TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
1 bomber moved from Norway to Baltic States
1 bomber moved from Western Germany to Bessarabia
2 armour, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 5 artilleries, 16 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour, 5 artilleries, 16 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 10/33 hits, 9,17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Bessarabia to Germany
3 infantry moved from Karelia to Finland
2 artilleries moved from Norway to Finland
3 infantry moved from Vyborg to Finland
Place Units - Germans
3 infantry placed in Norway
1 artillery and 1 infantry placed in France
1 fighter placed in Western Germany
5 armour placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Belarus to Baltic States
Combat - British
Battle in 92 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer
British roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Baltic States
British attack with 1 bomber
Germans defend with 1 infantry
British roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British lost in Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
1 fighter moved from 92 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
British collect 36 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belarus
1 fighter moved from Bessarabia to Belarus
10 infantry moved from Bryansk to Belarus
1 aaGun, 1 armour, 7 infantry and 4 mech_infantrys moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Novosibirsk
3 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Kazakhstan to Timguska
Place Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 carrier moved from 56 Sea Zone to 42 Sea Zone
4 fighters moved from 56 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 fighter moved from Shantung to 43 Sea Zone
1 fighter moved from 6 Sea Zone to 43 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 56 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Western Australia to Northern Territory
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 4 infantry in Philippines, round 2 : 0/4 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 infantry in Philippines, round 3 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Philippines, round 4 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Philippines, round 5 : 1/3 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 6 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 3 fighters and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 2 carriers and 3 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
3 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 carrier and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 carrier in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 5 fighters
Casualties for Americans: 2 carriers and 3 fighters
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Territory
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 0/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Jehol to Kiangsu
2 mech_infantrys moved from French Indo China to Kiangsi
EDIT: 1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 56 Sea Zone to 37 Sea Zone
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 57 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in India
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
1 bomber placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 artilleries, 2 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 35 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,33 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 3 artilleries and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 53 Sea Zone
2 submarines moved from 49 Sea Zone to 53 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 6 infantry moved from Finland to Karelia
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Norway to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Germany to Novgorod
Combat - Germans
Strategic bombing raid in Novgorod
Russians roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 fighters and 2 infantry
Americans defend with 3 artilleries and 1 factory_minor
Germans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3,33 expected hits
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 3 artilleries
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 0/8 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries and 5 infantry in Karelia, round 3 : 2/7 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 bomber moved from Baltic States to Western Germany
5 armour moved from Germany to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Normandy Bordeaux to Norway
3 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 fighter placed in Norway
1 infantry placed in France
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 4 infantry and 4 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Combat - British
Battle in Algeria
Battle in West India
British attack with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in West India, round 2 : 1/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking Algeria from Italians, taking West India from Japanese with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Alexandria to Tobruk
1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 mech_infantrys placed in Persia
1 transport placed in 81 Sea Zone
British undo move 2.
1 transport placed in 80 Sea Zone
British undo move 1.
1 infantry and 1 mech_infantry placed in Persia
3 artilleries, 2 infantry and 1 mech_infantry placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
2 mech_infantrys placed in Persia
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Changing PUs for British from 35 to 36
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 armour and 2 fighters
Japanese defend with 2 artilleries and 2 infantry
ANZAC roll dice for 2 armour and 2 fighters in Northern Territory, round 2 : 0/4 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits
1 armour owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 armour and 1 fighter
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 fighter moved from Belarus to Karelia
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Ukraine
2 mech_infantrys moved from Belarus to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 fighter and 8 mech_infantrys
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 1 armour, 1 fighter and 8 mech_infantrys in Karelia, round 2 : 4/10 hits, 2,33 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Karelia, round 2 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 fighter and 7 mech_infantrys in Karelia, round 3 : 5/9 hits, 2,17 expected hits
Germans roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 artilleries and 4 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
2 armour and 4 mech_infantrys moved from Russia to Smolensk
1 mech_infantry moved from Timguska to Yenisey
1 mech_infantry moved from Novosibirsk to Yenisey
1 fighter moved from Karelia to Archangel
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Smolensk
5 infantry moved from Belarus to Archangel
2 aaGuns and 22 infantry moved from Belarus to Smolensk
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 6 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 bomber moved from Japan to Yunnan
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Northern Territory to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Hunan, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
3 artilleries moved from Malaya to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
Place Units - Japanese
2 artilleries and 1 fighter placed in India
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 armour placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 0,33
Japanese regular : -1,67
ANZAC regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in New Zealand
