L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Southern France to France
            7 artilleries moved from Holland Belgium to France
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Jehol to Chahar
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Battle in 112 Sea Zone
                Americans attack with 6 carriers, 1 cruiser, 6 fighters, 4 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 2.17
    

    Savegame


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Ok, it’s ok if this is the last battle round.

    we can roll it manually in any

    its np

    its to hard for me to go and edit all from begining , its easier this way, we just have to remember him


  • Ok, lets see. 8 hits.

    1. 2 subs
    2. 1 des
    3. 3 ac (already dmg)
    4. 2 fig

  • Wait, let me think.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    ait, let me think.

    take ur time


  • Was thinking of not caring about subs, but lets go with what I decided above.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    2 subs
    1 des
    3 ac (already dmg)
    2 fig

    ok

    2 subs
    1 des
    3 ac (already dmg)
    2 fig
    

  • u scored 11 hits

    i cant believe it


  • i removed 6 acs, 3 subs, 1 cruiser, 1 fig


  • now i scored 4 hits plus i have to roll bomber


  • it scored 3 , so 5 hits for axis not 4


  • and i somehow think its the last round

    if not will do manually the remaining few dices an alter in edit later


  • 5 hits u need to choose i post the map if needed


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Korea to 25 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 2 fighters moved from Southern France to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 8 infantry moved from Southern France to France
            7 artilleries moved from Holland Belgium to France
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France
            1 armour moved from Jehol to Chahar
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1, carrier = 1, carrier = 1
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Battle in 112 Sea Zone
                Americans attack with 6 carriers, 1 cruiser, 6 fighters, 4 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 submarines and 1 transport
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 11/17 hits, 9.50 expected hits
                    1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 3 carriers owned by the Germans, 6 carriers owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Americans : 2.33
    

    Savegame


  • DONT FORGET I HAVE A BOMBER THERE


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    we can roll it manually in any
    its np
    its to hard for me to go and edit all from begining , its easier this way, we just have to remember hi

    i will soon have to go, lunch time , job and other stuff, but take ur time, i dont want u to hasten and feel sorry later

    cheers


  • and i apologise once more for al this mess, i ve sure i pressed scramble the 1 st time


  • Ok, will look at 5 hits.


  • You have 5 figs and 2 tac left then, which will take fire from 1 des, 1 cr, 2 bs, 7 figs now, right? Should score 7 hits.

    I hope it works and go with:

    1. 1 des
    2. 4 figs

  • Ah, yes, a sb as well. But it will stay the same.

Suggested Topics

  • 17
  • 58
  • 67
  • 55
  • 34
  • 64
  • 151
  • 2.4k
Axis & Allies Boardgaming Custom Painted Miniatures

67

Online

17.5k

Users

40.1k

Topics

1.7m

Posts