Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from Bay of Biscay Sea Zone to English Channel Sea Zone 4 infantry moved from United Kingdom to English Channel Sea Zone 4 infantry moved from English Channel Sea Zone to France 1 infantry moved from France to Eastern France Americans take Eastern France from Germans 1 infantry moved from France to Vichy France Americans take Vichy France from Germans 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to France 1 fighter moved from United Kingdom to France 6 artilleries moved from United States to U.S. Eastern Coast Sea Zone 6 artilleries and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 artilleries moved from Celtic Sea Sea Zone to United Kingdom 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 destroyer moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 bomber moved from Libya to Moscow Combat - Americans Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsAxis and Allies drengenes fog of war spil
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Fedt, nok allesammen - og ja, godt arbejde, @Bjergmose som GM - en tung tjans at påtage sig. Hvis vi skal gøre det igen, så må vi hellere fordele opgaven lidt ud en gang imellem. :D Er klar på at prøve det i virkeligheden, selvom spillet nok vil trække endnu mere ud end det gør normalt :p
Tak for spillet :)
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 6 infantry, 4 mech_infantrys and 5 transports moved from 108 Sea Zone to 109 Sea Zone 3 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland 3 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 2 artilleries moved from Algeria to Tunisia Americans take Tunisia from Italians 5 fighters moved from 108 Sea Zone to Scotland 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Siam to Shan State Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,2 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6 Battle in United Kingdom Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Battle in Scotland Americans attack with 5 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 airfield and 3 infantry Americans roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/9 hits, 3,17 expected hits Germans roll dice for 3 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Scotland Americans roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Scotland, round 3 : 2/9 hits, 3,17 expected hits Germans roll dice for 2 infantry in Scotland, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Americans: 1 infantry Battle in Shan State Americans attack with 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Shan State Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Non Combat Move - Americans 2 fighters could not land in 6 Sea Zone and were removed 3 carriers and 3 destroyers moved from 108 Sea Zone to 109 Sea Zone 3 fighters moved from Scotland to 109 Sea Zone 2 fighters moved from Scotland to 109 Sea Zone 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 3 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Changing PUs for Americans from 78 to 74 EDIT: Removing units owned by Americans from Scotland: 1 infantry EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 4 mech_infantrys moved from India to Shan State 1 armour moved from Burma to Shan State Combat - British Battle in Yunnan British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 1 armour and 4 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour and 4 mech_infantrys in Shan State, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Alexandria from Italians to British EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Alexandria: 2 infantry EDIT: Turning off Edit Mode 1 aaGun moved from Burma to Shan State 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 artillery moved from Syria to Trans-Jordan 1 armour moved from Iraq to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Brazil to Suriname British take Suriname from Dutch Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 mech_infantry EDIT: Adding units owned by British to Shan State: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Burma: 2 fighters EDIT: Adding units owned by Russians to Persia: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Persia from British to British EDIT: Changing ownership of Iraq from British to British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 British : 0,33 Americans : -5,67 Japanese : 0,33
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Jeg ville ha spillet videre med aksen…nu kendte jeg seføli også hele kortet. italien ku sikre egypt (næste runde) rusland har ikke mange reserver og japan står ikke dårligt. kunne tage us navy ud.
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@Bjergmose men Russerne har 3 research terninger liggende :D haha. Og stadig en del guld i posen, så mon ikk der var en hel del ture til at Moskva lå for døren for tyskerne?
Helt enig i, at Japan ser ud til at stå meget godt, hvis de tog muligheden og nakkede US navy. Men mon ikke USA kunne koncentrere sig 80/20 om europa, så Berlin vilde falde før Japan blev store nok Italien kan ikke ta Egypten i denne runde. De kan komme med 2 inf, 2 art, 2 fighters og 1 bomber. I Egypten står 6 inf, 1 fight, 1 tac og 1 bomber. 2 russiske bombers ku flyve ind i næste runde + en engelsk art og reelt set 2 inf mere fra alexandria om nødvendigt + der vil være tid til at købe en fabrik. -
@Bjergmose ah så ikke ‘næste runde’ med italien :) Men stadig, med de 2 fighters fra russerne + 1 art fra trans-jordan, tror jeg nu nok de ku holde landet. Anyways, en sejr er en sejr :p
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Sjovt at se hele kortet:) Japan står faktisk ikke så dårligt!
Jeg tvivler derimod på at tyskland ville nå at komme ordentligt igang? -
I had considered continuing to play as Axis (assuming Jeppe had no objections) but decided it probably best to finish the game.
Was definitely an interesting way to play. 😁
Once again, thanks and congrats to The Allies! 😉😁 -
Nu hvor jeg har en masse af jer samlet i samme tråd, så ville jeg lige skyde noget ud jeg læste på nettet omkring det at loade transports i hostile seazones. Det lader til, at der findes en undtagelse for transports, der befinder sig i fjendtlige søzoner, der er blevet fjendtlige fordi, der opholdte sig et fjendtligt krigsskib i den pågældende søzone i samme tur, som man vælger at erklære krig. Derfor kan transports i denne situation - undtagelsesvis - godt loades med enheder i selv samme søzone. Hvis man ikke kan i Triple-A. kan det muligvis være det en af bugsne? Er det noget I har hørt om? Det ændrer jo en hel del for Japan, der altid står i den hovedpine i løbet af de første par ture.
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@Bjergmose hvad siger du?
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kender godt reglen. ved ikke om det er en bug i tripleA. Der hvor vi plejer at bruge den som cock-block med UK move Anzac DOW kan Japan ikke loade når det er deres tur. Hvis Japan erklærer krig kan de godt loade i hostile SZ.
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@Bjergmose aaah helt klart. Tak!
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@Makalakalane I have a Word Doc (in English) of the notes from Global 1940 TripleA game which gives rules and exceptions regarding the game engine, which may seem like a bug but is because the developers of TripleA were unable to fix. You’re more than welcome to have a copy. PM me your email address and I’ll send it to you. :grinning:
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@scousemart you want to play a game of triple-a?
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@Makalakalane said in Axis and Allies drengenes fog of war spil:
@scousemart you want to play a game of triple-a?
Have pm you. 😁