@koala no thanks
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Peter, sorry for the delay. I worked a double shift yesterday and today was long as well.
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No need to apologize at all :)
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia 9 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber and 1 tactical_bomber moved from Volgograd to Russia 4 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia
Combat Hit Differential Summary :
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Do you want to intercept my bombing raid on Moscow?
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Absolutely, as many fighters as allowed including theANZAC one, please.
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Then air battle it is :D
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia 9 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber and 1 tactical_bomber moved from Volgograd to Russia 4 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 12 units heading to Russia Russians launches 6 interceptors out of Russia Attackers Fire, : 2/12 hits, 2,50 expected hits Defenders Fire, : 4/6 hits, 2,00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia 1 fighter owned by the Russians and 1 fighter owned by the ANZAC lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,4,6 and causes: 14 damage to unit: factory_major Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6 Battle in Northwest Persia Germans attack with 16 armour and 16 mech_infantrys French defend with 1 infantry Germans roll dice for 16 armour and 16 mech_infantrys in Northwest Persia, round 2 : 9/32 hits, 10,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Northwest Persia Germans win, taking Northwest Persia from British with 16 armour and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 2 tactical_bombers moved from Russia to Ukraine 3 bombers moved from Russia to Ukraine 1 infantry moved from Tambov to Samara 1 infantry moved from Rostov to Tambov 1 bomber moved from Vologda to Archangel 1 artillery and 4 infantry moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Western Germany to Ukraine 1 submarine moved from 104 Sea Zone to 112 Sea Zone 3 infantry moved from Belarus to Archangel 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from France to Northern Italy Place Units - Germans 2 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 2. Germans undo move 1. 4 infantry placed in Germany 1 artillery and 2 infantry placed in Western Ukraine 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 2 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,00 Germans : -1,67 Defenders Fire, : : 2,00 British : -0,33 Attackers Fire, : : -0,50 Russians : -0,33
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I lost some planes there :)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 0 PUs; Russians buy nothing; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 4 mech_infantrys Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.50 expected hits Italians roll dice for 4 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Italians lost in Bryansk Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/8 hits, 3.50 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 4 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Bryansk to Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : -1.00
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We are close to the end! I should probably concede but why deny you your glory ;P Sorry for the delay, again, very busy week.
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You want me to take Moscow right? ;)
No problem! -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 11x factory_major; Remaining resources: 71 PUs; 0 SuicideAttackTokens; Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from ANZAC 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Japan to Guam 2 mech_infantrys moved from Sikang to Turkmenistan 2 infantry moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Hopei to Sikang 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Malaya to Burma 1 carrier, 2 fighters and 2 transports moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 2 transports placed in 19 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Shantung Japanese undo move 1. 1 transport placed in 19 Sea Zone 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Kiangsu 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 1 artillery and 2 infantry placed in India 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Japanese collect 79 PUs (1 lost to blockades); end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone 4 artilleries, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Iwo Jima Place Units - Americans 4 bombers placed in Western United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Eastern United States: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from Persia to West India 1 infantry moved from Tunisia to Algeria British take Algeria from Italians Combat - British Battle in West India British attack with 1 artillery, 3 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from West India to Persia 1 artillery and 3 infantry moved from Iraq to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone Place Units - British 3 armour placed in Persia 1 fighter and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1 British collect 29 PUs (7 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 6 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Place Units - Italians 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 marine moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :