@mikawagunichi sorry missed some walk ins with uk
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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I seem to have had the edge if you look at the calculator below. I honestly thought I was totally in the clear and did not count either. Did not think of your 4 bombers from US though!
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I lucked out! It won’t save me though. My play has been confused. My last Allied effort I overcommitted the US to EUR; but this game I think I’ve balanced too much. I’ve never tried a pure KJF; which I may do my next time out as Allies. As Axis I can never seem to take Moscow whereas when I’m the Allies I can never seem to keep it lol. Not sure what I’m doing wrong but I keep losing games. Japan is a juggernaut, and you can replace your fleet faster than the US can. I’ll stick around for a few more rounds; maybe I’ll get lucky again in Moscow. But you have the edge for sure!
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Yes, I believe axis will win when Japan takes Hawaii and Calcutta right? I have only played with friends before in a live setting and we never go for the victory cities. Someone usually gives in after awhile.
I agree that Allies are hard and especially where to put your money each round as US. As far as I know Allies need to work together more. Usually when I play them it looks like this game with every country for themselves (and then I lose hehe). US needs to land fighters in Calcutta and such. My friend said that the best transport killer is ANZAC fighters on US carriers.
If you like we can swap teams after this game?
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Sure, happy to rematch. Where does he station the US carriers; Caroline’s?
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It’s more a matter of gaining extra movement spaces. If the carrier moves 2-3 spaces on the US turn and then on ANZAC’s turn you take-off from the carrier with the fighter you have practically gained an extra 2-3 movement spaces and can surprise Japan :)
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@TheShrike But we finish this game first, right?
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Yes, I am not conceding yet. We will see what happens in Moscow, and whether I can protect Sydney and Honolulu.
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from 6 Sea Zone to Korea
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from 6 Sea Zone to Korea Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in Korea Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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So, I actually reloaded the game to make sure I hadn’t forgotten to select a scramble for you in reference to the ANZAC invasion of Korea; because it didn’t scramble the Tactical Bomber and I thought I didn’t select it. Then it did the same thing again. I selected your TacB to intercept the amphibious landing and the screen like, flashed, and then no battle occurred between it and the BB. Is that because TacB’s can’t intercept alone? Or did it glitch because you ought to have about a 33% chance at sinking the BB and stopping the invasion.
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@TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!
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@wizmark said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
@TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!
Interesting! Absolutely accidental; as a veteran of a few games with me, you know I’m no strategic genius…
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@TheShrike Haha that is interesting. It seems to have worked out now at least. Thank you @wizmark for your feeback.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 3 infantry moved from France to Southern France 2 fighters moved from 111 Sea Zone to Southern France 1 bomber and 1 fighter moved from Western Germany to Southern France 16 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 3 tactical_bombers moved from Ukraine to Vologda 1 tactical_bomber moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 1 artillery and 4 infantry moved from Archangel to Vologda 1 bomber moved from Greater Southern Germany to Southern France 2 bombers moved from Greater Southern Germany to Vologda Combat - Germans Battle in Southern France Germans attack with 2 bombers, 3 fighters and 3 infantry British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Southern France, round 2 : 4/8 hits, 3,33 expected hits British roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1,83 expected hits 1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Southern France Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 3 : 3/7 hits, 3,17 expected hits British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Southern France Germans win, taking Southern France from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 marine Battle in 115 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 115 Sea Zone Germans roll dice for 1 destroyer in 115 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 115 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Vologda Germans attack with 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers Russians defend with 14 infantry Germans roll dice for 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers in Vologda, round 2 : 6/12 hits, 4,67 expected hits Russians roll dice for 14 infantry in Vologda, round 2 : 3/14 hits, 4,67 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 4 tactical_bombers in Vologda, round 3 : 6/9 hits, 4,17 expected hits Russians roll dice for 8 infantry in Vologda, round 3 : 2/8 hits, 2,67 expected hits 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery, 2 bombers and 4 tactical_bombers in Vologda, round 4 : 5/7 hits, 3,67 expected hits Russians roll dice for 2 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 1 artillery and 5 infantry Casualties for Russians: 14 infantry Non Combat Move - Germans 1 artillery and 2 infantry moved from Belarus to Archangel 2 armour moved from Eastern Poland to Archangel 4 tactical_bombers moved from Vologda to Archangel 2 bombers moved from Vologda to Archangel 20 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 2 bombers moved from Southern France to Western Germany 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from Southern France to 112 Sea Zone 1 fighter moved from Southern France to France 1 fighter moved from Southern France to France 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 bomber and 2 fighters placed in Western Germany 1 submarine placed in 112 Sea Zone 1 artillery placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,4,3,6 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 4,67 British : -1,33 Russians : -1,50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour, 3 artilleries and 1 mech_infantry Russians roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 6/10 hits, 4.50 expected hits Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 3/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Japanese: 2 armour, 3 artilleries and 1 mech_infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Novosibirsk to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Russians : 1.50 Japanese : 0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 2x factory_major; Remaining resources: 81 PUs; 0 SuicideAttackTokens; Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to 6 Sea Zone 2 fighters moved from French Indo China to 36 Sea Zone 2 armour, 4 infantry and 10 mech_infantrys moved from Burma to India 2 mech_infantrys moved from Shan State to India 1 armour moved from Yenisey to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Sikang to Novosibirsk 1 fighter moved from Shantung to 6 Sea Zone 1 fighter moved from Kiangsi to Yunnan 3 mech_infantrys moved from Hunan to Yunnan 1 bomber moved from French Indo China to Korea 1 tactical_bomber moved from Japan to Korea Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers and 1 fighter Americans defend with 1 battleship and 2 transports Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 34 Casualties for Americans: 1 battleship and 2 transports Battle in Korea Japanese attack with 1 bomber and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 bomber and 1 tactical_bomber in Korea, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the ANZAC lost in Korea Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in India Japanese attack with 2 armour, 4 infantry and 12 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 4 infantry and 12 mech_infantrys in India, round 2 : 4/18 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -21 Casualties for Japanese: 1 fighter and 1 tactical_bomber Battle in Yunnan Japanese attack with 1 fighter and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kweichow 3 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from French Indo China to Burma 1 aaGun moved from Burma to India 3 mech_infantrys moved from Malaya to Burma 1 submarine moved from 75 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Korea to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Yunnan to Kweichow 2 bombers moved from 6 Sea Zone to Japan 1 bomber moved from Korea to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan 1 destroyer placed in 36 Sea Zone 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2 Japanese collect 73 PUs (4 lost to blockades); end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier, 1 fighter and 2 transports EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,67 ANZAC : 1,67 Chinese : 0,67 UK_Pacific : 0,33 Russians : 0,00 Japanese : 0,00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Western United States to Southeast Mexico 2 artilleries, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 93 Sea Zone 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Japan causes 6 damage total. Battle in Southern France Americans attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Southern France, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Cleaning up after air battles Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone 1 bomber moved from Japan to Iwo Jima 5 bombers moved from Western United States to Iwo Jima 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33 Defenders Fire, : : -0.67 AA fire in Japan : : 0.67 Americans : 1.00 Attackers Fire, : : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters, 14 infantry and 1 tactical_bomber moved from West India to India 3 fighters moved from Persia to India 1 artillery and 1 infantry moved from Northwest Persia to Caucasus Combat - British Battle in India British attack with 6 fighters, 14 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 12 mech_infantrys AA fire in India : 0/3 hits, 0.50 expected hits British roll dice for 6 fighters, 14 infantry and 1 tactical_bomber in India, round 2 : 9/21 hits, 6.00 expected hits Japanese roll dice for 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys in India, round 2 : 3/17 hits, 6.00 expected hits 3 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in India British roll dice for 6 fighters, 11 infantry and 1 tactical_bomber in India, round 3 : 3/18 hits, 5.50 expected hits Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 6/9 hits, 3.33 expected hits 3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India British roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in India, round 4 : 7/12 hits, 4.50 expected hits Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 4 : 2/6 hits, 2.33 expected hits 4 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for British: 11 infantry Casualties for Japanese: 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys Battle in Caucasus British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caucasus British win, taking Caucasus from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Libya from Italians to British EDIT: Removing units owned by British from Tobruk: 1 infantry EDIT: Adding units owned by British to Libya: 1 infantry EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from India to Persia 3 fighters moved from India to West India 1 artillery moved from Eastern Persia to West India 1 mech_infantry moved from Egypt to Iraq 2 artilleries and 2 infantry moved from Northwest Persia to Persia 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from United Kingdom to Southern France 1 mech_infantry moved from Scotland to United Kingdom 2 aaGuns moved from United Kingdom to Scotland 3 aaGuns moved from West India to India Place Units - British 2 fighters and 1 mech_infantry placed in Persia 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6 British collect 30 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 3.33 AA fire in India : : -0.50 Japanese : -1.00