Hey again. I think that the thread name is switched or you forgot you were playing allies again.
If you want to keep it this way ok for me and just scramble Scotland.
If not, I can do the axis turn tomorrow
wait i miss my bomber i was trying something earlier to remove and ad it to see is it for the subs or what
u know what i l roll it manually
i ve scored 6 more hits :)
and i need to roll my bomber manually
unfortunately missed , scored 6
ok 6 more hits for u to choose
will i post the map
here
Ok, it’s ok if this is the last battle round.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 8 infantry moved from Southern France to France
7 artilleries moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
1 armour moved from Jehol to Chahar
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 6 fighters, 4 submarines and 2 tactical_bombers
Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Germans : 0.67
Americans : 2.17
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Ok, it’s ok if this is the last battle round.
we can roll it manually in any
its np
its to hard for me to go and edit all from begining , its easier this way, we just have to remember him
Ok, lets see. 8 hits.
Wait, let me think.
Was thinking of not caring about subs, but lets go with what I decided above.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
2 subs
1 des
3 ac (already dmg)
2 fig
ok
2 subs
1 des
3 ac (already dmg)
2 fig
u scored 11 hits
i cant believe it
i removed 6 acs, 3 subs, 1 cruiser, 1 fig
now i scored 4 hits plus i have to roll bomber
it scored 3 , so 5 hits for axis not 4
and i somehow think its the last round
if not will do manually the remaining few dices an alter in edit later
5 hits u need to choose i post the map if needed
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 8 infantry moved from Southern France to France
7 artilleries moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
1 armour moved from Jehol to Chahar
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 6 fighters, 4 submarines and 2 tactical_bombers
Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 11/17 hits, 9.50 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 3 carriers owned by the Germans, 6 carriers owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits
Combat Hit Differential Summary :
Germans : 2.17
Americans : 2.33
DONT FORGET I HAVE A BOMBER THERE
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
we can roll it manually in any
its np
its to hard for me to go and edit all from begining , its easier this way, we just have to remember hi
i will soon have to go, lunch time , job and other stuff, but take ur time, i dont want u to hasten and feel sorry later
cheers
and i apologise once more for al this mess, i ve sure i pressed scramble the 1 st time