@Jacob16 yes, league rules.
I was afraid of losing a ftr, but I had already been forced to move both subs. bah. oh well, it is a dice based game
i think i wont alter usa placement after all,
i dont have extra land units for korea :(
One tricky rule question:
Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
One tricky rule question:
Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)
maybe it cant xd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 infantry moved from Kwangsi to Kiangsi
6 artilleries and 11 infantry moved from Kwangsi to Yunnan
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 6 artilleries and 11 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 3/17 hits, 4,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
1 infantry placed in Yunnan
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -3,17
Japanese : -0,33
i ll try to finish uk now
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
One tricky rule question:
Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)
maybe it cant xd
Seems like it:
“The attacker (never the defender) can retreat during this step. Move all attacking land and sea units in that combat that are on the battle strip to a single adjacent friendly space from which at least 1 of the attacking land or sea units moved. In the case of sea units, that space must have been friendly at the start of the turn. All such units must retreat together to the same territory or sea zone, regardless of where they came from.”
Partly they “came” from z6 and partly z6 wasn’t friendly at the start of the turn.
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to Algeria
1 tactical_bomber moved from Gibraltar to Algeria
1 tactical_bomber moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Algeria
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Algeria, round 2 : 1/5 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 fighter and 2 tactical_bombers in Algeria, round 3 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 fighter
Casualties for Italians: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 fighter and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -14
Casualties for Americans: 1 carrier and 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Korea
2 mech_infantrys moved from Jehol to Korea
1 mech_infantry moved from Kwangsi to Anhwe
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Algeria to Gibraltar
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 transport moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
1 aaGun, 1 artillery and 2 infantry placed in Eastern United States
3 submarines placed in 6 Sea Zone
3 carriers and 1 destroyer placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 infantry moved from Kwangsi to Kiangsi
6 artilleries and 11 infantry moved from Kwangsi to Yunnan
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 6 artilleries and 11 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 3/17 hits, 4,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
1 infantry placed in Yunnan
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 aaGun, 2 carriers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
1 bomber moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
6 aaGuns and 5 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Eastern Persia to Iraq
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from United Kingdom to Gibraltar
Place Units - British
2 carriers placed in 110 Sea Zone
1 infantry placed in Egypt
1 aaGun placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,67
British : 0,17
Americans : -1,17
Chinese : -3,17
Japanese : 0,33
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
i did not know that
hm wait
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
which sz?
any sz neighbouring sz 6?
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
But its strange.
Its the same like i submerged them. But if u had a dd then i see.
But anyway all of my usa sea units were destroyed
U may proceed with italy. I ll play anzac tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 artillery and 3 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 marine moved from Tunisia to 94 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 94 Sea Zone to 97 Sea Zone
3 submarines moved from 94 Sea Zone to 95 Sea Zone
3 transports moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Iraq to Greece
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0,17
Italy wants to break AC record xd
That’s all they’re going tobuy for as long as they can. Wantz to havez more carriers than Japanz.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
which sz?
any sz neighbouring sz 6?
Yes, but I was just speculating what would happen if.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.
which sz?
any sz neighbouring sz 6?
Yes, but I was just speculating what would happen if.
Yeah its good to know for the future.
So it is legal that an attCking power withdraws from the sz in which it ships were and in which the enemy produced 1 des for example, and then u can go back to that same territory and attack enemy navy? (so u have a retreat option later)
But if u dont do it (move out and come back) u can not retreat, only submerge?
Whats ur current win loss, ppg standing? How do other games go?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 4 submarines
Japanese defend with 1 destroyer and 2 fighters
ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
2 submarines owned by the ANZAC retreated to 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33