2r.JPG
2nd round… 2 HIT
ool?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
2 units repaired.
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 marine moved from Norway to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 bombers and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 carrier, 1 destroyer and 3 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 4 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 3 fighters
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 cruiser moved from 23 Sea Zone to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Gilbert Islands to Queensland
3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 submarines and 1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Hunan to Kiangsi
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kiangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Chahar
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 mech_infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 fighter, 3 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in French Madagascar
Battle in French Indo China
British attack with 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
British roll dice for 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/8 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 2/7 hits, 2.83 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 3 : 2/6 hits, 2.50 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 4 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 5 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in French Indo China, round 5 : 2/3 hits, 1.50 expected hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese and 1 fighter owned by the British lost in French Indo China
Japanese win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is -25
Casualties for British: 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
4 mech_infantrys moved from India to Yunnan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Kenya to Egypt
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns, 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from India to West India
4 infantry moved from India to Burma
1 bomber moved from Trans-Jordan to India
Place Units - British
2 mech_infantrys placed in Egypt
1 destroyer placed in 98 Sea Zone
3 infantry placed in Persia
1 factory_minor placed in Iraq
1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,3,4,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : -1.67
Americans : -1.33
Chinese : 1.50
Japanese : 0.33
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
2 mech_infantrys placed in Egypt
1 destroyer placed in 98 Sea Zone
3 infantry placed in Persia
1 factory_minor placed in Iraq
i think i have a ncm edit wait a sec
no i havent got.
u may proceed with italy
cheers
wait i do have in the end
wait a sec i ll post the map
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 4 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
thats it.
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 4 mech_infantrys
EDIT: Turning off Edit Mode
Combat Move - Italians
3 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Alexandria to 98 Sea Zone
4 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to Morocco
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 3 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 3 armour in Caucasus, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 1 fighter, 4 infantry and 1 mech_infantry
Americans defend with 3 aaGuns and 3 infantry
AA fire in Morocco : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1.33 expected hits
Americans roll dice for 3 aaGuns and 3 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 2 aaGuns and 3 infantry in Morocco, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 4 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 aaGuns and 3 infantry in Morocco, round 4 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Americans lost in Morocco
Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 5 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 aaGun and 3 infantry in Morocco, round 5 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Morocco, round 6 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Morocco, round 6 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 7 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Italians: 3 infantry
Casualties for Americans: 3 aaGuns and 3 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 fighter moved from 98 Sea Zone to Southern Italy
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Morocco : : -0.17
Italians : -3.67
British : 0.67
Americans : -2.00
Russians : -0.33
I forgot to put a fig to morocco. I planed uk one, then changed my mind, decided i ll pull the french one there,
But forgot italy plays before france.
Next time i ll do my ncm more patiently.
At least my destroyer didnt disappointed me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 fighter moved from Caroline Islands to 20 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to Russia
2 bombers and 1 fighter moved from Ukraine to Russia
3 artilleries and 7 infantry moved from Vyborg to Finland
1 fighter moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
4 artilleries moved from Rostov to Volgograd
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Novgorod to Finland
3 armour moved from Ukraine to Volgograd
1 artillery and 17 infantry moved from Rostov to Volgograd
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?
sorry i somehow missed this , wait a sec
feel free to send me a pm next time when such issues are on, if i dont respond fast here. cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to Russia
2 bombers and 1 fighter moved from Ukraine to Russia
3 artilleries and 7 infantry moved from Vyborg to Finland
1 fighter moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
4 artilleries moved from Rostov to Volgograd
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Novgorod to Finland
3 armour moved from Ukraine to Volgograd
1 artillery and 17 infantry moved from Rostov to Volgograd
Purchase Units - Germans
Germans buy 8 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,5,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 marine
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 marine
Battle in Finland
Germans attack with 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 artilleries, 7 infantry and 4 mech_infantrys in Finland, round 2 : 4/14 hits, 3.33 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 3 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Volgograd
Germans attack with 3 armour, 5 artilleries and 17 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 5 artilleries and 17 infantry in Volgograd, round 2 : 6/25 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns moved from Rostov to Volgograd
1 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
5 armour and 16 mech_infantrys moved from Rostov to Northwest Persia
1 fighter moved from Russia to Ukraine
3 mech_infantrys moved from Belarus to Novgorod
1 armour and 4 mech_infantrys moved from Belarus to Bessarabia
3 bombers moved from Russia to Novgorod
3 infantry moved from Romania to Bessarabia
1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to France
4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Alexandria to Southern Italy
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Alexandria to Ukraine
1 tactical_bomber moved from Alexandria to Southern Italy
Place Units - Germans
3 infantry placed in Germany
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in France
1 fighter and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.67
British : -0.33
Americans : 0.67
Russians : -0.33
That Morocco oversight cost me a lot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Yunnan to Malaya
1 bomber moved from Yunnan to Malaya
1 fighter moved from India to Malaya
1 armour, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in French Indo China
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 fighter
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China
Russians win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Malaya
Russians attack with 1 armour, 1 bomber and 1 fighter
Japanese defend with 1 harbour and 1 marine
Russians roll dice for 1 armour, 1 bomber and 1 fighter in Malaya, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Malaya
Russians win, taking Malaya from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Iraq
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Malaya to Yunnan
1 bomber moved from Malaya to Yunnan
2 mech_infantrys moved from Russia to Samara
1 armour moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
5 artilleries moved from Russia to Samara
7 infantry moved from Russia to Samara
12 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : -0.50
Japanese : 0.00
i have one more ncm (ncm edit)
i ll post it now
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 fighter
EDIT: Adding units owned by Russians to India: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :