L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 aaGuns, 2 artilleries, 3 destroyers, 2 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Libya from Italians
            1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Jehol
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Jehol
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tobruk
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            2 aaGuns, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
            2 marines moved from Gibraltar to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 marines moved from 110 Sea Zone to Normandy Bordeaux
            4 bombers moved from Western United States to Gibraltar
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 fighter moved from Midway to Korea
            1 bomber, 5 fighters and 1 tactical_bomber moved from Jehol to Korea
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 artilleries, 2 infantry and 2 marines placed in Western United States
            3 aaGuns placed in Korea
            3 destroyers and 1 submarine placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,3,4,3,3,3,1,3,1,4,4,4,3,5,3,5,2,3,1,5,6
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : -0.83
    Japanese : -0.33
    

    Savegame


  • Sorry, the change, it does not have any implications for US, right?


  • Can I implement it before you go with China?


  • The edit I posted before you posted US, but you were busy doing the turn, I guess.


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 3 infantry moved from Yunnan to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Hunan
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : 1.33
    

    Savegame


  • Changes:

    1 inf, 1 art Philly
    4 tr sz35
    1 tr, 2 inf sz6
    5 inf Japan
    2 inf, 1 art, 1 fig Anwhe
    3 inf, 1 fig, 1 tac, 2 sb Shantung


  • Might be I can’t implement those changes, since your turns are rolling. C’est la vie. Not the biggest issue though.


  • Nevermind, keep it as it is. I assume the brits are finished soon as well.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 aaGuns, 2 artilleries, 3 destroyers, 2 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Libya from Italians
            1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Jehol
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Jehol
                Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tobruk
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            2 aaGuns, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
            2 marines moved from Gibraltar to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 marines moved from 110 Sea Zone to Normandy Bordeaux
            4 bombers moved from Western United States to Gibraltar
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 fighter moved from Midway to Korea
            1 bomber, 5 fighters and 1 tactical_bomber moved from Jehol to Korea
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 artilleries, 2 infantry and 2 marines placed in Western United States
            3 aaGuns placed in Korea
            3 destroyers and 1 submarine placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,3,4,3,3,3,1,3,1,4,4,4,3,5,3,5,2,3,1,5,6
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Sikang
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 3 infantry moved from Yunnan to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Hunan
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 mech_infantry moved from Yunnan to Sikang
                  Chinese take Sikang from Japanese
            2 infantry moved from Yunnan to Kwangsi
            1 bomber moved from India to Kwangsi
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns, 1 armour, 1 infantry and 3 mech_infantrys moved from India to Burma
            1 armour and 1 mech_infantry moved from Shan State to Kweichow
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Szechwan
            5 aaGuns and 6 infantry moved from Yunnan to Kweichow
            1 bomber moved from Kwangsi to Kweichow
            1 mech_infantry moved from Burma to Yunnan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            1 aaGun, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            1 tactical_bomber placed in United Kingdom
            3 mech_infantrys placed in Union of South Africa
            1 armour and 1 artillery placed in Egypt
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 bomber
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.00
    Americans : -0.83
    Chinese : -1.33
    Japanese : 1.67
    

    Savegame


  • @trulpen sorry i ve missed it all…

    should of wait a bit after japan move


  • No worries. It’s good you’re quick, and I always seem to have NCM issues after most of my rounds. Thinking I should be more thorough, but somehow it never kicks in.


  • hm, can u implement this ncm change without affecting my china and uk moves/rolls ?


  • @trulpen yeah, something can always be found especially when u have so much units


  • i saw what u did

    the problem is i have to adjust my usa move totally, not to mention chancges in chinese and british

    but if u insist i will


  • No, don’t worry. I maculate the change request.


  • i have 1 one more ncm with uk


  • 8 uk units is loaded on 4 usa tras


  • 4 inf and 4 aa guns.

    i wont do it in edit since its complicated but please HAVE IT IN MIND


  • @trulpen thank U for bein fast and for giving us both such a good game so far. i really enjoy it.

    cheers


  • @trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    oving units owned by Japanese from 35 Sea Zone: 1 transport
    EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport

    if u wont attack kweichow and usa & uk lands on ur next turn

    i am allowing the ncm edit,

    cheers

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