No scramble
Odonis (x) vs StuckTojo (a) No VC G40L20
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 4 fighters moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.00 Americans : -2.00 Japanese : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 4 fighters moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Sikang 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 fighter British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to Shan State 3 aaGuns, 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Sikang to Kazakhstan 1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 armour and 4 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - British 1 fighter placed in 98 Sea Zone 2 armour and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.00 British : -0.83 Americans : -2.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Libya: 1 infantry EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry EDIT: Changing ownership of Tunisia from Italians to ANZAC EDIT: Turning off Edit Mode 2 fighters moved from 56 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland 1 cruiser, 1 destroyer and 2 transports moved from 61 Sea Zone to 54 Sea Zone 2 fighters moved from Caucasus to Russia 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 armour and 1 mech_infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Libya: 1 infantry EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry EDIT: Changing ownership of Tunisia from Italians to ANZAC EDIT: Turning off Edit Mode 2 fighters moved from 56 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland 1 cruiser, 1 destroyer and 2 transports moved from 61 Sea Zone to 54 Sea Zone 2 fighters moved from Caucasus to Russia 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 armour and 1 mech_infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Romania to Smolensk 1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in 110 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Smolensk Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk 1 armour and 5 mech_infantrys moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from France to Western Germany 2 infantry moved from Western Germany to France 1 bomber moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 submarine moved from 105 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 1 bomber placed in Western Germany 1 artillery and 1 infantry placed in France 2 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.17 Americans : 0.33 Russians : 0.67 AA fire in United Kingdom : : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Vologda to Smolensk 3 infantry moved from Russia to Smolensk 5 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 5 fighters, 5 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 5 fighters, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/11 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/10 hits, 3.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Smolensk to Russia 5 infantry moved from Samara to Russia 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov 5 infantry moved from Amur to Sakha 1 infantry moved from Russia to Tambov 1 aaGun and 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan 1 aaGun moved from Novosibirsk to Kazakhstan Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 bomber moved from French Indo China to Yunnan 1 bomber moved from Szechwan to Yunnan 1 fighter and 3 tactical_bombers moved from Szechwan to Sikang 2 mech_infantrys moved from Kweichow to Sikang 1 mech_infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Manchuria to Korea 2 fighters moved from Japan to Korea Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers and 2 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Sikang Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 3 fighters and 1 tactical_bomber moved from Shan State to French Indo China 2 bombers moved from Yunnan to Kweichow 1 fighter and 3 tactical_bombers moved from Sikang to Kweichow 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan 2 armour moved from French Indo China to Yunnan 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from French Indo China to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 infantry moved from Manchuria to Amur Place Units - Japanese 2 artilleries and 2 infantry placed in Japan 2 destroyers placed in 20 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.50 UK_Pacific : -0.83 Russians : -0.33 Japanese : 0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from 37 Sea Zone to India 2 fighters moved from Eastern United States to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Malta 1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -1.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from 37 Sea Zone to India 2 fighters moved from Eastern United States to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Malta 1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from India to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 armour and 2 mech_infantrys moved from Kazakhstan to Sikang 1 fighter moved from Kazakhstan to Sikang 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Shan State British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Sikang British attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang British win, taking Sikang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Sikang to Eastern Persia 1 mech_infantry moved from Kazakhstan to Samara 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Northwest Persia 1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 98 Sea Zone to Persia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma Place Units - British 1 armour and 2 artilleries placed in Persia 3 mech_infantrys placed in Egypt 1 infantry placed in Union of South Africa 1 fighter placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.00 Americans : -0.17 Chinese : -1.00 Japanese : -0.67
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Shoot! My apologies. I forgot to post UK’s turn. Luckily I remembered to save it to my desktop.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Bryansk 1 infantry moved from Bulgaria to Yugoslavia 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Italians undo move 1. 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Borneo Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Borneo Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Caucasus Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 3 armour moved from Ukraine to Bryansk 1 bomber, 1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Western Germany to France 1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Sakha to Amur 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Vologda 2 infantry moved from Tambov to Rostov 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Volgograd 2 fighters moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Vologda to Russia 1 aaGun moved from Samara to Russia 1 aaGun moved from Kazakhstan to Tsinghai Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.67 Russians : 1.83 Japanese : -0.67
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Sakha to Amur 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Vologda 2 infantry moved from Tambov to Rostov 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Volgograd 2 fighters moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Vologda to Russia 1 aaGun moved from Samara to Russia 1 aaGun moved from Kazakhstan to Tsinghai Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.67 Russians : 1.83 Japanese : -0.67
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Use 2nd Russia file, please.