ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 artilleries and 6 infantry moved from Tambov to Russia
            2 artilleries and 3 infantry moved from Rostov to Tambov
            2 artilleries and 4 infantry moved from Caucasus to Volgograd
            2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
            1 cruiser moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Ukraine to Rostov
            2 bombers moved from Belarus to Rostov
            2 mech_infantrys moved from Belarus to Bryansk
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from British
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Bryansk
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                 retreated to Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 1 fighter and 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Western Germany to France
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            3 artilleries moved from Belarus to Eastern Poland
            1 aaGun moved from Bessarabia to Ukraine
            2 bombers moved from Rostov to Novgorod
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 tactical_bomber moved from Western Germany to Novgorod
            1 infantry moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            3 submarines placed in 113 Sea Zone
            3 artilleries placed in Novgorod
            3 artilleries placed in Ukraine
            1 armour and 1 mech_infantry placed in Germany
            1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 2.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Nenetsia to Vologda
            3 armour and 2 mech_infantrys moved from Urals to Vologda
            2 mech_infantrys moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            5 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Vologda
                Russians attack with 4 armour and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour and 2 mech_infantrys in Vologda, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
    
        Place Units - Russians
            2 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery and 1 mech_infantry moved from Shantung to Jehol
            1 artillery moved from Korea to 6 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 battleships moved from 6 Sea Zone to 26 Sea Zone
            1 cruiser moved from 6 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 4 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Kansu from Chinese to Japanese
            EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Japanese to Kansu: 1 infantry
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Shantung to Manchuria
            7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Philippines to Japan
    
        Place Units - Japanese
            1 bomber placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.33
    Japanese : -0.17
    

    Savegame


  • @DizzKneeLand33 added one territory post combat via edit. thanks/sorry.

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 harbour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Kweichow to Kansu
            1 mech_infantry moved from Kweichow to Jehol
            1 mech_infantry moved from Kweichow to Chahar
            3 bombers moved from Hopei to Amur
            4 bombers moved from French Indo China to 35 Sea Zone
            4 bombers moved from 35 Sea Zone to Philippines
            3 bombers moved from Hopei to Kansu
            2 bombers moved from French Indo China to Jehol
            9 bombers moved from French Indo China to Manchuria
            2 bombers moved from French Indo China to Jehol
            1 bomber moved from French Indo China to Chahar
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 9 bombers
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 9 bombers in Manchuria, round 2 : 7/9 hits, 6.00 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
                Americans win with 8 bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Kansu
                Americans attack with 3 bombers and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Americans win, taking Kansu from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Amur, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                Americans attack with 4 bombers
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 4 bombers in Philippines, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                Americans win with 4 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Americans attack with 4 bombers and 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 4 bombers and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 destroyer and 14 submarines moved from 10 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            3 bombers moved from Queensland to Western United States
            2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            4 bombers moved from Philippines to French Indo China
            3 bombers moved from Kansu to French Indo China
            1 bomber moved from Chahar to Hopei
            8 bombers moved from Manchuria to Hopei
            3 bombers moved from Amur to Hopei
            4 bombers moved from Jehol to Hunan
    
        Place Units - Americans
            3 mech_infantrys placed in French Indo China
            1 harbour placed in Central America
            10 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Central United States
            Americans undo move 2.
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : -1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Battle in Shantung
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 factory_minor
                    1 aaGun owned by the Japanese lost in Shantung
                Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
            1 artillery and 2 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 harbour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Kweichow to Kansu
            1 mech_infantry moved from Kweichow to Jehol
            1 mech_infantry moved from Kweichow to Chahar
            3 bombers moved from Hopei to Amur
            4 bombers moved from French Indo China to 35 Sea Zone
            4 bombers moved from 35 Sea Zone to Philippines
            3 bombers moved from Hopei to Kansu
            2 bombers moved from French Indo China to Jehol
            9 bombers moved from French Indo China to Manchuria
            2 bombers moved from French Indo China to Jehol
            1 bomber moved from French Indo China to Chahar
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 9 bombers
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 9 bombers in Manchuria, round 2 : 7/9 hits, 6.00 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
                Americans win with 8 bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Kansu
                Americans attack with 3 bombers and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Americans win, taking Kansu from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Amur, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win with 3 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                Americans attack with 4 bombers
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 4 bombers in Philippines, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                Americans win with 4 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Americans attack with 4 bombers and 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 4 bombers and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 destroyer and 14 submarines moved from 10 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            3 bombers moved from Queensland to Western United States
            2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            4 bombers moved from Philippines to French Indo China
            3 bombers moved from Kansu to French Indo China
            1 bomber moved from Chahar to Hopei
            8 bombers moved from Manchuria to Hopei
            3 bombers moved from Amur to Hopei
            4 bombers moved from Jehol to Hunan
    
        Place Units - Americans
            3 mech_infantrys placed in French Indo China
            1 harbour placed in Central America
            10 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Central United States
            Americans undo move 2.
            1 harbour placed in Southeast Mexico
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
            Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Battle in Shantung
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 factory_minor
                    1 aaGun owned by the Japanese lost in Shantung
                Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
            1 artillery and 2 infantry moved from Hopei to Chahar
    
        Place Units - Chinese
            6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 8 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
            2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Normandy Bordeaux
                British attack with 2 artilleries and 6 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            4 fighters moved from Holland Belgium to 110 Sea Zone
            3 mech_infantrys moved from Kazakhstan to Russia
            1 armour and 2 mech_infantrys moved from Caucasus to Samara
            2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            3 fighters moved from Egypt to Volgograd
            2 fighters and 1 tactical_bomber moved from French Indo China to Volgograd
            2 armour moved from Kiangsu to Jehol
            2 armour and 2 mech_infantrys moved from India to Eastern Persia
    
        Place Units - British
            2 artilleries and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.33
    Americans : -0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            3 fighters moved from Northern Italy to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 5 fighters and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 5/8 hits, 3.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Northern Italy
            3 fighters moved from Holland Belgium to Southern Italy
            2 fighters moved from Holland Belgium to Northern Italy
            1 artillery and 5 infantry moved from Northern Italy to France
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
            2 artilleries and 3 infantry moved from Tambov to Russia
            2 artilleries and 4 infantry moved from Volgograd to Tambov
            2 artilleries and 3 infantry moved from Caucasus to Volgograd
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
            2 artilleries and 3 infantry moved from Tambov to Russia
            2 artilleries and 4 infantry moved from Volgograd to Tambov
            2 artilleries and 3 infantry moved from Caucasus to Volgograd
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            1 marine moved from New Guinea to 46 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 artilleries, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Belarus to Archangel
            1 mech_infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 bomber and 1 tactical_bomber moved from Novgorod to Smolensk
            1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk
            3 artilleries moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Belarus to Western Ukraine
            2 armour moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Western Germany to Rostov
            1 bomber and 4 fighters moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/11 hits, 4.33 expected hits
                    British roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 6/8 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 bomber and 3 fighters in Normandy Bordeaux, round 3 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -12
                Casualties for Germans: 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
                Casualties for British: 2 artilleries and 6 infantry
            Battle in Bryansk
                Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour and 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 mech_infantrys
            Battle in Archangel
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 bomber and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 armour and 2 mech_infantrys moved from Finland to Karelia
            1 bomber moved from Smolensk to Western Germany
            1 tactical_bomber moved from Smolensk to Poland
            1 fighter and 1 tactical_bomber moved from Novgorod to Germany
            1 bomber moved from Bryansk to Western Germany
            1 tactical_bomber moved from Bryansk to Poland
            1 bomber moved from Rostov to Ukraine
            4 armour moved from Belarus to Western Ukraine
            6 artilleries moved from Belarus to Eastern Poland
            3 artilleries moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Novgorod
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 armour and 1 mech_infantry moved from Germany to Western Germany
            1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to France
            1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
            1 marine moved from Western Germany to France
            1 armour and 1 mech_infantry moved from Karelia to Novgorod
            4 armour moved from Belarus to Novgorod
            1 artillery moved from Belarus to Novgorod
    
        Place Units - Germans
            2 submarines placed in 113 Sea Zone
            2 armour and 1 mech_infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            2 armour placed in Western Germany
            2 artilleries placed in France
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 4.00
    Russians : 1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
            5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys in Bryansk, round 2 : 9/57 hits, 14.50 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour, 10 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            3 fighters moved from Rostov to Russia
            4 armour and 1 mech_infantry moved from Vologda to Bryansk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            2 armour, 1 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -6.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 26 Sea Zone to 8 Sea Zone
            2 submarines moved from 6 Sea Zone to 8 Sea Zone
            2 bombers moved from Japan to Aleutian Islands
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
            2 artilleries moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Japan to 8 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
    
        Place Units - Japanese
            1 artillery, 2 bombers, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 26 PUs; end with 26 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    Turn coming shortly!

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 bombers moved from French Indo China to Borneo
            1 bomber moved from French Indo China to Borneo
            2 bombers moved from French Indo China to Celebes
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 mech_infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Borneo
                Americans attack with 5 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 5 bombers in Borneo, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                Americans win, taking 35 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Celebes
                Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Celebes
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Celebes to Philippines
            3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            5 bombers moved from Borneo to French Indo China
            3 mech_infantrys moved from French Indo China to Kweichow
            1 mech_infantry moved from Kansu to Samara
            12 bombers moved from Hopei to Russia
            4 bombers moved from Hunan to Russia
            3 artilleries and 3 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            4 fighters placed in Western United States
            3 bombers placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
            Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Japanese : 0.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            7 infantry moved from Jehol to Manchuria
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 bombers moved from French Indo China to Borneo
            1 bomber moved from French Indo China to Borneo
            2 bombers moved from French Indo China to Celebes
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 mech_infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in Borneo
                Americans attack with 5 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 5 bombers in Borneo, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                Americans win, taking 35 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Celebes
                Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Celebes
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Celebes to Philippines
            3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            5 bombers moved from Borneo to French Indo China
            3 mech_infantrys moved from French Indo China to Kweichow
            1 mech_infantry moved from Kansu to Samara
            12 bombers moved from Hopei to Russia
            4 bombers moved from Hunan to Russia
            3 artilleries and 3 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            4 fighters placed in Western United States
            3 bombers placed in French Indo China
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
            Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            7 infantry moved from Jehol to Manchuria
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 battleship and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 armour moved from Jehol to Amur
                  Russians take Amur from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 4 fighters and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Jehol to Manchuria
            3 mech_infantrys moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Samara to Bryansk
            5 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 armour and 2 mech_infantrys moved from India to Eastern Persia
    
        Place Units - British
            6 infantry placed in United Kingdom
            1 battleship placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.17
    Americans : 1.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter moved from Northern Italy to Holland Belgium
            1 fighter moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 3 fighters and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 bomber moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Holland Belgium to Northern Italy
            6 infantry moved from Northern Italy to France
            4 infantry moved from Romania to Yugoslavia
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 artilleries and 9 infantry moved from Russia to Bryansk
            2 artilleries and 4 infantry moved from Tambov to Bryansk
            2 artilleries and 3 infantry moved from Volgograd to Tambov
            1 artillery and 5 infantry moved from Caucasus to Volgograd
            1 artillery and 5 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

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