@wizmark said in L24 Wizmark (X) vs Avner (L+22) BM4 G1:
@Avner a very successful G1!
too bad… (for me) :) …
I seem to have had the edge if you look at the calculator below. I honestly thought I was totally in the clear and did not count either. Did not think of your 4 bombers from US though!
I lucked out! It won’t save me though. My play has been confused. My last Allied effort I overcommitted the US to EUR; but this game I think I’ve balanced too much. I’ve never tried a pure KJF; which I may do my next time out as Allies. As Axis I can never seem to take Moscow whereas when I’m the Allies I can never seem to keep it lol. Not sure what I’m doing wrong but I keep losing games. Japan is a juggernaut, and you can replace your fleet faster than the US can. I’ll stick around for a few more rounds; maybe I’ll get lucky again in Moscow. But you have the edge for sure!
Yes, I believe axis will win when Japan takes Hawaii and Calcutta right? I have only played with friends before in a live setting and we never go for the victory cities. Someone usually gives in after awhile.
I agree that Allies are hard and especially where to put your money each round as US. As far as I know Allies need to work together more. Usually when I play them it looks like this game with every country for themselves (and then I lose hehe). US needs to land fighters in Calcutta and such. My friend said that the best transport killer is ANZAC fighters on US carriers.
If you like we can swap teams after this game?
Sure, happy to rematch. Where does he station the US carriers; Caroline’s?
It’s more a matter of gaining extra movement spaces. If the carrier moves 2-3 spaces on the US turn and then on ANZAC’s turn you take-off from the carrier with the fighter you have practically gained an extra 2-3 movement spaces and can surprise Japan :)
@TheShrike But we finish this game first, right?
Yes, I am not conceding yet. We will see what happens in Moscow, and whether I can protect Sydney and Honolulu.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from 6 Sea Zone to Korea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from 6 Sea Zone to Korea
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
So, I actually reloaded the game to make sure I hadn’t forgotten to select a scramble for you in reference to the ANZAC invasion of Korea; because it didn’t scramble the Tactical Bomber and I thought I didn’t select it. Then it did the same thing again. I selected your TacB to intercept the amphibious landing and the screen like, flashed, and then no battle occurred between it and the BB. Is that because TacB’s can’t intercept alone? Or did it glitch because you ought to have about a 33% chance at sinking the BB and stopping the invasion.
@TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!
@wizmark said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
@TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!
Interesting! Absolutely accidental; as a veteran of a few games with me, you know I’m no strategic genius…
@TheShrike Haha that is interesting. It seems to have worked out now at least. Thank you @wizmark for your feeback.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from France to Southern France
2 fighters moved from 111 Sea Zone to Southern France
1 bomber and 1 fighter moved from Western Germany to Southern France
16 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
3 tactical_bombers moved from Ukraine to Vologda
1 tactical_bomber moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
1 artillery and 4 infantry moved from Archangel to Vologda
1 bomber moved from Greater Southern Germany to Southern France
2 bombers moved from Greater Southern Germany to Vologda
Combat - Germans
Battle in Southern France
Germans attack with 2 bombers, 3 fighters and 3 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Southern France, round 2 : 4/8 hits, 3,33 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1,83 expected hits
1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Southern France
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 3 : 3/7 hits, 3,17 expected hits
British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 marine
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 destroyer in 115 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 115 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers
Russians defend with 14 infantry
Germans roll dice for 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers in Vologda, round 2 : 6/12 hits, 4,67 expected hits
Russians roll dice for 14 infantry in Vologda, round 2 : 3/14 hits, 4,67 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 4 tactical_bombers in Vologda, round 3 : 6/9 hits, 4,17 expected hits
Russians roll dice for 8 infantry in Vologda, round 3 : 2/8 hits, 2,67 expected hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 2 bombers and 4 tactical_bombers in Vologda, round 4 : 5/7 hits, 3,67 expected hits
Russians roll dice for 2 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 14 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Belarus to Archangel
2 armour moved from Eastern Poland to Archangel
4 tactical_bombers moved from Vologda to Archangel
2 bombers moved from Vologda to Archangel
20 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
2 bombers moved from Southern France to Western Germany
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Southern France to 112 Sea Zone
1 fighter moved from Southern France to France
1 fighter moved from Southern France to France
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,4,3,6
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 4,67
British : -1,33
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 3 artilleries and 1 mech_infantry
Russians roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 6/10 hits, 4.50 expected hits
Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 3/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 armour, 3 artilleries and 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Russians : 1.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 81 PUs; 0 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
2 armour, 4 infantry and 10 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Shan State to India
1 armour moved from Yenisey to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
1 fighter moved from Shantung to 6 Sea Zone
1 fighter moved from Kiangsi to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 bomber moved from French Indo China to Korea
1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 battleship and 2 transports
Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 34
Casualties for Americans: 1 battleship and 2 transports
Battle in Korea
Japanese attack with 1 bomber and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 bomber and 1 tactical_bomber in Korea, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in Korea
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in India
Japanese attack with 2 armour, 4 infantry and 12 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 4 infantry and 12 mech_infantrys in India, round 2 : 4/18 hits, 3,67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from French Indo China to Burma
1 aaGun moved from Burma to India
3 mech_infantrys moved from Malaya to Burma
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 carrier and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Korea to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Yunnan to Kweichow
2 bombers moved from 6 Sea Zone to Japan
1 bomber moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Japanese collect 73 PUs (4 lost to blockades); end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier, 1 fighter and 2 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,67
ANZAC : 1,67
Chinese : 0,67
UK_Pacific : 0,33
Russians : 0,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Iwo Jima to Japan
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
2 artilleries, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 93 Sea Zone to Southern France
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 1/2 hits, 0.33 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 6 damage total.
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Southern France, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
1 bomber moved from Japan to Iwo Jima
5 bombers moved from Western United States to Iwo Jima
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33
Defenders Fire, : : -0.67
AA fire in Japan : : 0.67
Americans : 1.00
Attackers Fire, : : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters, 14 infantry and 1 tactical_bomber moved from West India to India
3 fighters moved from Persia to India
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in India
British attack with 6 fighters, 14 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 12 mech_infantrys
AA fire in India : 0/3 hits, 0.50 expected hits
British roll dice for 6 fighters, 14 infantry and 1 tactical_bomber in India, round 2 : 9/21 hits, 6.00 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys in India, round 2 : 3/17 hits, 6.00 expected hits
3 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 6 fighters, 11 infantry and 1 tactical_bomber in India, round 3 : 3/18 hits, 5.50 expected hits
Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 6/9 hits, 3.33 expected hits
3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
British roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in India, round 4 : 7/12 hits, 4.50 expected hits
Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 4 : 2/6 hits, 2.33 expected hits
4 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for British: 11 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Removing units owned by British from Tobruk: 1 infantry
EDIT: Adding units owned by British to Libya: 1 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from India to Persia
3 fighters moved from India to West India
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Northwest Persia to Persia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 mech_infantry moved from Scotland to United Kingdom
2 aaGuns moved from United Kingdom to Scotland
3 aaGuns moved from West India to India
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 3.33
AA fire in India : : -0.50
Japanese : -1.00