ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            3 fighters moved from Northern Italy to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 5 fighters and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Northern Italy
            3 fighters moved from Holland Belgium to Southern Italy
            2 fighters moved from Holland Belgium to Northern Italy
            1 artillery and 5 infantry moved from Northern Italy to France
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
            2 artilleries and 3 infantry moved from Tambov to Russia
            2 artilleries and 4 infantry moved from Volgograd to Tambov
            2 artilleries and 3 infantry moved from Caucasus to Volgograd
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
            2 artilleries and 3 infantry moved from Tambov to Russia
            2 artilleries and 4 infantry moved from Volgograd to Tambov
            2 artilleries and 3 infantry moved from Caucasus to Volgograd
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 artilleries, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Belarus to Archangel
            1 mech_infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 bomber and 1 tactical_bomber moved from Novgorod to Smolensk
            1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk
            3 artilleries moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Belarus to Western Ukraine
            2 armour moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Western Germany to Rostov
            1 bomber and 4 fighters moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/11 hits, 4.33 expected hits
                    British roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 6/8 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 bomber and 3 fighters in Normandy Bordeaux, round 3 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -12
                Casualties for Germans: 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
                Casualties for British: 2 artilleries and 6 infantry
            Battle in Bryansk
                Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour and 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 mech_infantrys
            Battle in Archangel
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 bomber and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 armour and 2 mech_infantrys moved from Finland to Karelia
            1 bomber moved from Smolensk to Western Germany
            1 tactical_bomber moved from Smolensk to Poland
            1 fighter and 1 tactical_bomber moved from Novgorod to Germany
            1 bomber moved from Bryansk to Western Germany
            1 tactical_bomber moved from Bryansk to Poland
            1 bomber moved from Rostov to Ukraine
            4 armour moved from Belarus to Western Ukraine
            6 artilleries moved from Belarus to Eastern Poland
            3 artilleries moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Novgorod
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 armour and 1 mech_infantry moved from Germany to Western Germany
            1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to France
            1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
            1 marine moved from Western Germany to France
            1 armour and 1 mech_infantry moved from Karelia to Novgorod
            4 armour moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
    
        Place Units - Germans
            2 submarines placed in 113 Sea Zone
            2 armour and 1 mech_infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            2 armour placed in Western Germany
            2 artilleries placed in France
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 4.00
    Russians : 1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
            5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys in Bryansk, round 2 : 9/57 hits, 14.50 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour, 10 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            3 fighters moved from Rostov to Russia
            4 armour and 1 mech_infantry moved from Vologda to Bryansk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            2 armour, 1 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -6.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 26 Sea Zone to 8 Sea Zone
            2 submarines moved from 6 Sea Zone to 8 Sea Zone
            2 bombers moved from Japan to Aleutian Islands
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
            2 artilleries moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Japan to 8 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Japanese
            1 artillery, 2 bombers, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 26 PUs; end with 26 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    Turn coming shortly!

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 bombers moved from French Indo China to Borneo
            1 bomber moved from French Indo China to Borneo
            2 bombers moved from French Indo China to Celebes
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 mech_infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Borneo
                Americans attack with 5 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 5 bombers in Borneo, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                Americans win, taking 35 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Celebes
                Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Celebes
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Celebes to Philippines
            3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            5 bombers moved from Borneo to French Indo China
            3 mech_infantrys moved from French Indo China to Kweichow
            1 mech_infantry moved from Kansu to Samara
            12 bombers moved from Hopei to Russia
            4 bombers moved from Hunan to Russia
            3 artilleries and 3 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            4 fighters placed in Western United States
            3 bombers placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
            Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : 0.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            7 infantry moved from Jehol to Manchuria
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 bombers moved from French Indo China to Borneo
            1 bomber moved from French Indo China to Borneo
            2 bombers moved from French Indo China to Celebes
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 mech_infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Borneo
                Americans attack with 5 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 5 bombers in Borneo, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                Americans win, taking 35 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Celebes
                Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Celebes
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Celebes to Philippines
            3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            5 bombers moved from Borneo to French Indo China
            3 mech_infantrys moved from French Indo China to Kweichow
            1 mech_infantry moved from Kansu to Samara
            12 bombers moved from Hopei to Russia
            4 bombers moved from Hunan to Russia
            3 artilleries and 3 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            4 fighters placed in Western United States
            3 bombers placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
            Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            7 infantry moved from Jehol to Manchuria
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 battleship and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 armour moved from Jehol to Amur
                  Russians take Amur from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 4 fighters and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Jehol to Manchuria
            3 mech_infantrys moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Samara to Bryansk
            5 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 armour and 2 mech_infantrys moved from India to Eastern Persia
    
