I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
axis-dominion vs simon (allies+10) bm3
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also, I’m going to exchange 1 inf and 2 mechs for a fig and will put 1 ipc back in the bank
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Ok.
No scramble. If your sub hits, lose my sub. I guess same if only 1 hit any which way.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs; Germans buy 10 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Germany to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 2 tactical_bombers moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 fighters moved from 115 Sea Zone to 114 Sea Zone 4 armour moved from United Kingdom to 110 Sea Zone 6 artilleries moved from United Kingdom to 110 Sea Zone 4 armour, 6 artilleries and 10 transports moved from 110 Sea Zone to 114 Sea Zone 4 armour and 6 artilleries moved from 114 Sea Zone to Poland 3 aaGuns moved from Germany to Poland 1 mech_infantry moved from Southern France to Yugoslavia 2 fighters moved from 110 Sea Zone to United Kingdom 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier moved from 113 Sea Zone to 114 Sea Zone 1 battleship moved from 110 Sea Zone to 114 Sea Zone 1 carrier moved from 110 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from 115 Sea Zone to 113 Sea Zone 2 bombers moved from 115 Sea Zone to Western Germany 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 armour moved from Germany to Romania 2 infantry and 2 mech_infantrys moved from Germany to Poland Place Units - Germans 10 armour placed in Germany 3 infantry placed in France 3 infantry placed in United Kingdom 1 infantry and 5 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Changing PUs for Germans from 0 to 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33
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hold on a sec
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never mind, it’s good
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 fighter moved from Russia to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Finland to Norway 2 fighters and 1 tactical_bomber moved from Novgorod to Norway Combat - Russians Battle in Norway Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Eastern Poland to Novgorod 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Finland to Karelia 4 infantry moved from Bryansk to Ukraine 3 artilleries and 1 infantry moved from Ukraine to Bessarabia 3 aaGuns, 3 artilleries, 16 infantry and 1 marine moved from Baltic States to Novgorod 1 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Norway to Karelia 1 armour and 1 mech_infantry moved from Baltic States to Novgorod 1 infantry moved from Northwest Persia to Iraq Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Russians collect 42 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Russians : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 cruiser, 2 fighters, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 destroyers and 2 submarines moved from 33 Sea Zone to 27 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 transport moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 2 battleships moved from 75 Sea Zone to 39 Sea Zone 2 carriers moved from 75 Sea Zone to 39 Sea Zone 1 destroyer and 4 fighters moved from 75 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 27 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Szechwan 2 bombers moved from Yunnan to Szechwan 3 tactical_bombers moved from Anhwe to Szechwan Combat - Japanese Battle in Johnston Island Battle in New Britain Battle in Dutch New Guinea Battle in Ceylon Battle in Solomon Islands Battle in 27 Sea Zone Japanese attack with 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 27 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 27 Sea Zone Japanese roll dice for 2 submarines in 27 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 cruiser in 27 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 27 Sea Zone Japanese win, taking Johnston Island from Americans, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Ceylon from UK_Pacific, taking Solomon Islands from ANZAC with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/7 hits, 3.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 30 Sea Zone 1 carrier moved from 46 Sea Zone to 30 Sea Zone 1 destroyer moved from 46 Sea Zone to 30 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 armour moved from Yunnan to Hunan 1 carrier moved from 35 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone 1 cruiser moved from 46 Sea Zone to 30 Sea Zone 1 destroyer moved from 46 Sea Zone to 49 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 75 Sea Zone to 74 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 2 aaGuns and 9 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Java to French Indo China 2 bombers moved from Szechwan to French Indo China 3 tactical_bombers moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 4 infantry placed in Japan 1 marine placed in Japan 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 0.00 Japanese : 1.50
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Morocco 2 infantry and 1 marine moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour, 3 artilleries, 4 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 5 bombers moved from Gibraltar to 97 Sea Zone 1 bomber moved from New Zealand to 47 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 87 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 cruisers, 4 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 marine moved from 109 Sea Zone to United Kingdom 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 2 destroyers moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 109 Sea Zone
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I was wondering why you didn’t defend Rome. Bugger - that’s kind of depressing.
Anyway, I don’t see too much alternative to attempting this. Scramble from London or Rome?
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@simon33 said in axis-dominion vs simon (allies+10) bm3:
I was wondering why you didn’t defend Rome. Bugger - that’s kind of depressing.
Anyway, I don’t see too much alternative to attempting this. Scramble from London or Rome?
no scrambles
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Morocco 2 infantry and 1 marine moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour, 3 artilleries, 4 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 5 bombers moved from Gibraltar to 97 Sea Zone 1 bomber moved from New Zealand to 47 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 87 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 cruisers, 4 infantry, 1 marine and 4 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 marine moved from 109 Sea Zone to United Kingdom 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 2 destroyers moved from 91 Sea Zone to 109 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 bomber, 1 infantry, 1 marine and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 bomber, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 97 Sea Zone Americans attack with 5 bombers Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged Americans roll dice for 5 bombers in 97 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 97 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Battle in United Kingdom Americans attack with 1 armour, 3 artilleries, 5 fighters, 4 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 airfield, 10 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 marines Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 3 artilleries, 5 fighters, 4 infantry, 1 marine and 1 tactical_bomber in United Kingdom, round 2 : 7/15 hits, 6.17 expected hits Germans roll dice for 10 artilleries, 2 fighters, 3 infantry and 3 marines in United Kingdom, round 2 : 5/18 hits, 6.67 expected hits 6 artilleries owned by the Germans, 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in United Kingdom Americans roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits, 4.67 expected hits Germans roll dice for 4 artilleries, 2 fighters and 3 marines in United Kingdom, round 3 : 6/9 hits, 3.67 expected hits 4 artilleries owned by the Germans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 marine owned by the Germans lost in United Kingdom Americans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 : 2/4 hits, 2.17 expected hits Germans roll dice for 2 fighters and 2 marines in United Kingdom, round 4 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Americans and 2 marines owned by the Germans lost in United Kingdom Americans roll dice for 1 armour and 1 tactical_bomber in United Kingdom, round 5 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 fighters in United Kingdom, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Americans lost in United Kingdom Americans roll dice for 1 armour in United Kingdom, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in United Kingdom, round 6 : 1/1 hits, 0.67 expected hits 1 armour owned by the Americans lost in United Kingdom Germans win with 1 fighter remaining. Battle score for attacker is -22 Casualties for Americans: 1 armour, 3 artilleries, 5 fighters, 4 infantry, 1 marine and 1 tactical_bomber Casualties for Germans: 10 artilleries, 1 fighter, 3 infantry and 3 marines Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.83 Americans : 2.83
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Close but no cigar. I’ll post.
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@simon33 said in axis-dominion vs simon (allies+10) bm3:
Close but no cigar. I’ll post.
ok good game
even if you got it, you’re pretty much doomed in the pac
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Hawaii would fall next Japanese turn, and FIC is easily defended too. then india would easily fall shortly after
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Yeah, I think I may have been dead quite early on. I don’t see what I could have done which might have worked from the UK2 DOW. Ignore Germany on London? Not great.
I’ve had some bad experiences attempting probably half arsed 2 stage Sea Lions. My memory is that UK built too many troops but I don’t think I had 10 TTs. I wonder how different it would have been if I’d have claimed Eire UK1? 5 bombers might have had a landing spot after hitting SZ110. Or perhaps only a single inf would have been needed to take that.
Thanks for the game. Might need a rest from being smacked by you.
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@simon33 said in axis-dominion vs simon (allies+10) bm3:
Yeah, I think I may have been dead quite early on. I don’t see what I could have done which might have worked from the UK2 DOW. Ignore Germany on London? Not great.
I’ve had some bad experiences attempting probably half arsed 2 stage Sea Lions. My memory is that UK built too many troops but I don’t think I had 10 TTs. I wonder how different it would have been if I’d have claimed Eire UK1? 5 bombers might have had a landing spot after hitting SZ110. Or perhaps only a single inf would have been needed to take that.
Thanks for the game. Might need a rest from being smacked by you.
Ok good game. I was expecting you’d first take Eire this turn, then set up for an attack next. So that your bombers could join the attack. But don’t think that’d make any difference as japan wouldn’t be stopped.
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That’s why your transports were out of range for the retake of London then? I thought i needed to take advantage of that. If I had have taken Scotland, you would have seen me coming and made sure to have your transports in SZ113/SZ112, with a fleet in SZ112 to prevent blocking.