L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    One tricky rule question:

    Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)

    maybe it cant xd

    Seems like it:

    “The attacker (never the defender) can retreat during this step. Move all attacking land and sea units in that combat that are on the battle strip to a single adjacent friendly space from which at least 1 of the attacking land or sea units moved. In the case of sea units, that space must have been friendly at the start of the turn. All such units must retreat together to the same territory or sea zone, regardless of where they came from.”

    Partly they “came” from z6 and partly z6 wasn’t friendly at the start of the turn.


  • No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Morocco to Algeria
            1 tactical_bomber moved from Gibraltar to Algeria
            1 tactical_bomber moved from Morocco to Algeria
            2 fighters moved from Gibraltar to Algeria
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Algeria
                Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Algeria, round 2 : 1/5 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Algeria, round 3 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 artillery and 1 fighter
                Casualties for Italians: 2 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 carrier, 1 fighter and 1 submarine; ANZAC loiter and taunt
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -14
                Casualties for Americans: 1 carrier and 1 submarine
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Korea
            2 mech_infantrys moved from Jehol to Korea
            1 mech_infantry moved from Kwangsi to Anhwe
            1 destroyer moved from 103 Sea Zone to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Algeria to Gibraltar
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 transport moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 aaGun, 1 artillery and 2 infantry placed in Eastern United States
            3 submarines placed in 6 Sea Zone
            3 carriers and 1 destroyer placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter and 1 infantry moved from Kwangsi to Kiangsi
            6 artilleries and 11 infantry moved from Kwangsi to Yunnan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 6 artilleries and 11 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 3/17 hits, 4,83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 carriers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
            1 bomber moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Alexandria
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            6 aaGuns and 5 infantry moved from Kwangsi to Yunnan
            2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Eastern Persia to Iraq
            3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Egypt
            1 aaGun moved from Trans-Jordan to Egypt
            1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 bomber moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 carriers placed in 110 Sea Zone
            1 infantry placed in Egypt
            1 aaGun placed in Iraq
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 0,67
    British : 0,17
    Americans : -1,17
    Chinese : -3,17
    Japanese : 0,33
    

    Savegame


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.

    i did not know that

    hm wait


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.

    which sz?

    any sz neighbouring sz 6?


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.

    But its strange.

    Its the same like i submerged them. But if u had a dd then i see.

    But anyway all of my usa sea units were destroyed


  • U may proceed with italy. I ll play anzac tomorrow


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Tunisia to Libya
            1 armour moved from Tunisia to Libya
            1 marine moved from Tunisia to 94 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 94 Sea Zone to 97 Sea Zone
            3 submarines moved from 94 Sea Zone to 95 Sea Zone
            3 transports moved from 94 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 5 infantry moved from 97 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 mech_infantry moved from Western Germany to Southern Italy
            1 bomber moved from Iraq to Greece
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0,17
    

    Savegame


  • Italy wants to break AC record xd


  • That’s all they’re going tobuy for as long as they can. Wantz to havez more carriers than Japanz.


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.

    which sz?

    any sz neighbouring sz 6?

    Yes, but I was just speculating what would happen if.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.

    which sz?

    any sz neighbouring sz 6?

    Yes, but I was just speculating what would happen if.

    Yeah its good to know for the future.


  • So it is legal that an attCking power withdraws from the sz in which it ships were and in which the enemy produced 1 des for example, and then u can go back to that same territory and attack enemy navy? (so u have a retreat option later)

    But if u dont do it (move out and come back) u can not retreat, only submerge?


  • Whats ur current win loss, ppg standing? How do other games go?


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 4 submarines
                Japanese defend with 1 destroyer and 2 fighters
                    ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                2 submarines owned by the ANZAC retreated to 19 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 submarine moved from 18 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 4 submarines
                Japanese defend with 1 destroyer and 2 fighters
                    ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                2 submarines owned by the ANZAC retreated to 19 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame


  • I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 carriers, 1 fighter, 12 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Volgograd to Caucasus
            2 bombers moved from Ukraine to Caucasus
            2 bombers moved from Slovakia Hungary to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 bombers and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Turkmenistan from Russians to Germans
            EDIT: Turning off Edit Mode
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Szechwan to Sikang
            1 infantry moved from Kansu to Suiyuyan
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Tsinghai to Kazakhstan
            2 bombers moved from Caucasus to Southern Italy
            2 bombers moved from Caucasus to Greece
            2 armour and 4 mech_infantrys moved from Sikang to Caucasus
            2 armour and 4 mech_infantrys moved from Burma to India
            3 aaGuns and 4 mech_infantrys moved from Kazakhstan to Caucasus
            2 infantry moved from Volgograd to Caucasus
            12 artilleries moved from Kazakhstan to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            3 mech_infantrys moved from Volgograd to Kazakhstan
            1 infantry moved from Kazakhstan to Tsinghai
            4 infantry moved from Kazakhstan to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            2 fighters moved from 97 Sea Zone to 112 Sea Zone
            1 fighter moved from 97 Sea Zone to 112 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Southern France to France
            2 infantry moved from Holland Belgium to France
            1 infantry moved from France to Western Germany
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
            1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Kazakhstan to Turkmenistan
            2 infantry moved from Finland to Norway
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            2 carriers and 1 submarine placed in 112 Sea Zone
            1 fighter and 2 tactical_bombers placed in Western Germany
            2 artilleries and 1 infantry placed in India
            1 artillery and 2 infantry placed in France
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 91 PUs; end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -0,67
    

    Savegame


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.

    Yes, its legal. But U may ask, somewhere or try to dig up, but i am, 99% sure.


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Anhwe to Shantung
            1 fighter and 1 infantry moved from Anhwe to Kiangsi
    
        Combat - Russians
            Battle in Shantung
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
                Russians win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Russians win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kiangsi to Anhwe
            2 infantry moved from Jehol to Anhwe
            1 aaGun moved from Manchuria to Amur
            1 infantry moved from Sakha to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.67
    Japanese : 0.33
    

    Savegame

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