OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Toyls vs Maxi - Corona edition
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - British British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 110 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from Iraq to Persia British take Persia from Japanese 4 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 artillery moved from Normandy Bordeaux to Southern France British take Southern France from Italians Combat - British Non Combat Move - British Place Units - British 2 infantry and 1 mech_infantry placed in Egypt 2 fighters placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1 British collect 43 PUs (1 lost to blockades); end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Der er også fordele ved at england ikke har så mange enheder:disappointed_relieved:
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from British 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from France to Holland Belgium 1 bomber moved from Tunisia to Holland Belgium 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 artillery and 3 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : 1,00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to South Australia 2 artilleries moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 2 artilleries, 2 fighters and 1 infantry Japanese defend with 3 artilleries and 1 infantry ANZAC roll dice for 2 artilleries, 2 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 3 artilleries and 1 infantry in South Australia, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia 2 fighters owned by the ANZAC retreated 2 artilleries owned by the ANZAC retreated to New South Wales Japanese win with 1 artillery remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 armour and 1 mech_infantry moved from Eastern Persia to India Russians take West India from Japanese 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Rostov to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 1 armour and 2 mech_infantrys moved from Belarus to Novgorod 1 mech_infantry moved from Northwest Persia to Kazakhstan Combat - Russians Battle in India Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in India Russians roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in India, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in India Russians roll dice for 1 armour in India, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in India Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Novgorod Russians attack with 1 armour, 2 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 7 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 10 infantry moved from Russia to Bryansk 1 fighter moved from Eastern Poland to Western Ukraine 1 fighter moved from Rostov to Belarus 1 aaGun moved from Belarus to Novgorod Place Units - Russians 3 infantry placed in Western Ukraine 1 fighter, 3 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 0,33 Russians regular : 2,33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 artilleries, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from Russians 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Kwangtung to Jehol 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 tactical_bomber moved from Shan State to Yunnan 1 mech_infantry moved from Hunan to Jehol 3 mech_infantrys moved from Hunan to Yunnan 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 armour moved from Alaska to British Columbia Combat - Japanese Battle in British Columbia Japanese attack with 1 armour Americans defend with 1 aaGun 1 aaGun owned by the Americans lost in British Columbia Japanese win, taking British Columbia from British with 1 armour remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Yunnan to Malaya 1 fighter moved from Jehol to Shantung 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from South Australia to Western Australia 1 infantry moved from Northern Territory to Western Australia 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 transport moved from 61 Sea Zone to 57 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 61 Sea Zone to 56 Sea Zone 1 destroyer moved from 37 Sea Zone to 56 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 56 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone Place Units - Japanese 1 battleship, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in India 2 mech_infantrys placed in French Indo China 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -1,00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 2 mech_infantrys moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to South Australia ANZAC take South Australia from Japanese 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in Philippines Battle in 42 Sea Zone Americans attack with 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking Celebes from Japanese, taking Philippines from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Java Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in British Columbia Americans attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 armour Americans roll dice for 1 fighter and 2 mech_infantrys in British Columbia, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in British Columbia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 2 submarines moved from 26 Sea Zone to 49 Sea Zone 1 destroyer moved from 54 Sea Zone to 61 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 2 carriers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from British Columbia to Western United States 1 submarine moved from 2 Sea Zone to 9 Sea Zone 1 submarine moved from 16 Sea Zone to 13 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Italians regular : -0,67 Japanese regular : 1,17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 infantry moved from Romania to Bessarabia 1 bomber moved from Norway to Baltic States 1 bomber moved from Western Germany to Bessarabia 2 armour, 8 infantry and 2 mech_infantrys moved from Romania to Eastern Poland 4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 6 armour, 5 artilleries, 16 infantry and 6 mech_infantrys Russians defend with 2 infantry Germans roll dice for 6 armour, 5 artilleries, 16 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 10/33 hits, 9,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Bessarabia to Germany 3 infantry moved from Karelia to Finland 2 artilleries moved from Norway to Finland 3 infantry moved from Vyborg to Finland Place Units - Germans 3 infantry placed in Norway 1 artillery and 1 infantry placed in France 1 fighter placed in Western Germany 5 armour placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 2,17
