chose to keep your fig in 111, feel free to swap the casualty
ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Tambov to Russia 2 artilleries and 3 infantry moved from Rostov to Tambov 2 artilleries and 4 infantry moved from Caucasus to Volgograd 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from New South Wales to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Ukraine to Rostov 2 bombers moved from Belarus to Rostov 2 mech_infantrys moved from Belarus to Bryansk 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from British Combat - Germans Battle in Rostov Germans attack with 2 bombers and 1 mech_infantry ANZAC defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Bryansk Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 3 artilleries moved from Belarus to Eastern Poland 1 aaGun moved from Bessarabia to Ukraine 2 bombers moved from Rostov to Novgorod 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 submarines placed in 113 Sea Zone 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 armour and 1 mech_infantry placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 2.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Amur to Manchuria 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 armour moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Vologda 3 armour and 2 mech_infantrys moved from Urals to Vologda 2 mech_infantrys moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 5 fighters and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 3.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Vologda Russians attack with 4 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 4 armour and 2 mech_infantrys in Vologda, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia Place Units - Russians 2 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 1 infantry moved from Korea to Manchuria 1 artillery and 1 mech_infantry moved from Shantung to Jehol 1 artillery moved from Korea to 6 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Hawaiian Islands Japanese attack with 2 artilleries and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 4 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Manchuria Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Kansu from Chinese to Japanese EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry EDIT: Adding units owned by Japanese to Kansu: 1 infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from Shantung to Manchuria 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Philippines to Japan Place Units - Japanese 1 bomber placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : -0.17
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@DizzKneeLand33 added one territory post combat via edit. thanks/sorry.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 harbour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Jehol 1 mech_infantry moved from Kweichow to Chahar 3 bombers moved from Hopei to Amur 4 bombers moved from French Indo China to 35 Sea Zone 4 bombers moved from 35 Sea Zone to Philippines 3 bombers moved from Hopei to Kansu 2 bombers moved from French Indo China to Jehol 9 bombers moved from French Indo China to Manchuria 2 bombers moved from French Indo China to Jehol 1 bomber moved from French Indo China to Chahar Combat - Americans Battle in Manchuria Americans attack with 9 bombers Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 9 bombers in Manchuria, round 2 : 7/9 hits, 6.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Americans win with 8 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Kansu Americans attack with 3 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Kansu from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Amur, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Philippines Americans attack with 4 bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 4 bombers in Philippines, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Americans attack with 4 bombers and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 4 bombers and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 destroyer and 14 submarines moved from 10 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central United States to Western United States 3 bombers moved from Queensland to Western United States 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 bombers moved from Philippines to French Indo China 3 bombers moved from Kansu to French Indo China 1 bomber moved from Chahar to Hopei 8 bombers moved from Manchuria to Hopei 3 bombers moved from Amur to Hopei 4 bombers moved from Jehol to Hunan Place Units - Americans 3 mech_infantrys placed in French Indo China 1 harbour placed in Central America 10 infantry placed in Western United States 3 artilleries and 3 infantry placed in Central United States Americans undo move 2. 1 harbour placed in Southeast Mexico Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -1.00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Shantung Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Japanese lost in Shantung Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Anhwe to Jehol 1 artillery and 2 infantry moved from Hopei to Chahar Place Units - Chinese 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 harbour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Jehol 1 mech_infantry moved from Kweichow to Chahar 3 bombers moved from Hopei to Amur 4 bombers moved from French Indo China to 35 Sea Zone 4 bombers moved from 35 Sea Zone to Philippines 3 bombers moved from Hopei to Kansu 2 bombers moved from French Indo China to Jehol 9 bombers moved from French Indo China to Manchuria 2 bombers moved from French Indo China to Jehol 1 bomber moved from French Indo China to Chahar Combat - Americans Battle in Manchuria Americans attack with 9 bombers Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 9 bombers in Manchuria, round 2 : 7/9 hits, 6.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Americans win with 8 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Kansu Americans attack with 3 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Kansu from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Amur Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Amur, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Philippines Americans attack with 4 bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 4 bombers in Philippines, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Americans attack with 4 bombers and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 4 bombers and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 destroyer and 14 submarines moved from 10 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central United States to Western United States 3 bombers moved from Queensland to Western United States 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 bombers moved from Philippines to French Indo China 3 bombers moved from Kansu to French Indo China 1 bomber moved from Chahar to Hopei 8 bombers moved from Manchuria to Hopei 3 bombers moved from Amur to Hopei 4 bombers moved from Jehol to Hunan Place Units - Americans 3 mech_infantrys placed in French Indo China 1 harbour placed in Central America 10 infantry placed in Western United States 3 artilleries and 3 infantry placed in Central United States Americans undo move 2. 1 harbour placed in Southeast Mexico Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Shantung Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Japanese lost in Shantung Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Anhwe to Jehol 1 artillery and 2 infantry moved from Hopei to Chahar Place Units - Chinese 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber and 2 fighters moved from United Kingdom to Holland Belgium 2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Holland Belgium British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Normandy Bordeaux British attack with 2 artilleries and 6 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 4 fighters moved from Holland Belgium to 110 Sea Zone 3 mech_infantrys moved from Kazakhstan to Russia 1 armour and 2 mech_infantrys moved from Caucasus to Samara 2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 3 fighters moved from Egypt to Volgograd 2 fighters and 1 tactical_bomber moved from French Indo China to Volgograd 2 armour moved from Kiangsu to Jehol 2 armour and 2 mech_infantrys moved from India to Eastern Persia Place Units - British 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.67 British : 1.33 Americans : -0.33 Japanese : -1.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 3 fighters moved from Northern Italy to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 5 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Northern Italy 3 fighters moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Northern Italy 1 artillery and 5 infantry moved from Northern Italy to France Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : 0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov 2 artilleries and 3 infantry moved from Tambov to Russia 2 artilleries and 4 infantry moved from Volgograd to Tambov 2 artilleries and 3 infantry moved from Caucasus to Volgograd 1 artillery and 5 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 19 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov 2 artilleries and 3 infantry moved from Tambov to Russia 2 artilleries and 4 infantry moved from Volgograd to Tambov 2 artilleries and 3 infantry moved from Caucasus to Volgograd 1 artillery and 5 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 19 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Belarus to Archangel 1 mech_infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 bomber and 1 tactical_bomber moved from Novgorod to Smolensk 1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk 3 artilleries moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Belarus to Western Ukraine 2 armour moved from Ukraine to Western Ukraine 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 1 bomber and 4 fighters moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys British defend with 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/11 hits, 4.33 expected hits British roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 6/8 hits, 2.67 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber and 3 fighters in Normandy Bordeaux, round 3 : 2/5 hits, 2.50 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -12 Casualties for Germans: 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys Casualties for British: 2 artilleries and 6 infantry Battle in Bryansk Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour and 3 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Battle in Archangel Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Rostov Germans attack with 1 bomber and 1 mech_infantry ANZAC defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 armour and 2 mech_infantrys moved from Finland to Karelia 1 bomber moved from Smolensk to Western Germany 1 tactical_bomber moved from Smolensk to Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Germany 1 bomber moved from Bryansk to Western Germany 1 tactical_bomber moved from Bryansk to Poland 1 bomber moved from Rostov to Ukraine 4 armour moved from Belarus to Western Ukraine 6 artilleries moved from Belarus to Eastern Poland 3 artilleries moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 armour and 1 mech_infantry moved from Germany to Western Germany 1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to France 1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany 1 marine moved from Western Germany to France 1 armour and 1 mech_infantry moved from Karelia to Novgorod 4 armour moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod Place Units - Germans 2 submarines placed in 113 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 2 armour placed in Western Germany 2 artilleries placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 4.00 Russians : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Rostov 3 fighters moved from Russia to Rostov 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys in Bryansk, round 2 : 9/57 hits, 14.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 armour, 10 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 3 fighters and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 3 fighters moved from Rostov to Russia 4 armour and 1 mech_infantry moved from Vologda to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 2 armour, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -6.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 26 Sea Zone to 8 Sea Zone 2 submarines moved from 6 Sea Zone to 8 Sea Zone 2 bombers moved from Japan to Aleutian Islands 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands 2 artilleries moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Japan to 8 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands Place Units - Japanese 1 artillery, 2 bombers, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
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Turn coming shortly!
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 4 bombers moved from French Indo China to Borneo 1 bomber moved from French Indo China to Borneo 2 bombers moved from French Indo China to Celebes 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 mech_infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Borneo Americans attack with 5 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 5 bombers in Borneo, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo Americans win, taking 35 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Celebes Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Celebes Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Celebes to Philippines 3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 5 bombers moved from Borneo to French Indo China 3 mech_infantrys moved from French Indo China to Kweichow 1 mech_infantry moved from Kansu to Samara 12 bombers moved from Hopei to Russia 4 bombers moved from Hunan to Russia 3 artilleries and 3 infantry moved from Central United States to Western United States Place Units - Americans 4 fighters placed in Western United States 3 bombers placed in French Indo China Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1 Americans collect 59 PUs (1 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 1.17 Japanese : 0.00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 7 infantry moved from Jehol to Manchuria Place Units - Chinese 2 artilleries and 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 4 bombers moved from French Indo China to Borneo 1 bomber moved from French Indo China to Borneo 2 bombers moved from French Indo China to Celebes 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 mech_infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in Borneo Americans attack with 5 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 5 bombers in Borneo, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo Americans win, taking 35 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Celebes Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Celebes Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Celebes to Philippines 3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 5 bombers moved from Borneo to French Indo China 3 mech_infantrys moved from French Indo China to Kweichow 1 mech_infantry moved from Kansu to Samara 12 bombers moved from Hopei to Russia 4 bombers moved from Hunan to Russia 3 artilleries and 3 infantry moved from Central United States to Western United States Place Units - Americans 4 fighters placed in Western United States 3 bombers placed in French Indo China Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1 Americans collect 59 PUs (1 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 7 infantry moved from Jehol to Manchuria Place Units - Chinese 2 artilleries and 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 battleship and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 armour moved from Jehol to Amur Russians take Amur from Japanese Combat - British Battle in Normandy Bordeaux British attack with 4 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Holland Belgium British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from Jehol to Manchuria 3 mech_infantrys moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Samara to Bryansk 5 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 2 armour and 2 mech_infantrys moved from Kazakhstan to Russia 2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour and 2 mech_infantrys moved from India to Eastern Persia Place Units - British 6 infantry placed in United Kingdom 1 battleship placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Americans : 1.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from France to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Northern Italy to Holland Belgium 1 fighter moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 3 fighters and 3 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Holland Belgium to Northern Italy 6 infantry moved from Northern Italy to France 4 infantry moved from Romania to Yugoslavia Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 0.00
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 artilleries and 9 infantry moved from Russia to Bryansk 2 artilleries and 4 infantry moved from Tambov to Bryansk 2 artilleries and 3 infantry moved from Volgograd to Tambov 1 artillery and 5 infantry moved from Caucasus to Volgograd 1 artillery and 5 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :