TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 3 infantry moved from Algeria to Morocco
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
4 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Belarus
1 bomber moved from Southern Italy to Bryansk
11 armour, 10 artilleries, 14 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 12 armour, 10 artilleries, 14 infantry and 19 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 12 armour, 10 artilleries, 14 infantry and 19 mech_infantrys in Ukraine, round 2 : 11/55 hits, 16.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour, 10 artilleries, 12 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Western Ukraine to Western Germany
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Belarus to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Karelia
2 infantry moved from Karelia to Finland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 mech_infantrys moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Southern France to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 fighter, 3 infantry and 6 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Smolensk to Archangel
5 fighters moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 5 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 5 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 5 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
5 fighters moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour and 9 mech_infantrys moved from Kweichow to Burma
2 artilleries moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Burma
1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 6 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese roll dice for 6 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 13/30 hits, 11.00 expected hits
UK_Pacific roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 artillery and 4 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to New Guinea: 1 infantry
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Jehol
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Java to French Indo China
1 fighter moved from Java to French Indo China
1 aaGun, 2 artilleries and 7 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to French Indo China
2 bombers moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
2 battleships and 1 cruiser moved from 55 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.33
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 46 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
1 armour moved from British Columbia to Alaska
2 transports moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 10 infantry moved from Suiyuyan to Shensi
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Libya to Tunisia
British take Tunisia from Italians
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Libya to Tobruk
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Tobruk
3 infantry moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to India
1 mech_infantry moved from Caucasus to Rostov
Combat - British
Battle in Tobruk
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Tobruk, round 2 : 2/6 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
2 tactical_bombers moved from Tobruk to 98 Sea Zone
2 fighters moved from Tobruk to 98 Sea Zone
4 mech_infantrys moved from Alexandria to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 armour and 9 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour and 9 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns
EDIT: Turning off Edit Mode
10 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.00
Italians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Rostov
1 bomber moved from Western Germany to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry; French defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Italians, 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Italians: 1 armour and 1 bomber
Casualties for French: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour and 1 mech_infantry moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Persia to Eastern Persia
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Morocco to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
3 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
5 fighters, 11 mech_infantrys and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Novgorod to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 6 fighters, 3 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 fighter and 7 infantry; French defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 11 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 9/27 hits, 9.67 expected hits
Americans roll dice for 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 11 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 7/19 hits, 7.33 expected hits
2 aaGuns owned by the British, 3 infantry owned by the Germans, 4 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 bombers, 5 fighters, 7 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 6/20 hits, 8.50 expected hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 11/12 hits, 5.00 expected hits
3 artilleries owned by the Germans, 1 fighter owned by the Germans, 7 mech_infantrys owned by the Germans, 4 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Normandy Bordeaux, round 4 : 6/9 hits, 5.33 expected hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits
2 fighters owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Germans: 3 artilleries, 4 fighters, 3 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 1 fighter and 7 infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
6 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter and 6 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -5.17
Americans : 5.67
AA fire in Normandy Bordeaux : : 0.00
Russians : -0.33
Damn! You’re rolling up a storm this game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Rostov
1 infantry moved from Soviet Far East to Siberia
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Smolensk, round 2 : 5/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Bryansk to Russia
3 fighters moved from Smolensk to Russia
2 fighters moved from Vologda to Russia
2 aaGuns and 17 infantry moved from Siberia to Amur
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 4.50
@StuckTojo said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:
Damn! You’re rolling up a storm this game!
Awesome! The dice are giving me half a chance.:+1:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
2 bombers moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 fighter moved from Szechwan to Burma
1 tactical_bomber moved from Szechwan to Burma
1 fighter moved from Philippines to Burma
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 mech_infantry moved from Jehol to Hunan
1 aaGun, 2 artilleries and 5 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 47 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
3 fighters placed in Normandy Bordeaux
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 12 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Hopei, round 2 : 3/16 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from West India to India
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 armour and 4 mech_infantrys moved from Trans-Jordan to Persia
Non Combat Move - British
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Tunisia to Libya
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - British
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in United Kingdom
1 armour placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 3 fighters and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 6 fighters and 3 mech_infantrys
British defend with 2 aaGuns, 7 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 8 fighters and 1 harbour
AA fire in Normandy Bordeaux : 2/6 hits, 1.00 expected hits
2 fighters owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 4 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.00 expected hits
Americans roll dice for 2 aaGuns, 8 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 9/16 hits, 8.00 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 4 fighters owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win with 8 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -65
Casualties for Italians: 1 armour, 6 fighters and 3 mech_infantrys
Casualties for British: 2 aaGuns and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 1.00
AA fire in Normandy Bordeaux : : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
2 infantry moved from Eastern Persia to West India
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :