane and Maxiheimer


  • @Makalakalane : Inexperienced may not be the correct term, but I must admit that most of our experiences come from physical boardgames, and most game never went this far. Most of the times, Allies or Axis would surrender. Granted that physical games can be taxing (we’re talking about morning to evening, 10+ hours) so our judgements aren’t always accurate.

    At the time of the W-Germany defeat, I was sure that this game was over.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour moved from Bryansk to Caucasus
            2 armour moved from Bryansk to Caucasus
            2 armour moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Caucasus
            5 bombers moved from Bryansk to Volgograd
            2 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 3/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 5 bombers
                British defend with 2 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 2 armour and 5 bombers in Volgograd, round 2 : 3/7 hits, 4,33 expected hits
                    Russians roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 2 armour owned by the British lost in Volgograd
                Germans win with 5 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 armour
                Casualties for British: 2 armour
            Battle in Caucasus
                Germans attack with 11 armour
                British defend with 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 11 armour in Caucasus, round 2 : 6/11 hits, 5,50 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 armour owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 10 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            3 fighters and 5 tactical_bombers moved from Bryansk to Germany
            5 bombers moved from Volgograd to Slovakia Hungary
            3 aaGuns and 2 infantry moved from Bryansk to Ukraine
            1 armour moved from Novgorod to Vyborg
            2 armour moved from Novgorod to Eastern Poland
            1 bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            1 bomber, 4 infantry and 2 mech_infantrys placed in Western Germany
            Germans undo move 1.
            Germans undo move 2.
            3 armour, 1 bomber and 4 infantry placed in Western Germany
            Germans undo move 1.
            3 armour placed in Ukraine
            2 mech_infantrys placed in Novgorod
            Germans undo move 1.
            2 armour, 1 bomber and 4 infantry placed in Western Germany
            1 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
            Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -0,67
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 armour moved from Russia to Novosibirsk
    
        Place Units - Russians
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            3 tactical_bombers moved from Yunnan to Kweichow
            2 tactical_bombers moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                 retreated to Szechwan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Burma
            2 artilleries and 2 infantry moved from Shan State to Burma
            2 fighters moved from Siam to Burma
            2 tactical_bombers moved from Szechwan to Burma
            6 armour moved from Hunan to Yunnan
            3 tactical_bombers moved from Kweichow to Burma
            3 armour moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Hunan to Kwangtung
            2 fighters moved from Kwangtung to Burma
            2 tactical_bombers moved from Kwangtung to Burma
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Jehol to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            4 fighters moved from 6 Sea Zone to Kwangsi
            3 fighters moved from Japan to Kwangsi
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 harbour placed in Hainan
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : -1,83
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 8 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 bombers moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Finland to Karelia
            1 armour moved from Finland to Karelia
            1 mech_infantry moved from Finland to Vyborg
            1 armour moved from Finland to Vyborg
            1 armour moved from Finland to Karelia
            1 mech_infantry moved from Finland to Vyborg
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 fighter moved from Hawaiian Islands to 23 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vyborg
                Americans attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 armour
                    Americans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Karelia
                Americans attack with 2 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 armour and 1 infantry in Karelia, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Americans win, taking Karelia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Finland to Karelia
            3 armour moved from Norway to Finland
            2 fighters moved from 93 Sea Zone to United Kingdom
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 101 Sea Zone to Gibraltar
            1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from Holland Belgium to United Kingdom
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 42 Sea Zone
            2 fighters moved from 22 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
            1 fighter moved from 23 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 8 submarines and 4 transports moved from 33 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            1 artillery and 1 infantry placed in Western United States
            3 infantry placed in Southern France
            4 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Americans : 0,33
    Japanese : -1,00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 8 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 bombers moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Finland to Karelia
            1 armour moved from Finland to Karelia
            1 mech_infantry moved from Finland to Vyborg
            1 armour moved from Finland to Vyborg
            1 armour moved from Finland to Karelia
            1 mech_infantry moved from Finland to Vyborg
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 fighter moved from Hawaiian Islands to 23 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vyborg
                Americans attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 armour
                    Americans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Vyborg, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Karelia
                Americans attack with 2 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 armour and 1 infantry in Karelia, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Americans win, taking Karelia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Finland to Karelia
            3 armour moved from Norway to Finland
            2 fighters moved from 93 Sea Zone to United Kingdom
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from 101 Sea Zone to Gibraltar
            1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from Holland Belgium to United Kingdom
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 42 Sea Zone
            2 fighters moved from 22 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
            1 fighter moved from 23 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 8 submarines and 4 transports moved from 33 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 2 destroyers moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            1 artillery and 1 infantry placed in Western United States
            3 infantry placed in Southern France
            4 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Hopei
            1 fighter moved from Hopei to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Turkmenistan to Caucasus
            1 mech_infantry moved from Russia to Rostov
                  Russians take Rostov from Italians
            6 fighters and 2 tactical_bombers moved from Russia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 fighter moved from India to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 8 fighters, 3 mech_infantrys and 2 tactical_bombers
                Germans defend with 10 armour
                    British roll dice for 8 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/13 hits, 5,83 expected hits
                    Germans roll dice for 10 armour in Caucasus, round 2 : 5/10 hits, 5,00 expected hits
                    3 mech_infantrys owned by the British, 4 armour owned by the Germans and 2 fighters owned by the British lost in Caucasus
                    British roll dice for 6 fighters and 2 tactical_bombers in Caucasus, round 3 : 7/8 hits, 4,33 expected hits
                    Germans roll dice for 6 armour in Caucasus, round 3 : 2/6 hits, 3,00 expected hits
                    6 armour owned by the Germans and 2 fighters owned by the British lost in Caucasus
                British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 4 fighters and 3 mech_infantrys
                Casualties for Germans: 10 armour
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            12 infantry moved from India to West India
            3 mech_infantrys moved from India to West India
            2 artilleries moved from India to West India
            1 infantry moved from Tobruk to Alexandria
            1 aaGun moved from India to West India
            2 infantry moved from Morocco to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
            7 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to 110 Sea Zone
            3 mech_infantrys moved from West India to Eastern Persia
            1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            3 infantry placed in United Kingdom
            1 fighter and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            5 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 5 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -2,50
    British : 0,83
    Americans : 0,33
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 2 fighters in Rostov, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Ukraine
            1 artillery and 7 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
    
        Combat - ANZAC
            Battle in Kiangsu
            Battle in 20 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking Kiangsu from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Shantung
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 carriers and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from New South Wales to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 airfield placed in Northwest Persia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Slovakia Hungary to Russia
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to Bryansk
            1 infantry moved from Ukraine to Bryansk
            3 fighters and 3 tactical_bombers moved from Germany to Vyborg
            2 mech_infantrys moved from Novgorod to Vyborg
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • any interception from the russians?


  • Just like how Ancient Roman legions were led by two consuls that alternate every day, I’ll be giving orders since he is spending some time with his family. Full interception !

    It’s time for Soviet Russia to show the world that in Soviet Russia cities bomb bombers!

    If @Basile_01 comes back online before you make your combat moves, feel free to override my orders :)


  • @Makalakalane Just to be clear, I agree with my fellow colleague. The Russian fighters will finally defend Moscow!


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Slovakia Hungary to Russia
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to Bryansk
            1 infantry moved from Ukraine to Bryansk
            3 fighters and 3 tactical_bombers moved from Germany to Vyborg
            2 mech_infantrys moved from Novgorod to Vyborg
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Attackers Fire,  : 1/5 hits, 0,83 expected hits
                    Defenders Fire,  : 0/4 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/5 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3,4,7,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Americans defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vyborg, round 2 : 2/8 hits, 3,83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Americans lost in Vyborg
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vyborg, round 3 : 3/8 hits, 3,83 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 armour and 2 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Ukraine
            2 armour moved from Eastern Poland to Ukraine
            3 fighters and 3 tactical_bombers moved from Vyborg to Novgorod
            4 bombers moved from Russia to Ukraine
    
        Place Units - Germans
            1 submarine placed in 127 Sea Zone
            Germans undo move 1.
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            Germans undo move 1.
            2 infantry and 1 mech_infantry placed in Novgorod
            1 submarine placed in 114 Sea Zone
            5 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,17
    Germans : -2,17
    Defenders Fire,  : : -0,67
    Attackers Fire,  : : 0,17
    Russians : -2,00
    

    Savegame


  • Just as i expected, your russian novice pilots in their outdated planes diden’t hit any thing, but where shot down by my hoard of bombers:grin: Your drunk AA gunners by pure luck hit 1 of my bombers, which i find highly unrealistic:lying_face:


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 9 PUs; 
            Russians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novosibirsk to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Russia to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 armour moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 4 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour and 1 fighter
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 armour and 1 fighter in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            2 fighters moved from Bryansk to Russia
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 armour moved from Novosibirsk to Yenisey
    
        Place Units - Russians
            2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : -3,50
    

    Savegame


  • I was hoping for a 2-1 in the raid of Moscow!


  • I was hoping to hit all your fighter, and not to loose anything my self:joy: :joy: :joy:


  • @Maxiheimer : Soviet Russia shattered your hopes!


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 armour moved from Yunnan to India
            5 artilleries, 4 fighters, 6 infantry and 7 tactical_bombers moved from Burma to India
            2 battleships, 5 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 21 Sea Zone
            2 battleships, 5 carriers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            4 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            2 mech_infantrys moved from Kwangtung to Kiangsu
            4 fighters moved from Kwangsi to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
            2 fighters moved from Kwangsi to Kiangsu
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 destroyer and 2 submarines
                ANZAC defend with 1 submarine and 2 transports
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 submarine and 2 transports
            Battle in Kiangsu
                Japanese attack with 7 fighters and 2 mech_infantrys
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 7 fighters and 2 mech_infantrys in Kiangsu, round 2 : 5/9 hits, 3,83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 9 armour, 6 artilleries, 4 fighters, 10 infantry and 7 tactical_bombers
                British defend with 2 aaGuns, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 9 armour, 6 artilleries, 3 fighters, 10 infantry and 7 tactical_bombers in India, round 2 : 18/35 hits, 15,33 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 5 infantry and 1 mech_infantry in India, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British and 5 infantry owned by the British lost in India
                Japanese captures 19PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 9 armour, 6 artilleries, 3 fighters, 7 infantry and 7 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for British: 2 aaGuns, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters moved from India to Yunnan
            7 tactical_bombers moved from India to Yunnan
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 aaGun moved from Burma to India
            2 fighters moved from Kiangsu to 19 Sea Zone
            3 fighters moved from Kiangsu to Kwangtung
            6 infantry moved from Korea to Manchuria
            2 fighters moved from Kiangsu to Kwangtung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 factory_minor placed in Manchuria
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,4,4
            Japanese collect 34 PUs (7 lost to blockades); end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Chinese : -0,67
    UK_Pacific : 1,00
    AA fire in India : : 0,00
    Japanese : 4,50
    

    Savegame

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