OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Toyls vs Maxi - Corona edition
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Belarus to Baltic States Combat - British Battle in 92 Sea Zone British attack with 4 fighters Italians defend with 1 destroyer British roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in Baltic States British attack with 1 bomber Germans defend with 1 infantry British roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 1 fighter moved from 92 Sea Zone to United Kingdom 2 fighters moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from Persia to Eastern Persia 4 mech_infantrys moved from Iraq to Eastern Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 artilleries and 2 infantry placed in United Kingdom 1 destroyer and 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6 British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : 0,67 British regular : -1,67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 5 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Western Germany 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : -0,33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC ANZAC collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belarus 1 fighter moved from Bessarabia to Belarus 10 infantry moved from Bryansk to Belarus 1 aaGun, 1 armour, 7 infantry and 4 mech_infantrys moved from Novgorod to Belarus 3 infantry moved from Russia to Bryansk 4 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Russia to Belarus 1 mech_infantry moved from Russia to Novosibirsk 3 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Kazakhstan to Timguska Place Units - Russians 2 infantry and 1 mech_infantry placed in Novgorod 2 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1,33 Russians regular : 1,50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 carrier moved from 56 Sea Zone to 42 Sea Zone 4 fighters moved from 56 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Malaya to 43 Sea Zone 1 fighter moved from Shantung to 43 Sea Zone 1 fighter moved from 6 Sea Zone to 43 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 56 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from Western Australia to Northern Territory 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Philippines Japanese attack with 4 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 4 infantry in Philippines, round 2 : 0/4 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 infantry in Philippines, round 3 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Philippines, round 4 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Philippines, round 5 : 1/3 hits, 0,50 expected hits Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 43 Sea Zone Japanese attack with 6 fighters and 1 tactical_bomber Americans defend with 2 carriers, 3 fighters and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Americans roll dice for 2 carriers and 3 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 43 Sea Zone Japanese roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 carrier and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 carrier in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 5 fighters Casualties for Americans: 2 carriers and 3 fighters Battle in 42 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northern Territory Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 0/4 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Jehol to Kiangsu 2 mech_infantrys moved from French Indo China to Kiangsi EDIT: 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 56 Sea Zone to 37 Sea Zone 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 transport moved from 57 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Manchuria 3 infantry placed in India 2 artilleries and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kwangtung 1 bomber placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Japanese collect 67 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -1,00 ANZAC regular : -0,67
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 artilleries, 2 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 35 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Normandy Bordeaux Americans attack with 3 artilleries, 2 fighters and 2 infantry Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 3 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,33 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 3 artilleries and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 53 Sea Zone 2 submarines moved from 49 Sea Zone to 53 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 9 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Kweichow Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Germans Germans buy 2 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 6 infantry moved from Finland to Karelia 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Baltic States 2 fighters moved from Western Germany to Normandy Bordeaux 3 fighters moved from Norway to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Germany to Novgorod Combat - Germans Strategic bombing raid in Novgorod Russians roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters and 2 infantry Americans defend with 3 artilleries and 1 factory_minor Germans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3,33 expected hits Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 3 artilleries Battle in Baltic States Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 0/8 hits, 2,00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 2 artilleries and 5 infantry in Karelia, round 3 : 2/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 1 bomber moved from Baltic States to Western Germany 5 armour moved from Germany to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Normandy Bordeaux to Norway 3 fighters moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 fighter placed in Norway 1 infantry placed in France 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : 1,00 Germans regular : -1,00 Russians AA : -0,17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - British British buy 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 4 infantry and 4 mech_infantrys moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria Combat - British Battle in Algeria Battle in West India British attack with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in West India, round 2 : 1/13 hits, 3,17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking Algeria from Italians, taking West India from Japanese with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Alexandria to Tobruk 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Egypt to Trans-Jordan Place Units - British 2 mech_infantrys placed in Persia 1 transport placed in 81 Sea Zone British undo move 2. 1 transport placed in 80 Sea Zone British undo move 1. 1 infantry and 1 mech_infantry placed in Persia 3 artilleries, 2 infantry and 1 mech_infantry placed in United Kingdom British undo move 3. British undo move 2. British undo move 1. 2 mech_infantrys placed in Persia 3 artilleries and 3 infantry placed in United Kingdom 1 transport placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3 British collect 35 PUs (2 lost to blockades); end with 35 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine EDIT: Changing PUs for British from 35 to 36 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 British regular : -2,17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to Northern Territory Combat - ANZAC Battle in Northern Territory ANZAC attack with 2 armour and 2 fighters Japanese defend with 2 artilleries and 2 infantry ANZAC roll dice for 2 armour and 2 fighters in Northern Territory, round 2 : 0/4 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits 1 armour owned by the ANZAC lost in Northern Territory ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 3/3 hits, 1,50 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Northern Territory 1 fighter owned by the ANZAC retreated Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 armour and 1 fighter Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 1 fighter moved from Northern Territory to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novgorod to Karelia 4 mech_infantrys moved from Belarus to Karelia 1 mech_infantry moved from Belarus to Karelia 1 armour moved from Belarus to Karelia 1 fighter moved from Belarus to Karelia 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Ukraine 2 mech_infantrys moved from Belarus to Karelia Combat - Russians Battle in Karelia Russians attack with 1 armour, 1 fighter and 8 mech_infantrys Germans defend with 2 artilleries and 4 infantry Russians roll dice for 1 armour, 1 fighter and 8 mech_infantrys in Karelia, round 2 : 4/10 hits, 2,33 expected hits Germans roll dice for 2 artilleries and 4 infantry in Karelia, round 2 : 1/6 hits, 2,00 expected hits 1 mech_infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia Russians roll dice for 1 armour, 1 fighter and 7 mech_infantrys in Karelia, round 3 : 5/9 hits, 2,17 expected hits Germans roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 artilleries and 4 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 2 armour and 4 mech_infantrys moved from Russia to Smolensk 1 mech_infantry moved from Timguska to Yenisey 1 mech_infantry moved from Novosibirsk to Yenisey 1 fighter moved from Karelia to Archangel 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Western Ukraine to Smolensk 5 infantry moved from Belarus to Archangel 2 aaGuns and 22 infantry moved from Belarus to Smolensk Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1,33 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 6 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 42 Sea Zone to Yunnan 1 tactical_bomber moved from 42 Sea Zone to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 bomber moved from Japan to Yunnan 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi 1 armour moved from Kwangtung to Hunan 1 mech_infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from Northern Territory to Western Australia 1 carrier moved from 37 Sea Zone to 56 Sea Zone 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 battleship moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 42 Sea Zone to 56 Sea Zone 1 carrier moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Celebes Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Celebes from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in 43 Sea Zone Japanese attack with 1 carrier, 2 destroyers and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Borneo Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Western Australia Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Western Australia Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangsi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Hunan, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 3 artilleries moved from Malaya to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 1 bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State Place Units - Japanese 2 artilleries and 1 fighter placed in India 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 artillery and 1 infantry placed in Malaya 1 artillery and 1 infantry placed in French Indo China 1 armour placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,33 Japanese regular : -1,67 ANZAC regular : -1,00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Iwo Jima Battle in New Zealand Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Zealand Americans win, taking Iwo Jima from Japanese, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 6 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 33 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 submarines moved from 53 Sea Zone to 62 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Alaska to Western United States 1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -1,00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chahar to Hopei Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs; Germans buy 1 bomber, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to 95 Sea Zone 1 bomber moved from Germany to Ukraine 10 armour moved from Eastern Poland to Ukraine 10 infantry moved from Eastern Poland to Western Ukraine 5 artilleries moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 artillery moved from Normandy Bordeaux to France 1 bomber moved from Western Germany to Eastern Poland Combat - Germans Battle in Western Ukraine Germans attack with 3 armour, 5 artilleries and 13 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 5 artilleries and 13 infantry in Western Ukraine, round 2 : 6/21 hits, 6,17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans Place Units - Germans 3 infantry placed in Ukraine 1 bomber and 2 fighters placed in Western Germany 3 infantry placed in Norway Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -0,17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - British British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone British take 93 Sea Zone from Italians 3 fighters moved from Gibraltar to 95 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 2 artilleries and 1 infantry moved from Algeria to Tunisia Combat - British Battle in Normandy Bordeaux British attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in 95 Sea Zone British attack with 1 destroyer, 3 fighters and 2 submarines Germans defend with 1 fighter; Italians defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 1 destroyer owned by the British, 1 submarine owned by the Italians, 2 submarines owned by the British and 1 fighter owned by the British lost in 95 Sea Zone British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits 2 destroyers owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -28 Casualties for British: 1 destroyer, 3 fighters and 2 submarines Casualties for Italians: 2 destroyers and 1 submarine 1 fighter owned by the Germans and 1 fighter owned by the Italians forced to land in Southern Italy Non Combat Move - British 2 mech_infantrys moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 1 infantry moved from Trans-Jordan to Iraq Place Units - British 3 mech_infantrys placed in Persia 2 fighters and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5 British collect 44 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 1,17 Germans regular : -1,67 British regular : -1,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Southern France 2 artilleries moved from Northern Italy to Southern France Place Units - Italians 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 3 artilleries and 3 infantry EDIT: Adding units owned by ANZAC to South Australia: 3 artilleries and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Karelia to Finland Russians take Finland from Germans 1 armour moved from Finland to Karelia 1 mech_infantry moved from Karelia to Vyborg Russians take Vyborg from Germans 6 mech_infantrys moved from Karelia to Novgorod 2 mech_infantrys moved from Yenisey to Dzavhan Combat - Russians Battle in Novgorod Russians attack with 6 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 6 mech_infantrys in Novgorod, round 2 : 2/6 hits, 1,00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Dzavhan Russians attack with 2 mech_infantrys Japanese defend with 1 armour Russians roll dice for 2 mech_infantrys in Dzavhan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Dzavhan, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Dzavhan Russians roll dice for 1 mech_infantry in Dzavhan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Dzavhan, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Dzavhan Japanese win with 1 armour remaining. Battle score for attacker is -8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Russians 1 armour, 8 infantry and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns, 2 armour, 1 fighter, 22 infantry and 4 mech_infantrys moved from Smolensk to Bryansk 5 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Belarus 1 fighter moved from Archangel to Bryansk 1 infantry moved from Bryansk to Rostov Place Units - Russians 6 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 Germans regular : 0,67 Russians regular : 0,50