Scramble to Burma?
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Scramble to SZ56?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 aaGuns, 2 artilleries, 3 destroyers, 2 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Jehol
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Jehol
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 aaGuns, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
2 marines moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 90 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from Western United States to Gibraltar
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Midway to Korea
1 bomber, 5 fighters and 1 tactical_bomber moved from Jehol to Korea
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone
Place Units - Americans
2 artilleries, 2 infantry and 2 marines placed in Western United States
3 aaGuns placed in Korea
3 destroyers and 1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,3,4,3,3,3,1,3,1,4,4,4,3,5,3,5,2,3,1,5,6
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -0.83
Japanese : -0.33
Sorry, the change, it does not have any implications for US, right?
Can I implement it before you go with China?
The edit I posted before you posted US, but you were busy doing the turn, I guess.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hunan
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : 1.33
Changes:
1 inf, 1 art Philly
4 tr sz35
1 tr, 2 inf sz6
5 inf Japan
2 inf, 1 art, 1 fig Anwhe
3 inf, 1 fig, 1 tac, 2 sb Shantung
Might be I can’t implement those changes, since your turns are rolling. C’est la vie. Not the biggest issue though.
Nevermind, keep it as it is. I assume the brits are finished soon as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 aaGuns, 2 artilleries, 3 destroyers, 2 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Jehol
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Jehol
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 aaGuns, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
2 marines moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 90 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from Western United States to Gibraltar
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Midway to Korea
1 bomber, 5 fighters and 1 tactical_bomber moved from Jehol to Korea
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone
Place Units - Americans
2 artilleries, 2 infantry and 2 marines placed in Western United States
3 aaGuns placed in Korea
3 destroyers and 1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,3,4,3,3,3,1,3,1,4,4,4,3,5,3,5,2,3,1,5,6
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hunan
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Yunnan to Kwangsi
1 bomber moved from India to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns, 1 armour, 1 infantry and 3 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from Shan State to Kweichow
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Szechwan
5 aaGuns and 6 infantry moved from Yunnan to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 mech_infantry moved from Burma to Yunnan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 tactical_bomber placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 armour and 1 artillery placed in Egypt
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Italians : -1.00
British : 0.00
Americans : -0.83
Chinese : -1.33
Japanese : 1.67
@trulpen sorry i ve missed it all…
should of wait a bit after japan move
No worries. It’s good you’re quick, and I always seem to have NCM issues after most of my rounds. Thinking I should be more thorough, but somehow it never kicks in.
hm, can u implement this ncm change without affecting my china and uk moves/rolls ?
@trulpen yeah, something can always be found especially when u have so much units
i saw what u did
the problem is i have to adjust my usa move totally, not to mention chancges in chinese and british
but if u insist i will
No, don’t worry. I maculate the change request.
i have 1 one more ncm with uk
8 uk units is loaded on 4 usa tras
4 inf and 4 aa guns.
i wont do it in edit since its complicated but please HAVE IT IN MIND
@trulpen thank U for bein fast and for giving us both such a good game so far. i really enjoy it.
cheers
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
oving units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
if u wont attack kweichow and usa & uk lands on ur next turn
i am allowing the ncm edit,
cheers