TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 6 infantry moved from Finland to Karelia
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Norway to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Germany to Novgorod
Combat - Germans
Strategic bombing raid in Novgorod
Russians roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 fighters and 2 infantry
Americans defend with 3 artilleries and 1 factory_minor
Germans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3,33 expected hits
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 3 artilleries
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 0/8 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries and 5 infantry in Karelia, round 3 : 2/7 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 bomber moved from Baltic States to Western Germany
5 armour moved from Germany to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Normandy Bordeaux to Norway
3 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 fighter placed in Norway
1 infantry placed in France
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 4 infantry and 4 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Combat - British
Battle in Algeria
Battle in West India
British attack with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in West India, round 2 : 1/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking Algeria from Italians, taking West India from Japanese with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Alexandria to Tobruk
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 mech_infantrys placed in Persia
1 transport placed in 81 Sea Zone
British undo move 2.
1 transport placed in 80 Sea Zone
British undo move 1.
1 infantry and 1 mech_infantry placed in Persia
3 artilleries, 2 infantry and 1 mech_infantry placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
2 mech_infantrys placed in Persia
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Changing PUs for British from 35 to 36
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 armour and 2 fighters
Japanese defend with 2 artilleries and 2 infantry
ANZAC roll dice for 2 armour and 2 fighters in Northern Territory, round 2 : 0/4 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits
1 armour owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 armour and 1 fighter
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Belarus to Karelia
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Ukraine
2 mech_infantrys moved from Belarus to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 fighter and 8 mech_infantrys
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 1 armour, 1 fighter and 8 mech_infantrys in Karelia, round 2 : 4/10 hits, 2,33 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Karelia, round 2 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 fighter and 7 mech_infantrys in Karelia, round 3 : 5/9 hits, 2,17 expected hits
Germans roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 artilleries and 4 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
2 armour and 4 mech_infantrys moved from Russia to Smolensk
1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Novosibirsk to Yenisey
1 fighter moved from Karelia to Archangel
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Smolensk
5 infantry moved from Belarus to Archangel
2 aaGuns and 22 infantry moved from Belarus to Smolensk
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 6 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 bomber moved from Japan to Yunnan
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Northern Territory to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Hunan, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
3 artilleries moved from Malaya to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
Place Units - Japanese
2 artilleries and 1 fighter placed in India
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 armour placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,33
Japanese regular : -1,67
ANZAC regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in New Zealand
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking Iwo Jima from Japanese, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 submarines moved from 53 Sea Zone to 62 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
Germans buy 1 bomber, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to 95 Sea Zone
1 bomber moved from Germany to Ukraine
10 armour moved from Eastern Poland to Ukraine
10 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Normandy Bordeaux to France
1 bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Western Ukraine
Germans attack with 3 armour, 5 artilleries and 13 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 5 artilleries and 13 infantry in Western Ukraine, round 2 : 6/21 hits, 6,17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Ukraine
1 bomber and 2 fighters placed in Western Germany
3 infantry placed in Norway
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
2 artilleries and 1 infantry moved from Algeria to Tunisia
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Italians, 2 submarines owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
2 destroyers owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone
Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -28
Casualties for British: 1 destroyer, 3 fighters and 2 submarines
Casualties for Italians: 2 destroyers and 1 submarine
1 fighter owned by the Germans and 1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 mech_infantrys placed in Persia
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
British collect 44 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries moved from Northern Italy to Southern France
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 artilleries and 3 infantry
EDIT: Adding units owned by ANZAC to South Australia: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Finland to Karelia
1 mech_infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
6 mech_infantrys moved from Karelia to Novgorod
2 mech_infantrys moved from Yenisey to Dzavhan
Combat - Russians
Battle in Novgorod
Russians attack with 6 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 6 mech_infantrys in Novgorod, round 2 : 2/6 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Dzavhan
Russians attack with 2 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 mech_infantrys in Dzavhan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Dzavhan, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Dzavhan
Russians roll dice for 1 mech_infantry in Dzavhan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Dzavhan, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Dzavhan
Japanese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 armour, 8 infantry and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns, 2 armour, 1 fighter, 22 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
5 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
1 fighter moved from Archangel to Bryansk
1 infantry moved from Bryansk to Rostov
Place Units - Russians
6 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Jehol
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Hunan to Kweichow
1 armour moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Kwangsi to Kweichow
1 armour moved from French Indo China to Kweichow
1 armour moved from Kwangtung to Yunnan
1 bomber moved from Shan State to Shantung
1 fighter moved from Shan State to 19 Sea Zone
1 tactical_bomber moved from Shan State to 19 Sea Zone
1 fighter moved from India to Kweichow
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 carriers moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/6 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Shantung, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to Yunnan
1 bomber moved from Shantung to Kiangsi
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
1 artillery and 2 infantry placed in India
Japanese undo move 3.
3 infantry placed in India
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Manchuria
2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Java
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 2 armour, 1 artillery and 2 mech_infantrys
Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 1/4 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 5 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -10
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
5 infantry moved from Norway to Finland
Germans take Finland from Russians
1 bomber moved from Western Germany to Rostov
1 fighter moved from Eastern Poland to Baltic States
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 fighters owned by the Germans retreated
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Norway
1 bomber moved from Rostov to Western Ukraine
2 fighters moved from Baltic States to Western Ukraine
2 bombers moved from Russia to Western Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
10 armour, 2 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
Place Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Western Ukraine
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -0,67
British regular : 0,67
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - British
British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
3 mech_infantrys moved from Persia to West India
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Tunisia to Libya
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
British undo move 1.
2 infantry placed in Egypt
1 fighter placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 38 PUs (6 lost to blockades); end with 38 PUs
Turn Complete - UK_Pacific
Jeg er klar til at kalde den! Godt spillet! Det var et langt og spændende spil, med en udvikling der ligger langt fra det vi er vant til i 1940 opstillingen:)
Round: 8
Combat Move - French
1 Tank moved from E.Morocco to S.Algeria
French take S.Algeria from Italians
1 Tank moved from S.Algeria to E.Morocco
Purchase Units - French
French buy 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
1 Artillery, 1 Elite and 2 Infantrys moved from Palestine to Lower Egypt
Place Units - French
1 Bunker and 3 Infantrys placed in French Equatorial Africa
2 Infantrys placed in Syria
4 Infantrys placed in E.Morocco
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 41 Sea Zone: 1 Destroyer and 2 Transports
EDIT: Adding units owned by French to 31 Sea Zone: 1 Destroyer and 2 Transports
EDIT: Turning off Edit Mode
Round: 11
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 units repaired.
2 infantry moved from Alsace to Lorraine
Germans take Lorraine from French
21 artilleries, 9 fighters, 55 infantry and 10 tanks moved from Belgium to Lorraine
1 infantry moved from Ruhr to Belgium
10 infantry and 1 tank moved from Hanover to Ruhr
3 infantry moved from Berlin to Silesia
1 fighter moved from Berlin to Ruhr
10 infantry moved from Berlin to Hanover
3 infantry moved from Silesia to Galicia
2 infantry moved from Galicia to Romania
3 infantry moved from Romania to Bulgaria
1 infantry moved from Bulgaria to Constantinople
Combat - Germans
Germans has abandoned SZ 18 to Italians
Combat Move - Germans
Place Units - Germans
2 artilleries and 13 infantry placed in Berlin
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1, tank = 1
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
Combat - Russians
Non Combat Move - Russians
2 armour moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Evenki National Okrug
26 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Evenki National Okrug
Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from Brazil to French Guiana
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 fighters moved from Norway to 91 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from British Columbia to Central United States
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 4 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 3 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
3 destroyers owned by the Japanese lost in 6 Sea Zone
1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans retreated
2 submarines owned by the Americans retreated to 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 destroyers
Non Combat Move - Americans
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
Place Units - Americans
3 fighters placed in Eastern United States
1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Tobruk to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 94 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British roll dice for 2 fighters in 94 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Morocco
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from India to Burma
1 fighter moved from Yunnan to Burma
2 aaGuns moved from India to Burma
1 infantry moved from Burma to Shan State
6 infantry moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
1 fighter could not land in 110 Sea Zone and was removed
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : -0.33
Japanese regular : -2.50
Japanese AA : -0.17
British regular : -2.33