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Belarus to Baltic States Combat - British Battle in 92 Sea Zone British attack with 4 fighters Italians defend with 1 destroyer British roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in Baltic States British attack with 1 bomber Germans defend with 1 infantry British roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 1 fighter moved from 92 Sea Zone to United Kingdom 2 fighters moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from Persia to Eastern Persia 4 mech_infantrys moved from Iraq to Eastern Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 artilleries and 2 infantry placed in United Kingdom 1 destroyer and 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6 British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : 0,67 British regular : -1,67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 5 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Western Germany 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : -0,33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC ANZAC collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belarus 1 fighter moved from Bessarabia to Belarus 10 infantry moved from Bryansk to Belarus 1 aaGun, 1 armour, 7 infantry and 4 mech_infantrys moved from Novgorod to Belarus 3 infantry moved from Russia to Bryansk 4 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Russia to Belarus 1 mech_infantry moved from Russia to Novosibirsk 3 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Kazakhstan to Timguska Place Units - Russians 2 infantry and 1 mech_infantry placed in Novgorod 2 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1,33 Russians regular : 1,50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 carrier moved from 56 Sea Zone to 42 Sea Zone 4 fighters moved from 56 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Malaya to 43 Sea Zone 1 fighter moved from Shantung to 43 Sea Zone 1 fighter moved from 6 Sea Zone to 43 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 56 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from Western Australia to Northern Territory 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Philippines Japanese attack with 4 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 4 infantry in Philippines, round 2 : 0/4 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 infantry in Philippines, round 3 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Philippines, round 4 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Philippines, round 5 : 1/3 hits, 0,50 expected hits Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 43 Sea Zone Japanese attack with 6 fighters and 1 tactical_bomber Americans defend with 2 carriers, 3 fighters and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Americans roll dice for 2 carriers and 3 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 43 Sea Zone Japanese roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 carrier and 1 fighter in 43 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 carrier in 43 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 5 fighters Casualties for Americans: 2 carriers and 3 fighters Battle in 42 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northern Territory Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 0/4 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Jehol to Kiangsu 2 mech_infantrys moved from French Indo China to Kiangsi EDIT: 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 56 Sea Zone to 37 Sea Zone 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 transport moved from 57 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Manchuria 3 infantry placed in India 2 artilleries and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kwangtung 1 bomber placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Japanese collect 67 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -1,00 ANZAC regular : -0,67
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 artilleries, 2 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 35 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Normandy Bordeaux Americans attack with 3 artilleries, 2 fighters and 2 infantry Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2,67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 3 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,33 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 3 artilleries and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 53 Sea Zone 2 submarines moved from 49 Sea Zone to 53 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 9 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Kweichow Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Germans Germans buy 2 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 6 infantry moved from Finland to Karelia 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Baltic States 2 fighters moved from Western Germany to Normandy Bordeaux 3 fighters moved from Norway to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Germany to Novgorod Combat - Germans Strategic bombing raid in Novgorod Russians roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters and 2 infantry Americans defend with 3 artilleries and 1 factory_minor Germans roll dice for 1 artillery, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3,33 expected hits Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 3 artilleries Battle in Baltic States Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 0/8 hits, 2,00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 2 artilleries and 5 infantry in Karelia, round 3 : 2/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 1 bomber moved from Baltic States to Western Germany 5 armour moved from Germany to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Normandy Bordeaux to Norway 3 fighters moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 fighter placed in Norway 1 infantry placed in France 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : 1,00 Germans regular : -1,00 Russians AA : -0,17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - British British buy 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 4 infantry and 4 mech_infantrys moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria Combat - British Battle in Algeria Battle in West India British attack with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in West India, round 2 : 1/13 hits, 3,17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking Algeria from Italians, taking West India from Japanese with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Alexandria to Tobruk 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Egypt to Trans-Jordan Place Units - British 2 mech_infantrys placed in Persia 1 transport placed in 81 Sea Zone British undo move 2. 1 transport placed in 80 Sea Zone British undo move 1. 1 infantry and 1 mech_infantry placed in Persia 3 artilleries, 2 infantry and 1 mech_infantry placed in United Kingdom British undo move 3. British undo move 2. British undo move 1. 2 mech_infantrys placed in Persia 3 artilleries and 3 infantry placed in United Kingdom 1 transport placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3 British collect 35 PUs (2 lost to blockades); end with 35 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine EDIT: Changing PUs for British from 35 to 36 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33 British regular : -2,17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to Northern Territory Combat - ANZAC Battle in Northern Territory ANZAC attack with 2 armour and 2 fighters Japanese defend with 2 artilleries and 2 infantry ANZAC roll dice for 2 armour and 2 fighters in Northern Territory, round 2 : 0/4 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits 1 armour owned by the ANZAC lost in Northern Territory ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 3/3 hits, 1,50 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Northern Territory 1 fighter owned by the ANZAC retreated Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 armour and 1 fighter Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 1 fighter moved from Northern Territory to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,50