2v2 Robert and friend vs Makalakalane and Maxiheimer


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 2 fighters in Rostov, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Ukraine
            1 artillery and 7 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
    
        Combat - ANZAC
            Battle in Kiangsu
            Battle in 20 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking Kiangsu from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Shantung
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 carriers and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from New South Wales to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 airfield placed in Northwest Persia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Slovakia Hungary to Russia
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to Bryansk
            1 infantry moved from Ukraine to Bryansk
            3 fighters and 3 tactical_bombers moved from Germany to Vyborg
            2 mech_infantrys moved from Novgorod to Vyborg
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame


  • any interception from the russians?


  • Just like how Ancient Roman legions were led by two consuls that alternate every day, I’ll be giving orders since he is spending some time with his family. Full interception !

    It’s time for Soviet Russia to show the world that in Soviet Russia cities bomb bombers!

    If @Basile_01 comes back online before you make your combat moves, feel free to override my orders :)


  • @Makalakalane Just to be clear, I agree with my fellow colleague. The Russian fighters will finally defend Moscow!


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Slovakia Hungary to Russia
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 bomber moved from Western Germany to Bryansk
            1 infantry moved from Ukraine to Bryansk
            3 fighters and 3 tactical_bombers moved from Germany to Vyborg
            2 mech_infantrys moved from Novgorod to Vyborg
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Attackers Fire,  : 1/5 hits, 0,83 expected hits
                    Defenders Fire,  : 0/4 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/5 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3,4,7,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Americans defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vyborg, round 2 : 2/8 hits, 3,83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Americans lost in Vyborg
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vyborg, round 3 : 3/8 hits, 3,83 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 armour and 2 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Ukraine
            2 armour moved from Eastern Poland to Ukraine
            3 fighters and 3 tactical_bombers moved from Vyborg to Novgorod
            4 bombers moved from Russia to Ukraine
    
        Place Units - Germans
            1 submarine placed in 127 Sea Zone
            Germans undo move 1.
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            Germans undo move 1.
            2 infantry and 1 mech_infantry placed in Novgorod
            1 submarine placed in 114 Sea Zone
            5 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,17
    Germans : -2,17
    Defenders Fire,  : : -0,67
    Attackers Fire,  : : 0,17
    Russians : -2,00
    

    Savegame


  • Just as i expected, your russian novice pilots in their outdated planes diden’t hit any thing, but where shot down by my hoard of bombers:grin: Your drunk AA gunners by pure luck hit 1 of my bombers, which i find highly unrealistic:lying_face:


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 9 PUs; 
            Russians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novosibirsk to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Russia to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 armour moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 4 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour and 1 fighter
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 armour and 1 fighter in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            2 fighters moved from Bryansk to Russia
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 armour moved from Novosibirsk to Yenisey
    
        Place Units - Russians
            2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : -3,50
    

    Savegame


  • I was hoping for a 2-1 in the raid of Moscow!


  • I was hoping to hit all your fighter, and not to loose anything my self:joy: :joy: :joy:


  • @Maxiheimer : Soviet Russia shattered your hopes!


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 armour moved from Yunnan to India
            5 artilleries, 4 fighters, 6 infantry and 7 tactical_bombers moved from Burma to India
            2 battleships, 5 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 21 Sea Zone
            2 battleships, 5 carriers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            4 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            2 mech_infantrys moved from Kwangtung to Kiangsu
            4 fighters moved from Kwangsi to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
            2 fighters moved from Kwangsi to Kiangsu
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 destroyer and 2 submarines
                ANZAC defend with 1 submarine and 2 transports
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 submarine and 2 transports
            Battle in Kiangsu
                Japanese attack with 7 fighters and 2 mech_infantrys
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 7 fighters and 2 mech_infantrys in Kiangsu, round 2 : 5/9 hits, 3,83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 9 armour, 6 artilleries, 4 fighters, 10 infantry and 7 tactical_bombers
                British defend with 2 aaGuns, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 9 armour, 6 artilleries, 3 fighters, 10 infantry and 7 tactical_bombers in India, round 2 : 18/35 hits, 15,33 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 5 infantry and 1 mech_infantry in India, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British and 5 infantry owned by the British lost in India
                Japanese captures 19PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 9 armour, 6 artilleries, 3 fighters, 7 infantry and 7 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for British: 2 aaGuns, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters moved from India to Yunnan
            7 tactical_bombers moved from India to Yunnan
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 aaGun moved from Burma to India
            2 fighters moved from Kiangsu to 19 Sea Zone
            3 fighters moved from Kiangsu to Kwangtung
            6 infantry moved from Korea to Manchuria
            2 fighters moved from Kiangsu to Kwangtung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 factory_minor placed in Manchuria
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,3,4,4
            Japanese collect 34 PUs (7 lost to blockades); end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Chinese : -0,67
    UK_Pacific : 1,00
    AA fire in India : : 0,00
    Japanese : 4,50
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 infantry moved from Southern France to France
                  French take France from Germans
                  French take Algeria from Americans
                  French take Southern France from Americans
                  French take Tunisia from British
            2 infantry moved from Normandy Bordeaux to France
            2 artilleries moved from Normandy Bordeaux to France
            1 artillery moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Southern Italy
            2 bombers moved from United Kingdom to Southern Italy
            1 armour moved from Finland to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 armour moved from Finland to Vyborg
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            3 fighters moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 39 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 6 submarines and 4 transports moved from 42 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery moved from 36 Sea Zone to Hainan
            1 infantry moved from Malaya to Shan State
                  Americans take Shan State from Japanese
            1 artillery moved from Malaya to Shan State
            3 fighters moved from Gibraltar to Southern Italy
    
        Combat - Americans
            Battle in 39 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in French Indo China
            Battle in Hainan
            Battle in 41 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                    Americans roll dice for 2 fighters in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
                Americans win, taking French Indo China from Japanese, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Vyborg
                Americans attack with 2 armour and 1 infantry
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 armour and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in 95 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 4 transports
                Italians defend with 1 submarine
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Southern Italy
                Americans attack with 2 bombers, 3 fighters and 8 infantry
                Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
                    AA fire in Southern Italy : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 2 bombers, 2 fighters and 8 infantry in Southern Italy, round 2 : 5/12 hits, 3,67 expected hits
                    Italians roll dice for 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 5/9 hits, 3,00 expected hits
                    4 aaGuns owned by the Italians, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Southern Italy, round 3 : 3/7 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern Italy, round 4 : 2/5 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern Italy, round 4 : 1/5 hits, 1,67 expected hits
                    1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 2 mech_infantrys in Southern Italy, round 5 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                Americans captures 11PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 bomber, 3 fighters and 7 infantry
                Casualties for Italians: 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Southern France
            2 fighters moved from United Kingdom to 95 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Norway to Karelia
            1 armour moved from Finland to Karelia
            1 armour moved from Norway to Karelia
            1 armour moved from Northwest Persia to Volgograd
            1 fighter moved from 39 Sea Zone to Ceylon
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Caroline Islands to 36 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            7 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            2 armour and 1 mech_infantry placed in Norway
            Americans undo move 4.
            3 armour placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 80 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 1,50
    Americans : 4,00
    AA fire in Southern Italy : : 0,17
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Suiyuyan to Kiangsu
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Anhwe
            5 infantry moved from Jehol to Anhwe
            3 infantry moved from Hopei to Kweichow
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 infantry moved from Southern France to France
                  French take France from Germans
                  French take Algeria from Americans
                  French take Southern France from Americans
                  French take Tunisia from British
            2 infantry moved from Normandy Bordeaux to France
            2 artilleries moved from Normandy Bordeaux to France
            1 artillery moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            6 infantry moved from Morocco to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Southern Italy
            2 bombers moved from United Kingdom to Southern Italy
            1 armour moved from Finland to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 armour moved from Finland to Vyborg
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            3 fighters moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 39 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry, 6 submarines and 4 transports moved from 42 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery moved from 36 Sea Zone to Hainan
            1 infantry moved from Malaya to Shan State
                  Americans take Shan State from Japanese
            1 artillery moved from Malaya to Shan State
            3 fighters moved from Gibraltar to Southern Italy
    
        Combat - Americans
            Battle in 39 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in French Indo China
            Battle in Hainan
            Battle in 41 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                    Americans roll dice for 2 fighters in 41 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
                Americans win, taking French Indo China from Japanese, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Vyborg
                Americans attack with 2 armour and 1 infantry
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 armour and 1 infantry in Vyborg, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in 95 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 4 transports
                Italians defend with 1 submarine
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Southern Italy
                Americans attack with 2 bombers, 3 fighters and 8 infantry
                Italians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
                    AA fire in Southern Italy : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 2 bombers, 2 fighters and 8 infantry in Southern Italy, round 2 : 5/12 hits, 3,67 expected hits
                    Italians roll dice for 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys in Southern Italy, round 2 : 5/9 hits, 3,00 expected hits
                    4 aaGuns owned by the Italians, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Southern Italy, round 3 : 3/7 hits, 2,83 expected hits
                    Italians roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Southern Italy, round 4 : 2/5 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Southern Italy, round 4 : 1/5 hits, 1,67 expected hits
                    1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 2 mech_infantrys in Southern Italy, round 5 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                Americans captures 11PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 bomber, 3 fighters and 7 infantry
                Casualties for Italians: 4 aaGuns, 1 artillery, 6 infantry and 2 mech_infantrys
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Southern France
            2 fighters moved from United Kingdom to 95 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Norway to Karelia
            1 armour moved from Finland to Karelia
            1 armour moved from Norway to Karelia
            1 armour moved from Northwest Persia to Volgograd
            1 fighter moved from 39 Sea Zone to Ceylon
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Caroline Islands to 36 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            7 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            2 armour and 1 mech_infantry placed in Norway
            Americans undo move 4.
            3 armour placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 80 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Suiyuyan to Kiangsu
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Anhwe
            5 infantry moved from Jehol to Anhwe
            3 infantry moved from Hopei to Kweichow
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            3 artilleries and 13 infantry moved from West India to India
            2 armour and 4 mech_infantrys moved from Eastern Persia to India
            4 fighters and 2 tactical_bombers moved from Northwest Persia to India
            1 fighter moved from Persia to India
    
        Combat - British
            Battle in India
                British attack with 2 armour, 3 artilleries, 5 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 9 armour, 6 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                    AA fire in India : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the British lost in India
                    British roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 2 armour, 3 artilleries, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 6/30 hits, 9,00 expected hits
                    Japanese roll dice for 1 aaGun, 9 armour, 6 artilleries and 7 infantry in India, round 2 : 5/22 hits, 8,83 expected hits
                    5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in India
                    British roll dice for 2 armour, 3 artilleries, 4 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/25 hits, 8,17 expected hits
                    Japanese roll dice for 9 armour, 6 artilleries and 2 infantry in India, round 3 : 8/17 hits, 7,17 expected hits
                    2 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 8 infantry owned by the British lost in India
                    British roll dice for 2 armour, 3 artilleries, 4 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 4 : 7/17 hits, 6,83 expected hits
                    Japanese roll dice for 9 armour and 2 artilleries in India, round 4 : 5/11 hits, 5,17 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 5 armour owned by the Japanese and 2 infantry owned by the British lost in India
                    British roll dice for 2 armour, 3 artilleries, 4 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 5 : 4/12 hits, 5,67 expected hits
                    Japanese roll dice for 4 armour in India, round 5 : 2/4 hits, 2,00 expected hits
                    4 armour owned by the Japanese and 2 artilleries owned by the British lost in India
                British win, taking India from Japanese, taking Shan State from Americans with 2 armour, 1 artillery, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for British: 2 artilleries, 1 fighter, 15 infantry and 3 mech_infantrys
                Casualties for Japanese: 1 aaGun, 9 armour, 6 artilleries and 7 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from India to West India
            4 fighters moved from India to West India
            1 infantry moved from Alexandria to Egypt
            1 aaGun and 9 infantry moved from Normandy Bordeaux to France
            2 aaGuns, 2 artilleries and 6 infantry moved from Southern France to France
            2 fighters moved from 110 Sea Zone to 95 Sea Zone
            2 fighters moved from 110 Sea Zone to France
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            6 infantry placed in United Kingdom
            1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 1,50
    British : -7,83
    Americans : 4,00
    AA fire in Southern Italy : : 0,17
    Chinese : -0,50
    AA fire in India : : 0,50
    Japanese : -3,17
    

    Savegame


  • Well played guys. I give up.
    If you are up for a rematch, then i would gladly play another game. Maybe switching sides?


  • @Robert I agree with @Maxiheimer. Rematch?


  • Good game!

    Out of curiosity, the first time you Germany stacked its mobile troops in NW Persia, why didn’t you send in Japanese fighters to secure the position?

    @Basile_01 : another game?


  • Good question… that would certainly have secured the position. I guess it was a lack of coordination between the axis powers…

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