@wizmark
Ohh, I just re-read and you’re correct. AAA guns are not in the list of eligible units.
Thanks a lot for pointing it out!
I’ve reshuffled a little in the north via edits. But should all be fine as non-combat moves
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Peter, sorry for the delay. I worked a double shift yesterday and today was long as well.
No need to apologize at all :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
9 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber and 1 tactical_bomber moved from Volgograd to Russia
4 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia
Combat Hit Differential Summary :
Do you want to intercept my bombing raid on Moscow?
Absolutely, as many fighters as allowed including theANZAC one, please.
Then air battle it is :D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
9 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber and 1 tactical_bomber moved from Volgograd to Russia
4 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 12 units heading to Russia
Russians launches 6 interceptors out of Russia
Attackers Fire, : 2/12 hits, 2,50 expected hits
Defenders Fire, : 4/6 hits, 2,00 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
1 fighter owned by the Russians and 1 fighter owned by the ANZAC lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
AA fire in Russia : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6
Battle in Northwest Persia
Germans attack with 16 armour and 16 mech_infantrys
French defend with 1 infantry
Germans roll dice for 16 armour and 16 mech_infantrys in Northwest Persia, round 2 : 9/32 hits, 10,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
1 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Tambov
1 bomber moved from Vologda to Archangel
1 artillery and 4 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Ukraine
1 submarine moved from 104 Sea Zone to 112 Sea Zone
3 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from France to Northern Italy
Place Units - Germans
2 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
4 infantry placed in Germany
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,00
Germans : -1,67
Defenders Fire, : : 2,00
British : -0,33
Attackers Fire, : : -0,50
Russians : -0,33
I lost some planes there :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 4 mech_infantrys
Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.50 expected hits
Italians roll dice for 4 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/8 hits, 3.50 expected hits
Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 4 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : -1.00
We are close to the end! I should probably concede but why deny you your glory ;P Sorry for the delay, again, very busy week.
You want me to take Moscow right? ;)
No problem!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 71 PUs; 0 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from ANZAC
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Non Combat Move - Japanese
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Japan to Guam
2 mech_infantrys moved from Sikang to Turkmenistan
2 infantry moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hopei to Sikang
2 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 carrier, 2 fighters and 2 transports moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 transports placed in 19 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in Shantung
Japanese undo move 1.
1 transport placed in 19 Sea Zone
1 transport placed in 19 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Japanese collect 79 PUs (1 lost to blockades); end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
4 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Iwo Jima
Place Units - Americans
4 bombers placed in Western United States
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Persia to West India
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians
Combat - British
Battle in West India
British attack with 1 artillery, 3 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from West India to Persia
1 artillery and 3 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone
Place Units - British
3 armour placed in Persia
1 fighter and 2 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 29 PUs (7 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 6 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 6 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 1 marine moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :