@Jacob16 ok. any luck with the dicey function?
L20 Giallo(x) vs Sovietishcat(Y) BM game II
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 0 PUs; Russians buy nothing; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Burma to India 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys in Samara, round 2 : 25/98 hits, 23,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 75 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 fighters moved from Tambov to Iraq 2 aaGuns and 16 infantry moved from Yenisey to Timguska 1 infantry moved from Szechwan to Sikang Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Buryatia to Yenisey 6 artilleries, 2 infantry and 11 mech_infantrys moved from Yakut S.S.R. to Yenisey 1 infantry moved from French Indo China to Shan State 11 artilleries moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Szechwan 1 artillery and 1 infantry moved from Kweichow to Szechwan 2 artilleries moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 3 fighters moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 destroyers and 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 1 destroyer and 7 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines and 1 transport Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/6 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 13 artilleries and 1 infantry British defend with 1 infantry Japanese roll dice for 13 artilleries and 1 infantry in Yunnan, round 2 : 2/14 hits, 4,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 13 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Battle in 35 Sea Zone Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter, 7 submarines and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 7 submarines in 35 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking Celebes from Americans with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter, 7 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 3 fighters moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from 41 Sea Zone to Hunan 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R. 1 bomber moved from Chahar to Hunan 1 armour moved from French Indo China to Hunan Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,50 ANZAC : 1,00 Chinese : 1,33 UK_Pacific : -0,33 Japanese : -8,17
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 artillery, 5 infantry and 3 marines moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 6 fighters moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 56 Sea Zone to 43 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 fighter moved from 56 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
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@Giallo Submerge sub sz 43?
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@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:
@Giallo Submerge sub sz 43?
yes please
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 artillery, 5 infantry and 3 marines moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 6 fighters moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 56 Sea Zone to 43 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 fighter moved from 56 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 56 Sea Zone 4 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone 5 fighters moved from 41 Sea Zone to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 98 Sea Zone to 92 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 fighters moved from Trans-Jordan to India 1 fighter moved from 41 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 2 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 destroyers, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 bomber moved from India to Shan State Combat - British Battle in Shan State British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from Shan State to Burma 2 aaGuns, 4 artilleries, 15 infantry and 1 mech_infantry moved from India to Burma 1 artillery and 5 mech_infantrys moved from Trans-Jordan to Iraq 2 armour and 2 mech_infantrys moved from Egypt to Iraq 7 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to 91 Sea Zone 1 fighter moved from Russia to Persia Place Units - British 2 destroyers placed in 106 Sea Zone 1 marine placed in United Kingdom 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -2,50 Americans : 2,00 Chinese : -1,00 Japanese : -2,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 aaGun moved from Northwest Persia to Caucasus 1 aaGun moved from Volgograd to Rostov 1 mech_infantry moved from Ukraine to Romania Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,2,3 Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Persia to Iraq Non Combat Move - ANZAC 1 marine moved from South Australia to Western Australia 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia 1 aaGun and 2 infantry moved from South Australia to New South Wales 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 2 fighters moved from India to Burma Place Units - ANZAC 1 artillery placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units 3 infantry moved from Volgograd to Tambov 2 infantry moved from Rostov to Tambov 27 artilleries, 37 infantry and 26 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Smolensk to Bryansk 3 infantry moved from Belarus to Bryansk 3 infantry moved from Ukraine to Rostov 8 mech_infantrys moved from Western Ukraine to Tambov 3 infantry moved from Western Ukraine to Bryansk 5 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Bessarabia to Rostov 3 bombers moved from Western Germany to United Kingdom 1 infantry moved from Vologda to Russia Germans take Russia from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Novosibirsk to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 infantry moved from Novgorod to Karelia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0,50 expected hits Bombing raid in United Kingdom rolls: 5,5,3 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom causes 13 damage total. Battle in Persia Germans attack with 1 armour and 1 mech_infantry British defend with 1 fighter Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter in Persia, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Persia Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter in Persia, round 3 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter in Persia, round 4 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter in Persia, round 5 : 1/1 hits, 0,67 expected hits 1 armour owned by the Germans lost in Persia British win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tambov Germans attack with 27 artilleries, 43 infantry and 34 mech_infantrys Russians defend with 1 infantry Germans roll dice for 27 artilleries, 43 infantry and 34 mech_infantrys in Tambov, round 2 : 28/104 hits, 26,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 27 artilleries, 42 infantry and 34 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns moved from Bryansk to Tambov 4 fighters and 1 tactical_bomber moved from Bryansk to Germany 1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 3 bombers moved from United Kingdom to Western Germany 2 bombers moved from Western Ukraine to Western Germany 1 bomber moved from Western Ukraine to Bryansk 3 armour and 8 mech_infantrys moved from Northwest Persia to Rostov 1 fighter moved from Germany to Western Germany 1 destroyer moved from 113 Sea Zone to 104 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Western Ukraine 2 mech_infantrys placed in Novgorod 1 carrier and 2 transports placed in 113 Sea Zone 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1,6,3 Germans collect 60 PUs (4 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 British : -0,67 Russians : 0,67 AA fire in United Kingdom : : -0,50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Sikang to Kazakhstan Russians take Kazakhstan from Germans 1 tactical_bomber moved from India to Burma 1 artillery and 2 infantry moved from Samara to Russia 1 infantry moved from Samara to Vologda Russians take Vologda from Germans Combat - Russians Battle in Russia Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Russia, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 18 artilleries, 71 infantry and 2 mech_infantrys moved from Samara to Vologda 2 aaGuns and 16 infantry moved from Timguska to Urals Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,67
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 2 fighters EDIT: Adding units owned by Russians to Trans-Jordan: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Giallo Plz use second file posted.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 2 fighters EDIT: Adding units owned by Russians to Trans-Jordan: 2 fighters EDIT: Turning off Edit Mode Japanese buy 1 carrier, 2 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Manchuria to Central Mongolia Japanese take Central Mongolia from Russians 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Yunnan to Szechwan 2 bombers moved from Hunan to Szechwan 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 3,83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 42 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 6 submarines and 1 transport moved from 35 Sea Zone to 36 Sea Zone 3 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 2 bombers moved from Szechwan to French Indo China 1 mech_infantry moved from Suiyuyan to Kansu 6 artilleries, 1 infantry and 12 mech_infantrys moved from Yenisey to Timguska 1 mech_infantry moved from Yakut S.S.R. to Timguska 1 mech_infantry moved from Dzavhan to Yenisey 1 mech_infantry moved from Yenisey to Timguska 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 2 artilleries moved from Yunnan to French Indo China 11 artilleries moved from Yunnan to Szechwan 2 fighters moved from French Indo China to 36 Sea Zone Place Units - Japanese 2 transports placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria 1 carrier placed in 36 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,00 Chinese : -1,00 Japanese : 2,17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese 11 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans Combat - Americans Battle in 43 Sea Zone Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 11 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 8/12 hits, 6,17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 11 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone 2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 63 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 2 fighters moved from 92 Sea Zone to United Kingdom 2 transports moved from 92 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 92 Sea Zone to 91 Sea Zone 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 2 destroyers moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 infantry placed in Central United States 6 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 38 PUs; British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 2 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone Combat - British Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 104 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Caucasus British attack with 1 armour and 3 mech_infantrys Germans defend with 1 mech_infantry; Italians defend with 1 aaGun British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians lost in Caucasus British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to United Kingdom 1 bomber moved from Yunnan to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 fighter and 2 infantry placed in Egypt 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode 2 destroyers placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,00 British : 1,17 Americans : 1,50 Chinese : 0,50 Japanese : 1,33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 bomber moved from Normandy Bordeaux to Western Germany Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,6,1 Italians collect 10 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Celebes, round 2 : 1/5 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 2 destroyers moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from New South Wales to South Australia 1 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from India to Burma Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : 1,00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 14 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 3 armour moved from Rostov to Caucasus 3 armour moved from Bryansk to Caucasus 6 mech_infantrys moved from Rostov to Caucasus 2 infantry moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 bomber moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 3 mech_infantrys moved from Tambov to Volgograd 2 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Tambov to Caucasus 29 mech_infantrys moved from Tambov to Volgograd 3 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Tambov to Samara Germans take Samara from Russians Combat - Germans Battle in Volgograd Germans attack with 1 infantry and 32 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 infantry and 32 mech_infantrys in Volgograd, round 2 : 3/33 hits, 5,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 32 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 8 armour, 2 infantry and 11 mech_infantrys British defend with 1 armour and 3 mech_infantrys Germans roll dice for 8 armour, 2 infantry and 11 mech_infantrys in Caucasus, round 2 : 7/21 hits, 6,17 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,50 expected hits 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 18 Casualties for British: 1 armour and 3 mech_infantrys Battle in Russia Germans attack with 3 bombers and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 3 infantry in Russia, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans destroys 16PUs while taking Russians capital Germans win, taking Russia from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 1 bomber moved from Bryansk to Western Germany 3 armour moved from Western Ukraine to Rostov 3 artilleries moved from Ukraine to Bryansk 1 aaGun moved from Tambov to Bryansk 3 artilleries moved from Tambov to Rostov 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 1 aaGun and 5 infantry moved from Normandy Bordeaux to France 2 fighters moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 10 mech_infantrys placed in Germany 5 infantry placed in Western Germany 1 carrier placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,2,6,1 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,17 Russians : -1,50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 armour moved from Vologda to Archangel Russians take Archangel from Germans 1 armour moved from Vologda to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Archangel Combat - Russians Non Combat Move - Russians 4 aaGuns, 18 artilleries, 72 infantry and 2 mech_infantrys moved from Vologda to Archangel 2 aaGuns and 16 infantry moved from Urals to Nenetsia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 1 armour moved from Vologda to Archangel Russians take Archangel from Germans 1 armour moved from Vologda to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Archangel Combat - Russians Non Combat Move - Russians 4 aaGuns, 18 artilleries, 72 infantry and 2 mech_infantrys moved from Vologda to Archangel 2 aaGuns and 16 infantry moved from Urals to Nenetsia Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Trans-Jordan: 2 fighters EDIT: Adding units owned by Russians to Morocco: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Giallo Plz use last file.