Pejon_88 (X) vs. The Shrike (L + 12) BM3

  • 2023 '22

    I just realized that the result from the battle with our subs in SZ114 is quite important. You could have submerged and then attacked my transport I built in SZ113 on your turn. Would it be fair for you if I change my two mechs for an additional destroyer in SZ113 and I edit your sub back? I will do that and let you decide.

  • 2023 '22

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Ukraine to Vologda
            1 infantry moved from Archangel to Smolensk
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
            2 tactical_bombers moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 bomber moved from Eastern Poland to Bryansk
            1 bomber moved from Eastern Poland to Smolensk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            2 infantry moved from Ukraine to Bryansk
            3 infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            1 bomber moved from Eastern Poland to Bryansk
            1 bomber moved from Eastern Poland to 114 Sea Zone
            2 fighters moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Battle in Scotland
            Battle in 114 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 1 submarine
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win, taking Scotland from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Bryansk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour moved from Germany to Eastern Poland
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            2 fighters moved from 114 Sea Zone to 111 Sea Zone
            1 bomber moved from 114 Sea Zone to Western Germany
            1 tactical_bomber moved from Vologda to Archangel
            1 bomber moved from Smolensk to Greater Southern Germany
            2 bombers moved from Bryansk to Greater Southern Germany
            3 tactical_bombers moved from Rostov to Ukraine
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            2 mech_infantrys placed in Germany
            1 artillery, 1 fighter and 3 infantry placed in Western Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Russians to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : 0,33
    

    Savegame


  • Yeah that’s fine with me Peter, no worries.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Urals
            3 infantry moved from Samara to Novosibirsk
            2 mech_infantrys moved from Russia to Rostov
            1 fighter moved from Russia to Novosibirsk
            1 fighter moved from Russia to Urals
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Olgiy to Yenisey
                  Russians take Yenisey from Japanese
            14 infantry moved from Samara to Vologda
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Urals
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Urals
                 retreated to Urals
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Russians attack with 14 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 14 infantry in Vologda, round 2 : 4/14 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 14 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Urals to Russia
            1 fighter moved from Novosibirsk to Russia
            2 aaGuns moved from Samara to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            2 fighters and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 3.00
    Japanese : 0.83
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from French Indo China to Burma
                  Japanese take Burma from UK_Pacific
            4 infantry and 3 mech_infantrys moved from Yunnan to Burma
            2 armour and 4 mech_infantrys moved from Kweichow to Burma
            3 mech_infantrys moved from Malaya to Shan State
            1 armour moved from Urals to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Timguska to Yenisey
            1 tactical_bomber moved from Shensi to Yenisey
            3 artilleries moved from Tsinghai to Novosibirsk
            2 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
            3 mech_infantrys moved from Shantung to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 fighter moved from Shensi to Hunan
            2 bombers moved from Paulau Island to Shan State
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            2 tactical_bombers moved from Paulau Island to 17 Sea Zone
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Guam to Shan State
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 fighter and 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 6 mech_infantrys in Hunan, round 2 : 0/7 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 fighter and 5 mech_infantrys in Hunan, round 3 : 1/6 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yenisey
                Japanese attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Yenisey, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 3 bombers and 3 mech_infantrys
                British defend with 3 infantry
                    Japanese roll dice for 3 bombers and 3 mech_infantrys in Shan State, round 2 : 4/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Novosibirsk
                Japanese attack with 2 armour, 3 artilleries and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 4/6 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Shensi
            1 aaGun moved from Yunnan to Burma
            2 bombers moved from Shan State to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 fighter moved from Hunan to French Indo China
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            2 transports moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to Shantung
            1 fighter moved from Paulau Island to Kiangsi
            1 fighter moved from Paulau Island to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            2 fighters and 1 tactical_bomber placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Chinese : 0,33
    UK_Pacific : 0,00
    Russians : 0,00
    Japanese : 1,50
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Iwo Jima to Japan
            2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Iwo Jima to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            4 bombers moved from Western United States to 6 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    

    Savegame


  • Scramble for SBR Tokyo vs. naval battle in 6?

