sorry for the delay
do you wish to scramble in 110 ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
7 infantry moved from Burma to Shan State
4 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 4 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 6 infantry
AA fire in Shan State : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Shan State
British roll dice for 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 4/11 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Shan State
British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 3 : 4/8 hits, 2.83 expected hits
Japanese roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 fighter and 4 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
3 artilleries and 2 infantry moved from Iraq to Persia
3 infantry moved from Persia to Eastern Persia
Place Units - British
1 cruiser and 2 transports placed in 98 Sea Zone
1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 1.83
AA fire in Shan State : : 0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Greece to Romania
3 mech_infantrys moved from Northern Italy to Romania
4 aaGuns, 2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Ukraine to Vologda
1 infantry moved from Archangel to Smolensk
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to 114 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Scotland
Battle in 114 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win, taking Scotland from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 114 Sea Zone to 111 Sea Zone
1 bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from Vologda to Archangel
1 bomber moved from Smolensk to Greater Southern Germany
2 bombers moved from Bryansk to Greater Southern Germany
3 tactical_bombers moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 111 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery, 1 fighter and 3 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : 0,33
I just realized that the result from the battle with our subs in SZ114 is quite important. You could have submerged and then attacked my transport I built in SZ113 on your turn. Would it be fair for you if I change my two mechs for an additional destroyer in SZ113 and I edit your sub back? I will do that and let you decide.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Ukraine to Vologda
1 infantry moved from Archangel to Smolensk
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to 114 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Scotland
Battle in 114 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win, taking Scotland from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 114 Sea Zone to 111 Sea Zone
1 bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from Vologda to Archangel
1 bomber moved from Smolensk to Greater Southern Germany
2 bombers moved from Bryansk to Greater Southern Germany
3 tactical_bombers moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 111 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery, 1 fighter and 3 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,17
Russians : 0,33
Yeah that’s fine with me Peter, no worries.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
3 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
14 infantry moved from Samara to Vologda
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Urals
retreated to Urals
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 14 infantry
Germans defend with 2 infantry
Russians roll dice for 14 infantry in Vologda, round 2 : 4/14 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 fighter moved from Novosibirsk to Russia
2 aaGuns moved from Samara to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
2 fighters and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 3.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
4 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 4 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Malaya to Shan State
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 tactical_bomber moved from Shensi to Yenisey
3 artilleries moved from Tsinghai to Novosibirsk
2 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
3 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Shensi to Hunan
2 bombers moved from Paulau Island to Shan State
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Paulau Island to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Guam to Shan State
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 6 mech_infantrys in Hunan, round 2 : 0/7 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 fighter and 5 mech_infantrys in Hunan, round 3 : 1/6 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Yenisey, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 bombers and 3 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 3 bombers and 3 mech_infantrys in Shan State, round 2 : 4/6 hits, 2,50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Novosibirsk
Japanese attack with 2 armour, 3 artilleries and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 4/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 aaGun moved from Yunnan to Burma
2 bombers moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from Hunan to French Indo China
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to Shantung
1 fighter moved from Paulau Island to Kiangsi
1 fighter moved from Paulau Island to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Shantung
2 fighters and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : 0,33
UK_Pacific : 0,00
Russians : 0,00
Japanese : 1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Iwo Jima to Japan
2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
4 bombers moved from Western United States to 6 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Scramble for SBR Tokyo vs. naval battle in 6?
Scramble 3 fighters in SZ 6 please. Also Kamikaze: 1 token per destroyer and 2 tokens for each cruiser.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Iwo Jima to Japan
2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
4 bombers moved from Western United States to 6 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,2
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt with 1 marine
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 9/17 hits, 9.33 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 7/20 hits, 10.67 expected hits
Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/16 hits, 9.00 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 10/19 hits, 10.33 expected hits
4 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 5 carriers owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 8/11 hits, 6.50 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 9/10 hits, 6.50 expected hits
7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 battleships and 3 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Italians, taking 6 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 34
Casualties for Americans: 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Japan to Iwo Jima
Place Units - Americans
1 destroyer placed in 10 Sea Zone
5 bombers placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.33
Americans : 1.83
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 armour, 1 artillery, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Southern France
Combat - British
Battle in Southern France
Battle in Scotland
British attack with 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 5 infantry and 1 mech_infantry in Scotland, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 3 : 2/5 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Southern France from Italians, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
3 aaGuns, 3 fighters, 11 infantry and 1 tactical_bomber moved from India to West India
3 infantry moved from Eastern Persia to West India
3 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Eastern Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
2 fighters placed in Persia
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : 1.17
WOW, that battle :o :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
4 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Rostov to Slovakia Hungary
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
2 artilleries placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,83
Russians : 1,33
@Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
WOW, that battle :o :)
Yeah; I didn’t run the calculator so I’m not sure what was likely to happen but; total bloodbath.