I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities
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@StuckTojo max scramble
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 2 battleships, 2 cruisers and 4 destroyers moved from 35 Sea Zone to 55 Sea Zone 3 carriers moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 55 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Chahar 2 bombers moved from Kweichow to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 fighters and 2 tactical_bombers moved from Yunnan to Burma Combat - Japanese Americans scrambles 3 units out of Northern Territory to defend against the attack in 55 Sea Zone Battle in New Britain Battle in 55 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 4 submarines Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 13/16 hits, 8.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 6 submarines in 55 Sea Zone, round 2 : 2/6 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters and 2 transports in 55 Sea Zone, round 2 : 9/13 hits, 6.83 expected hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 4 submarines owned by the ANZAC lost in 55 Sea Zone Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 2 transports in 55 Sea Zone, round 3 : 6/8 hits, 5.00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone Japanese win, taking New Britain from ANZAC with 2 battleships, 2 cruisers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 3 carriers, 4 destroyers, 3 fighters and 2 tactical_bombers Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 4 submarines Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports Battle in Chahar Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from 55 Sea Zone to Java 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China 1 armour and 2 mech_infantrys moved from French Indo China to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 2 bombers moved from Chahar to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 4.17 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 6.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 2 bombers moved from Siberia to Hawaiian Islands 1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 destroyer moved from 2 Sea Zone to 8 Sea Zone 1 fighter moved from 10 Sea Zone to Alaska 1 armour and 1 mech_infantry moved from Western United States to British Columbia 1 fighter moved from 10 Sea Zone to British Columbia 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in British Columbia Americans attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in British Columbia, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Alaska Americans attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in 55 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 2 battleships and 2 cruisers Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships and 2 cruisers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 armour, 1 artillery, 4 infantry, 3 mech_infantrys and 5 transports moved from 104 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 fighter moved from British Columbia to 10 Sea Zone 1 fighter moved from Alaska to 10 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 2. 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in France : : -0.17 Americans : 2.17 Japanese : 1.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 3 artilleries and 10 infantry moved from Shensi to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British British buy 1 armour, 2 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Scotland to United Kingdom 1 armour and 2 artilleries moved from Alexandria to 98 Sea Zone 3 infantry moved from Alexandria to 98 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 98 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Libya 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Libya 3 infantry moved from India to Burma 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from West India to India 3 infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Caucasus 2 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Holland Belgium Battle in Caucasus British attack with 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus British roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caucasus British win, taking Holland Belgium from Germans, taking Caucasus from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 2 : 3/7 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Libya British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Libya, round 2 : 3/10 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 3/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Libya British roll dice for 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Libya, round 3 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Libya to 96 Sea Zone 1 bomber moved from Alexandria to Eastern Persia 1 fighter moved from Burma to India Place Units - British 4 transports placed in 110 Sea Zone 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.33 Italians : 0.00 Japanese : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Holland Belgium 1 bomber moved from Bulgaria to 112 Sea Zone 2 fighters moved from Southern Italy to 112 Sea Zone 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in 112 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 112 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in Holland Belgium Italians attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 bomber and 1 fighter moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Southern Italy to France 1 armour moved from Southern Italy to France Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Iraq to Persia Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 battleships and 1 cruiser ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 55 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in New Britain ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -1.50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 fighter and 3 infantry moved from Algeria to Morocco 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 4 infantry moved from Novgorod to Belarus 4 infantry moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 bomber moved from Western Germany to Belarus 1 bomber moved from Southern Italy to Bryansk 11 armour, 10 artilleries, 14 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine 1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Belarus Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 12 armour, 10 artilleries, 14 infantry and 19 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 12 armour, 10 artilleries, 14 infantry and 19 mech_infantrys in Ukraine, round 2 : 11/55 hits, 16.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 12 armour, 10 artilleries, 12 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 2 fighters moved from Western Ukraine to Western Germany 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Belarus to Novgorod 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to Karelia 2 infantry moved from Karelia to Finland 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 mech_infantrys moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 infantry moved from Southern France to France Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 fighter, 3 infantry and 6 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 1.