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking Iwo Jima from Japanese, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 submarines moved from 53 Sea Zone to 62 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
Germans buy 1 bomber, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to 95 Sea Zone
1 bomber moved from Germany to Ukraine
10 armour moved from Eastern Poland to Ukraine
10 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Normandy Bordeaux to France
1 bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Western Ukraine
Germans attack with 3 armour, 5 artilleries and 13 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 5 artilleries and 13 infantry in Western Ukraine, round 2 : 6/21 hits, 6,17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Ukraine
1 bomber and 2 fighters placed in Western Germany
3 infantry placed in Norway
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
2 artilleries and 1 infantry moved from Algeria to Tunisia
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Italians, 2 submarines owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
2 destroyers owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone
Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -28
Casualties for British: 1 destroyer, 3 fighters and 2 submarines
Casualties for Italians: 2 destroyers and 1 submarine
1 fighter owned by the Germans and 1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
3 mech_infantrys placed in Persia
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
British collect 44 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries moved from Northern Italy to Southern France
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Round: 2
Purchase Units - British
British buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - British
1 bomber moved from Karelia S.S.R. to East Mediteranean Sea Zone
3 fighters moved from Caucasus to East Mediteranean Sea Zone
Combat - British
Battle in East Mediteranean Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 3 fighters in East Mediteranean Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 battleship and 1 transport in East Mediteranean Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the British lost in East Mediteranean Sea Zone
1 battleship owned by the Germans and 1 transport owned by the Germans lost in East Mediteranean Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Non Combat Move - British
1 transport moved from South Compass Sea Zone to South Africa Sea Zone
1 submarine moved from South East Madagascar Sea Zone to South Africa Sea Zone
1 infantry moved from South Africa to South Africa Sea Zone
2 fighters moved from East Mediteranean Sea Zone to Caucasus
3 infantry moved from Persia to Caucasus
1 bomber moved from East Mediteranean Sea Zone to Caucasus
Place Units - British
1 carrier and 3 transports placed in North Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 24 PUs
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 10 : 0/1 hits, 0.17 expected hits
4 artilleries and 29 infantry moved from Ukraine to Belarus
4 artilleries and 4 infantry moved from Moscow to Belarus
1 infantry moved from Tatarstan to Moscow
1 battleship moved from SZ 11 to SZ 9
Russians take SZ 10 from Germans
Russians take SZ 11 from Germans
Combat - Russians
Battle in SZ 9
British loiter and taunt; Russians attack with 1 battleship
Germans defend with 1 battleship and 1 cruiser
Russians roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 2 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Russians lost in SZ 9
1 cruiser owned by the Germans lost in SZ 9
Germans win, taking SZ 9 from British with 1 battleship remaining. Battle score for attacker is -3
Casualties for Russians: 1 battleship
Casualties for Germans: 1 cruiser
Combat Move - Russians
Trigger ChangeToBerlinMine: Germans captures territory SZ 11
Trigger ChangeToKielMine: Germans captures territory SZ 10
Trigger ChangeToLondonMine: British captures territory SZ 9
Place Units - Russians
8 infantry placed in Moscow
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Round: 4
Combat Move - Italians
1 Elite moved from Provence to 43 Sea Zone
1 Infantry and 1 Tank moved from Provence to 43 Sea Zone
1 Cruiser, 1 Elite, 1 Infantry, 1 Tank and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
1 Tank moved from N.Algeria to S.Algeria
Italians take S.Algeria from French
1 Tank moved from S.Algeria to E.Morocco
2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks moved from N.Algeria to E.Morocco
2 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks moved from 41 Sea Zone to E.Morocco
2 Mech.Infs moved from Tunis to E.Morocco
1 Fighter moved from Tobruk to 51 Sea Zone
2 Fighters moved from 48 Sea Zone to 51 Sea Zone
Purchase Units - Italians
Italians buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 7 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in 51 Sea Zone
Italians attack with 3 Fighters
French defend with 1 Submarine
Italians roll dice for 3 Fighters in 51 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the French lost in 51 Sea Zone
Italians win with 3 Fighters remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Battle in E.Morocco
Italians attack with 2 ArmoredCars, 3 Artillerys, 2 Elites, 5 Infantrys, 2 Mech.Infs and 5 Tanks
British defend with 1 Fighter; French defend with 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 9 Infantrys
Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites, 5 Infantrys, 2 Mech.Infs and 5 Tanks in E.Morocco, round 2 : 8/19 hits, 7.17 expected hits
French roll dice for 1 Artillery, 1 Elite, 1 Fighter and 9 Infantrys in E.Morocco, round 2 : 4/12 hits, 4.17 expected hits
4 Infantrys owned by the Italians lost in E.Morocco
8 Infantrys owned by the French lost in E.Morocco
Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Infantry, 2 Mech.Infs and 5 Tanks in E.Morocco, round 3 : 6/15 hits, 6.17 expected hits
French roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in E.Morocco, round 3 : 3/4 hits, 1.50 expected hits
2 ArmoredCars owned by the Italians and 1 Infantry owned by the Italians lost in E.Morocco
1 Fighter owned by the British, 1 Elite owned by the French, 1 Artillery owned by the French and 1 Infantry owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 3 Artillerys, 2 Elites, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 15
Casualties for Italians: 2 ArmoredCars and 5 Infantrys
Casualties for French: 1 Artillery, 1 Elite and 9 Infantrys
Casualties for British: 1 Fighter
Non Combat Move - Italians
2 Infantrys moved from N.Tunisia to N.Algeria
1 Fighter moved from 51 Sea Zone to Greece
2 Fighters moved from 51 Sea Zone to 48 Sea Zone
1 Cruiser moved from 48 Sea Zone to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
1 Cruiser and 1 Infantry moved from 46 Sea Zone to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to Tobruk
1 Submarine moved from 50 Sea Zone to 48 Sea Zone
2 Transports moved from 48 Sea Zone to 46 Sea Zone
2 Transports moved from 48 Sea Zone to 47 Sea Zone
2 Tanks moved from Tunis to 47 Sea Zone
2 Infantrys moved from S.Tunisia to 47 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
1 Artillery and 1 Elite moved from Greece to 48 Sea Zone
4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
1 Artillery, 1 Elite, 6 Infantrys and 2 Tanks moved from 48 Sea Zone to El Agheila
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
Place Units - Italians
1 Factory placed in Greece
1 Destroyer and 1 Submarine placed in 50 Sea Zone
1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Tunis
Italians undo move 3.
2 Infantrys and 2 Tanks placed in Tunis
2 Artillerys, 1 Elite and 5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 66 PUs; end with 66 PUs
Round: 12
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Ukraine S.S.R. to Germany
9 infantry moved from Germany to West Europe
Place Units - Germans
9 infantry placed in Germany
Germans undo move 1.
1 infantry placed in South Europe
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs