Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Caroline Islands
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Caroline Islands
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            6 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            1 artillery and 2 infantry moved from Belarus to Bryansk
            2 bombers moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            4 bombers and 4 fighters moved from Belarus to Russia
            1 armour and 1 mech_infantry moved from Karelia to Archangel
            2 artilleries and 4 infantry moved from Novgorod to Archangel
            1 infantry moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 5,4,8 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
            Battle in Bryansk
                Germans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Archangel, round 2 : 1/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            2 bombers and 1 tactical_bomber moved from Bryansk to Belarus
            3 bombers and 4 fighters moved from Russia to Belarus
            1 infantry moved from Belarus to Smolensk
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            2 fighters placed in Western Germany
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : -0.17
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I’ll try to respond somewhere soon, but just became a dad for the 2nd time

  • '20 '16 '15 '14

    Oh man, total congrats, Giallo!! There is nothing like it, as you know from the first time.

    Just remember, if you ever decide to have a 3rd, it goes from man to man defense to zone, and that will never change. Just sayin. ;)

    I’m in no hurry, we got all day to play these games at this point lol.


  • @DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:

    Oh man, total congrats, Giallo!! There is nothing like it, as you know from the first time.

    Just remember, if you ever decide to have a 3rd, it goes from man to man defense to zone, and that will never change. Just sayin. ;)

    I’m in no hurry, we got all day to play these games at this point lol.

    Thanks! 2 is the max…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 mech_infantrys; Remaining resources: 25 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Vologda
            1 infantry moved from Samara to Vologda
            1 fighter moved from Russia to Vologda
            3 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns and 10 infantry moved from Samara to Russia
            9 armour and 2 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 51 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,33
    Russians : 1,33
    

    Savegame

  • '20 '16 '15 '14

    Damn, didn’t realize I didn’t post here lol. Will get turn out soon! When you are a grandparent, you will realize that forgetfulness is an asset lol.

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 5 infantry and 1 marine moved from French Indo China to 36 Sea Zone
            7 fighters and 5 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            4 bombers and 1 fighter moved from French Indo China to 79 Sea Zone
            1 artillery and 2 infantry moved from India to West India
            3 fighters moved from French Indo China to West India
    
        Combat - Japanese
            Battle in Philippines
            Battle in West India
                Japanese attack with 1 artillery, 3 fighters and 2 infantry
                British defend with 1 infantry and 1 marine
                    Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in West India, round 2 : 1/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 marine in West India, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in West India
                    Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in West India, round 3 : 2/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 marine in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the British lost in West India
                Japanese win, taking Philippines from Americans, taking West India from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry and 1 marine
                Casualties for Japanese: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 7 fighters and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 7 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 9/12 hits, 6.83 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 79 Sea Zone
                Japanese attack with 4 bombers and 1 fighter
                British defend with 1 battleship, 1 cruiser and 1 transport
                    Japanese roll dice for 4 bombers and 1 fighter in 79 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the British lost in 79 Sea Zone
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win with 3 bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 bomber and 1 fighter
                Casualties for British: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - Japanese
            3 bombers moved from 79 Sea Zone to India
            3 fighters moved from West India to India
            1 artillery and 5 infantry moved from French Indo China to Shan State
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 aaGun moved from French Indo China to Shan State
            1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
            7 fighters and 5 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to French Indo China
    
        Place Units - Japanese
            3 infantry placed in India
            3 mech_infantrys placed in Malaya
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    ANZAC : -0.33
    UK_Pacific : 0.00
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 fighter moved from 92 Sea Zone to Tunisia
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 carrier moved from 28 Sea Zone to 26 Sea Zone
            2 carriers and 2 cruisers moved from 64 Sea Zone to 50 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            1 battleship, 3 destroyers and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 fighter moved from 92 Sea Zone to Tunisia
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 carrier moved from 28 Sea Zone to 26 Sea Zone
            2 carriers and 2 cruisers moved from 64 Sea Zone to 50 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            1 battleship, 3 destroyers and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
            3 artilleries and 2 infantry moved from Persia to Eastern Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            7 artilleries moved from Iraq to Persia
            3 armour moved from Egypt to Iraq
            6 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
    
        Combat - British
            Battle in West India
                British attack with 1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/15 hits, 3,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from West India to Eastern Persia
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : -1,67
    Americans : -0,33
    Japanese : 0,33
    

    Savegame


  • @DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:

    Damn, didn’t realize I didn’t post here lol. Will get turn out soon! When you are a grandparent, you will realize that forgetfulness is an asset lol.

    Hehe…

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Libya to Tunisia
            3 fighters moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 2 artilleries, 3 fighters and 1 infantry
                Americans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Tunisia, round 2 : 1/6 hits, 2.50 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                    Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Tunisia, round 3 : 0/6 hits, 2.50 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 2 artilleries and 3 fighters in Tunisia, round 4 : 0/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 2/2 hits, 0.83 expected hits
                    1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Tunisia
                    Italians roll dice for 1 artillery and 2 fighters in Tunisia, round 5 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 5 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                Italians win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 artilleries, 1 fighter and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Tunisia to 95 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -5.50
    Americans : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
            2 destroyers moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from Iraq to Persia
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
            2 destroyers moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from Iraq to Persia
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Iraq to Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 artillery and 1 infantry moved from Archangel to Vologda
            5 bombers moved from Belarus to Vologda
            1 artillery moved from Belarus to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            4 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            1 mech_infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Bryansk
                Germans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/9 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 5 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 5 bombers and 1 infantry in Vologda, round 2 : 4/7 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery and 3 infantry moved from Archangel to Nenetsia
            5 bombers moved from Vologda to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
            2 armour moved from Belarus to Ukraine
            2 armour and 12 mech_infantrys moved from Belarus to Nenetsia
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Belarus to Nenetsia
            6 mech_infantrys moved from Eastern Poland to Belarus
            1 artillery and 2 infantry moved from Novgorod to Archangel
            3 fighters moved from Western Germany to Southern Italy
            3 bombers moved from Western Germany to Southern Italy
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 fighter placed in Western Germany
            1 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : -2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 41 PUs; 
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 4/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 fighters moved from Bryansk to Russia
            9 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : 1,33
    

    Savegame

  • '20 '16 '15 '14

    I should have a turn out in 18 hours or so. Sorry for the delay!

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 17 Sea Zone
            1 armour, 3 bombers, 3 fighters, 3 infantry and 2 mech_infantrys moved from India to West India
            3 fighters moved from French Indo China to West India
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in West India
                Japanese attack with 1 armour, 3 bombers, 6 fighters, 3 infantry and 2 mech_infantrys
                British defend with 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys
                    Japanese roll dice for 1 armour, 3 bombers, 6 fighters, 3 infantry and 2 mech_infantrys in West India, round 2 : 7/15 hits, 6.33 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys in West India, round 2 : 3/13 hits, 4.50 expected hits
                    3 infantry owned by the Japanese and 7 infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 3 bombers, 6 fighters and 2 mech_infantrys in West India, round 3 : 6/12 hits, 5.83 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 4 mech_infantrys in West India, round 3 : 1/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour, 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 34
                Casualties for Japanese: 3 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys
    
        Non Combat Move - Japanese
            3 bombers and 6 fighters moved from West India to India
            1 aaGun, 2 artilleries and 7 infantry moved from Shan State to Burma
            3 mech_infantrys moved from Malaya to Burma
            1 artillery, 5 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 infantry, 1 marine, 2 submarines, 5 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to Japan
            1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
            1 artillery, 5 infantry and 1 marine moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            3 infantry placed in India
            8 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -2.67
    Japanese : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 carriers and 2 cruisers moved from 50 Sea Zone to 26 Sea Zone
            1 battleship, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 carrier and 5 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 submarine placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame

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