        Place Units - British
            6 infantry placed in United Kingdom
            1 battleship placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.17
    Americans : 1.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter moved from Northern Italy to Holland Belgium
            1 fighter moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 3 fighters and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 bomber moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Holland Belgium to Northern Italy
            6 infantry moved from Northern Italy to France
            4 infantry moved from Romania to Yugoslavia
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 artilleries and 9 infantry moved from Russia to Bryansk
            2 artilleries and 4 infantry moved from Tambov to Bryansk
            2 artilleries and 3 infantry moved from Volgograd to Tambov
            1 artillery and 5 infantry moved from Caucasus to Volgograd
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 artilleries and 9 infantry moved from Russia to Bryansk
            2 artilleries and 4 infantry moved from Tambov to Bryansk
            2 artilleries and 3 infantry moved from Volgograd to Tambov
            1 artillery and 5 infantry moved from Caucasus to Volgograd
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Ukraine to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Baltic States
            1 aaGun, 7 armour, 1 artillery and 2 mech_infantrys moved from Novgorod to Baltic States
            2 aaGuns, 9 armour and 13 artilleries moved from Belarus to Baltic States
            6 armour, 3 artilleries and 2 mech_infantrys moved from Western Ukraine to Bessarabia
            1 aaGun, 8 armour, 5 artilleries, 1 infantry and 3 mech_infantrys moved from Ukraine to Bessarabia
            5 artilleries moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Germany to Western Germany
            2 tactical_bombers moved from Poland to Western Germany
            2 infantry moved from Western Germany to France
            1 mech_infantry moved from Karelia to Baltic States
            1 marine moved from France to Western Germany
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 bomber placed in Western Germany
            9 mech_infantrys placed in Germany
            1 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    

    Savegame


  • @DizzKneeLand33 your strategy is interesting. can it go from a draw to a win?


  • @erinmores said in ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3:

    @DizzKneeLand33 your strategy is interesting. can it go from a draw to a win?

    Hmmmmmm. Nothing about this position is a draw. Just sayin. ;)

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Smolensk
            3 aaGuns, 9 armour, 10 artilleries, 30 infantry and 10 mech_infantrys moved from Bryansk to Western Ukraine
            2 mech_infantrys moved from Rostov to Western Ukraine
            2 armour and 3 mech_infantrys moved from Russia to Western Ukraine
            1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
    
        Place Units - Russians
            3 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @DizzKneeLand33 12 rounds in, none of my capitals have fallen. Not going to surrender while still holding every capital city


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 bomber moved from Japan to Amur
            1 bomber moved from Japan to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Amur, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            2 bombers moved from Amur to Japan
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 9 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Aleutian Islands to 6 Sea Zone
            2 bombers moved from Aleutian Islands to 6 Sea Zone
            2 fighters moved from Aleutian Islands to 6 Sea Zone
            2 bombers moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 fighters and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 23 PUs; end with 23 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.50
    Japanese : 0.00
    

    Savegame


  • @erinmores said in ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3:

    @DizzKneeLand33 12 rounds in, none of my capitals have fallen. Not going to surrender while still holding every capital city

    Wait, there is a clear difference between surrendering and a drawn position. I would never ask someone to ever surrender, that’s each player’s choice. I’m just saying that I’m not gonna lose, that’s all. :D

Suggested Topics

  • 10
  • 16
  • 12
  • 15
  • 26
  • 76
  • 172
  • 205
Axis & Allies Boardgaming Custom Painted Miniatures

131

Online

17.3k

Users

39.8k

Topics

1.7m

Posts