samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 armour and 2 infantry moved from 37 Sea Zone to Shan State
            4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            5 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in Shan State
                Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry
                    AA fire in Shan State : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Shan State
                    Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits
                    3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State
                    Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State
                3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated
                    Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
                Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20
                Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys
                Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry
    
        Non Combat Move - Americans
            2 fighters and 3 tactical_bombers moved from Shan State to India
            5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
            8 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 submarines moved from 20 Sea Zone to 36 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            11 fighters moved from Eastern United States to Iceland
    
        Place Units - Americans
            1 aaGun, 1 artillery and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Eastern United States
            2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    AA fire in Shan State : : 0.50
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 armour and 2 infantry moved from 37 Sea Zone to Shan State
            4 fighters, 2 mech_infantrys and 3 tactical_bombers moved from French Indo China to Shan State
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            6 fighters, 1 infantry, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            5 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in Shan State
                Americans attack with 1 armour, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 artillery, 3 bombers and 9 infantry
                    AA fire in Shan State : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Shan State
                    Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 6/12 hits, 5.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 3 bombers and 9 infantry in Shan State, round 2 : 5/13 hits, 3.83 expected hits
                    3 infantry owned by the Japanese, 3 bombers owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 2 mech_infantrys owned by the Americans lost in Shan State
                    Americans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Shan State, round 3 : 4/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 1/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shan State
                3 tactical_bombers owned by the Americans and 2 fighters owned by the Americans retreated
                    Americans roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Shan State, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 5 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
                Japanese win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 20
                Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys
                Casualties for Japanese: 1 aaGun, 3 bombers and 8 infantry
    
        Non Combat Move - Americans
            2 fighters and 3 tactical_bombers moved from Shan State to India
            5 carriers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            3 battleships, 5 carriers, 2 cruisers, 4 destroyers and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
            8 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 submarines moved from 20 Sea Zone to 36 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            11 fighters moved from Eastern United States to Iceland
    
        Place Units - Americans
            1 aaGun, 1 artillery and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Eastern United States
            2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 17x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to South Australia
            3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
            3 mech_infantrys moved from Kenya to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            6 fighters moved from Archangel to Russia
            2 fighters moved from United Kingdom to Scotland
            1 artillery and 1 infantry moved from Eastern United States to Quebec
            2 aaGuns moved from United Kingdom to Scotland
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from French Indo China: 1 fighter
            EDIT: Adding units owned by British to India: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter and 2 mech_infantrys placed in Union of South Africa
            1 destroyer and 1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Americans : 1.50
    Chinese : 1.50
    AA fire in Shan State : : 0.50
    Japanese : 0.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 6 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Volgograd to Samara
            1 fighter moved from Eastern Persia to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Samara to Volgograd
            7 armour, 3 fighters and 3 mech_infantrys moved from Eastern Persia to West India
            3 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            3 infantry placed in Egypt
            3 armour placed in Iraq
            3 armour placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from Queensland to Northern Territory
            1 infantry moved from French Indo China to Siam
                  ANZAC take Siam from Japanese
            1 transport moved from 55 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 3 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 3 infantry in Northern Territory, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from Queensland to Northern Territory
            1 infantry moved from French Indo China to Siam
                  ANZAC take Siam from Japanese
            1 transport moved from 55 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 3 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 3 infantry in Northern Territory, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Belarus to Smolensk
            1 bomber and 1 fighter moved from Ukraine to Smolensk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            4 bombers moved from Ukraine to Bryansk
            1 bomber moved from Volgograd to Smolensk
            1 artillery and 2 mech_infantrys moved from Volgograd to Tambov
            3 bombers moved from Volgograd to Tambov
            5 armour and 7 mech_infantrys moved from Kazakhstan to Novosibirsk
            1 armour and 7 mech_infantrys moved from Eastern Poland to Archangel
            2 mech_infantrys moved from Novgorod to Archangel
            2 mech_infantrys moved from Karelia to Archangel
            5 armour and 5 mech_infantrys moved from Volgograd to Vologda
            1 armour and 1 mech_infantry moved from Volgograd to Vologda
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Novosibirsk
                Germans attack with 5 armour and 7 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 5 armour and 7 mech_infantrys in Novosibirsk, round 2 : 5/12 hits, 3.67 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery, 3 bombers and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Tambov, round 2 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 armour and 11 mech_infantrys
                French defend with 1 fighter; Russians defend with 1 aaGun, 1 armour and 1 infantry
                    Germans roll dice for 1 armour and 11 mech_infantrys in Archangel, round 2 : 5/12 hits, 2.33 expected hits
                    Russians roll dice for 1 aaGun, 1 armour, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 1 aaGun owned by the Russians, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 armour and 1 infantry
                Casualties for French: 1 fighter
            Battle in Smolensk
                Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Germans attack with 6 armour and 6 mech_infantrys
                Russians defend with 1 aaGun, 2 artilleries and 5 infantry
                    Germans roll dice for 6 armour and 6 mech_infantrys in Vologda, round 2 : 3/12 hits, 4.00 expected hits
                    Russians roll dice for 1 aaGun, 2 artilleries and 5 infantry in Vologda, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 6 armour and 4 mech_infantrys in Vologda, round 3 : 3/10 hits, 3.67 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 6 armour and 3 mech_infantrys in Vologda, round 4 : 4/9 hits, 3.50 expected hits
                    Russians roll dice for 2 artilleries in Vologda, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 1 aaGun, 2 artilleries and 5 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Bryansk to Western Germany
            3 bombers moved from Tambov to Ukraine
            1 bomber moved from Smolensk to Ukraine
            1 bomber and 1 fighter moved from Smolensk to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 bomber placed in Western Germany
            2 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.17
    Russians : -1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 artilleries, 2 fighters and 6 infantry moved from Russia to Vologda
            1 armour and 3 infantry moved from Russia to Tambov
            1 armour and 3 infantry moved from Russia to Bryansk
            1 armour and 2 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 armour and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
                Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 1 armour and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
            Battle in Vologda
                Russians attack with 3 artilleries, 2 fighters and 6 infantry
                Germans defend with 6 armour and 2 mech_infantrys
                    Russians roll dice for 3 artilleries, 2 fighters and 6 infantry in Vologda, round 2 : 4/11 hits, 3.50 expected hits
                    Germans roll dice for 6 armour and 2 mech_infantrys in Vologda, round 2 : 5/8 hits, 3.67 expected hits
                    5 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
                    Russians roll dice for 3 artilleries, 2 fighters and 1 infantry in Vologda, round 3 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 4 armour in Vologda, round 3 : 2/4 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Vologda
                    Russians roll dice for 2 artilleries and 2 fighters in Vologda, round 4 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in Vologda, round 4 : 2/2 hits, 1.00 expected hits
                    2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Vologda
                 retreated to Vologda
                Germans win with 1 armour remaining. Battle score for attacker is 8
                Casualties for Russians: 3 artilleries and 6 infantry
                Casualties for Germans: 5 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            3 fighters and 1 tactical_bomber moved from Japan to Korea
            2 bombers moved from Japan to French Indo China
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Siam
            1 infantry moved from Shan State to Siam
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Yunnan to French Indo China
            3 bombers moved from West India to French Indo China
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 cruiser and 2 transports
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 cruiser and 2 transports
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 42 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Korea
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 5 bombers and 1 infantry
                Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; ANZAC defend with 1 artillery
                    AA fire in French Indo China : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in French Indo China, round 2 : 4/7 hits, 4.00 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China
                Japanese win, taking French Indo China from Americans with 1 artillery and 5 bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 battleships, 7 carriers, 3 destroyers, 3 marines and 3 transports moved from 55 Sea Zone to 37 Sea Zone
            3 marines moved from 37 Sea Zone to Malaya
            1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
            1 fighter moved from West India to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            5 bombers moved from French Indo China to Malaya
            2 fighters and 1 tactical_bomber moved from Korea to Japan
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 fighter placed in Malaya
            2 destroyers placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 26
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,5,1,4,5,4,1,3,6,1,4,3,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,1,2,5,1,3,2,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,6,1,5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,1,2,2,1,1,1,4,2,3,5,6,6,4,5,1,3,4,6,4,3,1,2,1,4
            Japanese collect 22 PUs (26 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 1.50
    ANZAC : 0.33
    Japanese : 3.17
    AA fire in French Indo China : : -0.50
    

    Savegame


  • @DizzKneeLand33 Hey, I think that i’m going to forfeit the game. I don’t think I can turn things around. Well done, I will post the result.

  • '20 '16 '15 '14

    Thanks for the game, samuel! It was fun. Let me know when you are in the mood for a rematch and we can go from there – I’ll be ready to start some new games next week if you are interested.

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