  • 2023 '22

    Scramble 3 fighters in SZ 6 please. Also Kamikaze: 1 token per destroyer and 2 tokens for each cruiser.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Iwo Jima to Japan
            2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Iwo Jima to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            4 bombers moved from Western United States to 6 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 1,2
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 5,4 and causes: 9 damage to unit: factory_major
                Bombing raid in Japan causes 9 damage total. 
            Battle in Morocco
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt with 1 marine
                Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
                    Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 9/17 hits, 9.33 expected hits
                Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 7/20 hits, 10.67 expected hits
                Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/16 hits, 9.00 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 10/19 hits, 10.33 expected hits
                    4 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 5 carriers owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 8/11 hits, 6.50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 9/10 hits, 6.50 expected hits
                    7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    3 transports owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Morocco from Italians, taking 6 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 34
                Casualties for Americans: 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Iwo Jima
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            5 bombers placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.33
    Americans : 1.83
    Japanese : -2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 93 Sea Zone to Southern France
    
        Combat - British
            Battle in Southern France
            Battle in Scotland
                British attack with 5 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 artillery and 1 infantry
                    British roll dice for 5 infantry and 1 mech_infantry in Scotland, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 3 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Scotland
                British win, taking Southern France from Italians, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 3 fighters, 11 infantry and 1 tactical_bomber moved from India to West India
            3 infantry moved from Eastern Persia to West India
            3 artilleries and 3 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Eastern Persia
            1 fighter moved from Egypt to Persia
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 fighter placed in United Kingdom
            2 fighters placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.17
    

    Savegame

  • 2023 '22

    WOW, that battle :o :)

  • 2023 '22

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            4 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Rostov to Slovakia Hungary
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0,83
    Russians : 1,33
    

    Savegame


  • @Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

    WOW, that battle :o :)

    Yeah; I didn’t run the calculator so I’m not sure what was likely to happen but; total bloodbath.

  • 2023 '22

    I seem to have had the edge if you look at the calculator below. I honestly thought I was totally in the clear and did not count either. Did not think of your 4 bombers from US though!

    2c79d10b-10d2-4ffd-97ad-e0687c9cb436-image.png


  • I lucked out! It won’t save me though. My play has been confused. My last Allied effort I overcommitted the US to EUR; but this game I think I’ve balanced too much. I’ve never tried a pure KJF; which I may do my next time out as Allies. As Axis I can never seem to take Moscow whereas when I’m the Allies I can never seem to keep it lol. Not sure what I’m doing wrong but I keep losing games. Japan is a juggernaut, and you can replace your fleet faster than the US can. I’ll stick around for a few more rounds; maybe I’ll get lucky again in Moscow. But you have the edge for sure!

  • 2023 '22

    Yes, I believe axis will win when Japan takes Hawaii and Calcutta right? I have only played with friends before in a live setting and we never go for the victory cities. Someone usually gives in after awhile.

    I agree that Allies are hard and especially where to put your money each round as US. As far as I know Allies need to work together more. Usually when I play them it looks like this game with every country for themselves (and then I lose hehe). US needs to land fighters in Calcutta and such. My friend said that the best transport killer is ANZAC fighters on US carriers.

    If you like we can swap teams after this game?


  • Sure, happy to rematch. Where does he station the US carriers; Caroline’s?

  • 2023 '22

    It’s more a matter of gaining extra movement spaces. If the carrier moves 2-3 spaces on the US turn and then on ANZAC’s turn you take-off from the carrier with the fighter you have practically gained an extra 2-3 movement spaces and can surprise Japan :)

  • 2023 '22

    @TheShrike But we finish this game first, right?

Suggested Topics

  • 28
  • 43
  • 30
  • 35
  • 440
  • 85
  • 26
  • 130
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.4k

Users

39.9k

Topics

1.7m

Posts