@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
-
Did a little bit different with one tr and land unit movements.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 aaGuns, 2 artilleries, 3 destroyers, 2 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Jehol Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Jehol Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tobruk Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 aaGuns, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 marines moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to Normandy Bordeaux 4 bombers moved from Western United States to Gibraltar 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from Midway to Korea 1 bomber, 5 fighters and 1 tactical_bomber moved from Jehol to Korea 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries, 2 infantry and 2 marines placed in Western United States 3 aaGuns placed in Korea 3 destroyers and 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,3,4,3,3,3,1,3,1,4,4,4,3,5,3,5,2,3,1,5,6 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.83 Japanese : -0.33
-
Sorry, the change, it does not have any implications for US, right?
-
Can I implement it before you go with China?
-
The edit I posted before you posted US, but you were busy doing the turn, I guess.
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 artillery and 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : 1.33
-
Changes:
1 inf, 1 art Philly
4 tr sz35
1 tr, 2 inf sz6
5 inf Japan
2 inf, 1 art, 1 fig Anwhe
3 inf, 1 fig, 1 tac, 2 sb Shantung -
Might be I can’t implement those changes, since your turns are rolling. C’est la vie. Not the biggest issue though.
-
Nevermind, keep it as it is. I assume the brits are finished soon as well.
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 aaGuns, 2 artilleries, 3 destroyers, 2 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Jehol Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Jehol Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tobruk Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 aaGuns, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 marines moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to Normandy Bordeaux 4 bombers moved from Western United States to Gibraltar 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from Midway to Korea 1 bomber, 5 fighters and 1 tactical_bomber moved from Jehol to Korea 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries, 2 infantry and 2 marines placed in Western United States 3 aaGuns placed in Korea 3 destroyers and 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,3,4,3,3,3,1,3,1,4,4,4,3,5,3,5,2,3,1,5,6 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 artillery and 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Yunnan to Sikang Chinese take Sikang from Japanese 2 infantry moved from Yunnan to Kwangsi 1 bomber moved from India to Kwangsi Combat - British Battle in Kwangsi British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns, 1 armour, 1 infantry and 3 mech_infantrys moved from India to Burma 1 armour and 1 mech_infantry moved from Shan State to Kweichow 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Szechwan 5 aaGuns and 6 infantry moved from Yunnan to Kweichow 1 bomber moved from Kwangsi to Kweichow 1 mech_infantry moved from Burma to Yunnan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 aaGun, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 tactical_bomber placed in United Kingdom 3 mech_infantrys placed in Union of South Africa 1 armour and 1 artillery placed in Egypt 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Italians : -1.00 British : 0.00 Americans : -0.83 Chinese : -1.33 Japanese : 1.67
-
@trulpen sorry i ve missed it all…
should of wait a bit after japan move
-
No worries. It’s good you’re quick, and I always seem to have NCM issues after most of my rounds. Thinking I should be more thorough, but somehow it never kicks in.
-
hm, can u implement this ncm change without affecting my china and uk moves/rolls ?
-
@trulpen yeah, something can always be found especially when u have so much units
-
i saw what u did
the problem is i have to adjust my usa move totally, not to mention chancges in chinese and british
but if u insist i will
-
No, don’t worry. I maculate the change request.
-
i have 1 one more ncm with uk
-
8 uk units is loaded on 4 usa tras
-
4 inf and 4 aa guns.
i wont do it in edit since its complicated but please HAVE IT IN MIND
-
@trulpen thank U for bein fast and for giving us both such a good game so far. i really enjoy it.
cheers