@max334 been busy all week with Thanksgiving stuff. baking breads pies and cleaning. shopping. crazy time for a cook. everybody wants you to cook this or that for them. sorry man. I’ll get to our game as soon as i can.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Non Combat Move - Italians 1 artillery and 3 infantry moved from Tunisia to Libya 1 armour moved from Tunisia to Libya 1 marine moved from Tunisia to 94 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 94 Sea Zone to 97 Sea Zone 3 submarines moved from 94 Sea Zone to 95 Sea Zone 3 transports moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 5 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from Western Germany to Southern Italy 1 bomber moved from Iraq to Greece Place Units - Italians 1 carrier placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0,17
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Italy wants to break AC record xd
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That’s all they’re going tobuy for as long as they can. Wantz to havez more carriers than Japanz.
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
which sz?
any sz neighbouring sz 6?
Yes, but I was just speculating what would happen if.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
which sz?
any sz neighbouring sz 6?
Yes, but I was just speculating what would happen if.
Yeah its good to know for the future.
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So it is legal that an attCking power withdraws from the sz in which it ships were and in which the enemy produced 1 des for example, and then u can go back to that same territory and attack enemy navy? (so u have a retreat option later)
But if u dont do it (move out and come back) u can not retreat, only submerge?
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Whats ur current win loss, ppg standing? How do other games go?
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 4 submarines Japanese defend with 1 destroyer and 2 fighters ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone 2 submarines owned by the ANZAC retreated to 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 18 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 4 submarines Japanese defend with 1 destroyer and 2 fighters ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone 2 submarines owned by the ANZAC retreated to 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33
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I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 1 fighter, 12 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 2 bombers moved from Ukraine to Caucasus 2 bombers moved from Slovakia Hungary to Caucasus Combat - Germans Battle in Caucasus Germans attack with 4 bombers and 3 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3,17 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 4 bombers and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Turkmenistan from Russians to Germans EDIT: Turning off Edit Mode 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Sikang to Szechwan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Tsinghai to Kazakhstan 2 bombers moved from Caucasus to Southern Italy 2 bombers moved from Caucasus to Greece 2 armour and 4 mech_infantrys moved from Sikang to Caucasus 2 armour and 4 mech_infantrys moved from Burma to India 3 aaGuns and 4 mech_infantrys moved from Kazakhstan to Caucasus 2 infantry moved from Volgograd to Caucasus 12 artilleries moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 3 mech_infantrys moved from Volgograd to Kazakhstan 1 infantry moved from Kazakhstan to Tsinghai 4 infantry moved from Kazakhstan to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 fighters moved from 97 Sea Zone to 112 Sea Zone 1 fighter moved from 97 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Southern France to France 2 infantry moved from Holland Belgium to France 1 infantry moved from France to Western Germany 1 armour and 1 mech_infantry moved from Buryatia to Yenisey 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 infantry moved from Kazakhstan to Turkmenistan 2 infantry moved from Finland to Norway 1 submarine moved from 112 Sea Zone to 124 Sea Zone Place Units - Germans 2 carriers and 1 submarine placed in 112 Sea Zone 1 fighter and 2 tactical_bombers placed in Western Germany 2 artilleries and 1 infantry placed in India 1 artillery and 2 infantry placed in France 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Germans Germans collect 91 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -0,67
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I was contemplating the retreat after you killed the des. I suppose it’s legal. It’s only if you’d continue the attack that you take control of the sea zone.
Yes, its legal. But U may ask, somewhere or try to dig up, but i am, 99% sure.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 artillery and 1 infantry moved from Anhwe to Shantung 1 fighter and 1 infantry moved from Anhwe to Kiangsi Combat - Russians Battle in Shantung Russians attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shantung Russians win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Kiangsi Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Russians win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Kiangsi to Anhwe 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Manchuria to Amur 1 infantry moved from Sakha to Amur Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.67 Japanese : 0.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 6 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kiangsu to Shantung 1 bomber moved from Philippines to Shantung 1 bomber moved from Malaya to Kiangsi 1 fighter moved from 42 Sea Zone to 62 Sea Zone 1 fighter moved from Kiangsu to Shantung 2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi 1 tactical_bomber moved from Kwangtung to Shantung Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/7 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shantung Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 fighter moved from Shantung to Japan 1 tactical_bomber moved from Kwangtung to Japan 1 fighter moved from Kwangtung to French Indo China 1 artillery moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Shantung to Kiangsu 1 bomber moved from Shantung to Japan 1 bomber moved from Kiangsi to Kwangtung Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,6,3,1 Japanese collect 35 PUs (9 lost to blockades); end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,50
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u have a navy in sz 61?
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
u have a navy in sz 61?
Yes, I killed your tr, so had to land there or in z54. Prefered this, since your subs can’t reach around the big island.
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Ah i havent read the log.
I ll play my move tomorrow when i find time
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I think i have never seen such a powerful Germany
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i am attackin sz 112
i think its logical u ll scramble
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my subs scored 4 hits
i ll put to 1 bat, 3 acs
but u can change later