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Smolensk to Archangel 5 fighters moved from Russia to Archangel 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Battle in Archangel Russians attack with 5 fighters and 1 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 5 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 5 fighters remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Bryansk Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 5 fighters moved from Archangel to Russia 3 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Volgograd 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour and 9 mech_infantrys moved from Kweichow to Burma 2 artilleries moved from Yunnan to Burma 1 artillery moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Burma 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 35 Sea Zone to 47 Sea Zone Combat - Japanese Battle in 47 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 6 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 4 infantry Japanese roll dice for 6 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 13/30 hits, 11.00 expected hits UK_Pacific roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 6 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 artillery and 4 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to New Guinea: 1 infantry EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of New Guinea from ANZAC to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Chahar to Jehol 3 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from Java to French Indo China 1 fighter moved from Java to French Indo China 1 aaGun, 2 artilleries and 7 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from Burma to French Indo China 2 bombers moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 2 battleships and 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 UK_Pacific : 0.33 Japanese : 3.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 46 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Queensland 1 bomber moved from 46 Sea Zone to Queensland 1 armour moved from British Columbia to Alaska 2 transports moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 fighters placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 10 infantry moved from Suiyuyan to Shensi 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - British British buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Libya to Tunisia British take Tunisia from Italians 1 infantry moved from Alexandria to Tobruk 1 artillery moved from Libya to Tobruk 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Tobruk 3 infantry moved from Eastern Persia to West India 1 bomber moved from Eastern Persia to India 1 mech_infantry moved from Caucasus to Rostov Combat - British Battle in Tobruk British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Tobruk, round 2 : 2/6 hits, 3.00 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from Libya to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 2 tactical_bombers moved from Tobruk to 98 Sea Zone 2 fighters moved from Tobruk to 98 Sea Zone 4 mech_infantrys moved from Alexandria to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 armour and 9 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour and 9 infantry EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry EDIT: Removing units owned by British from United Kingdom: 2 aaGuns EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns EDIT: Turning off Edit Mode 10 infantry placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.00 Italians : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Rostov 1 bomber moved from Western Germany to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 bomber British defend with 1 mech_infantry; French defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Italians, 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov Russians win with 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Italians: 1 armour and 1 bomber Casualties for French: 1 infantry Non Combat Move - Italians 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from France to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : 1.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour and 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Persia to Eastern Persia Combat - ANZAC Battle in New Guinea ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in New Guinea, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Morocco to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 3 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Rostov 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 5 fighters, 11 mech_infantrys and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Novgorod to Normandy Bordeaux 3 artilleries and 3 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 2 bombers, 6 fighters, 3 infantry, 11 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 armour, 1 fighter and 7 infantry; French defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 11 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 9/27 hits, 9.67 expected hits Americans roll dice for 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 11 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 7/19 hits, 7.33 expected hits 2 aaGuns owned by the British, 3 infantry owned by the Germans, 4 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 2 bombers, 5 fighters, 7 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 6/20 hits, 8.50 expected hits Americans roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 11/12 hits, 5.00 expected hits 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 7 mech_infantrys owned by the Germans, 4 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Normandy Bordeaux, round 4 : 6/9 hits, 5.33 expected hits Americans roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits 2 fighters owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Germans: 3 artilleries, 4 fighters, 3 infantry, 11 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys Casualties for British: 2 aaGuns, 1 armour, 1 fighter and 7 infantry Casualties for French: 1 fighter Non Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 6 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 fighter moved from Western Germany to France 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone Place Units - Germans 3 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 1 fighter and 6 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -5.17 Americans : 5.67 AA fire in Normandy Bordeaux : : 0.00 Russians : -0.33
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Damn! You’re rolling up a storm this game!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Volgograd to Rostov 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Rostov 1 infantry moved from Soviet Far East to Siberia Combat - Russians Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Smolensk, round 2 : 5/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Bryansk to Russia 3 fighters moved from Smolensk to Russia 2 fighters moved from Vologda to Russia 2 aaGuns and 17 infantry moved from Siberia to Amur Place Units - Russians 1 infantry placed in Volgograd 1 armour, 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 4.50