TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 9 Movement Reset - AlliedFighters AlliedFighters collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 9 PUs;
Combat Move - Germans
1 armour moved from Egypt to Ethiopia
Germans take Anglo Egyptian Sudan from British
Germans take Ethiopia from British
8 armour moved from Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Egypt to Kenya
Germans take Kenya from British
1 bomber moved from Germany to Northern Italy
Combat - Germans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of French Equatorial Africa from French to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belgian Congo: 1 armour
EDIT: Adding units owned by Germans to French Equatorial Africa: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Northern Italy to Germany
20 armour moved from Eastern Persia to India
5 artilleries and 25 infantry moved from Persia to Eastern Persia
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 17 PUs; end with 26 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0,17
@Maxiheimer er du gal, Rusland ender med at blive milliardærer haha. Godt de ik kan fange mine tanks! :D :D :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Italians
1 armour moved from Vyborg to Novgorod
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 5 artilleries and 60 infantry moved from Northwest Persia to Persia
1 artillery and 3 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Persia
1 armour and 8 mech_infantrys moved from Turkmenistan to Sikang
3 armour moved from Volgograd to Sikang
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Turkmenistan to Kazakhstan
4 armour moved from Russia to Kazakhstan
1 infantry moved from Kansu to Shensi
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
Place Units - Russians
3 armour placed in Volgograd
5 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 50 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 armour moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Queensland
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry and 2 mech_infantrys moved from Amur to Buryatia
1 mech_infantry moved from Central Mongolia to Buryatia
1 mech_infantry moved from French Indo China to Szechwan
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Buryatia, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 3 mech_infantrys in Buryatia, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 mech_infantrys in Buryatia, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 mech_infantry in Buryatia, round 5 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 mech_infantry in Buryatia, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
Russians win with 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
3 armour moved from Hopei to Jehol
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Jehol
3 artilleries moved from Yunnan to Kwangsi
4 fighters moved from 54 Sea Zone to Queensland
5 fighters moved from Kwangsi to 55 Sea Zone
3 carriers moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from French Indo China to Malaya
4 bombers moved from Japan to Queensland
2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 54 Sea Zone to 55 Sea Zone
10 armour and 1 mech_infantry moved from West India to Burma
Place Units - Japanese
3 infantry placed in Japan
1 factory_minor placed in Malaya
3 infantry placed in Kwangtung
2 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
3 armour placed in Queensland
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Russians : 2,67
Japanese : -0,50
@Maxiheimer jeg kom sgu til at tælle forkert med Japan i 2v2 spillet, så 2 tacs var nødt til at lande på den japanske flåde :/ Men altså, jeg har på fornemmelsen, at han ikke går på af 3 omgange på den måde. Hvis han skal ha en chance skal han ofre alle de amerikanske og der tror jeg stadig oddsne er imod ham. Der er trods alt 5 enheder med 2 hits. Den engelske flåde får max 1-2 hits.
Vi må håbe på det bedste…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 30 Sea Zone to 63 Sea Zone
3 fighters moved from 63 Sea Zone to New South Wales
3 fighters moved from New Zealand to New South Wales
5 infantry and 3 transports moved from 51 Sea Zone to 63 Sea Zone
5 infantry moved from 63 Sea Zone to New Zealand
3 transports moved from 64 Sea Zone to 52 Sea Zone
2 carriers and 1 cruiser moved from 64 Sea Zone to 52 Sea Zone
3 fighters moved from Western United States to 52 Sea Zone
1 bomber moved from Western United States to New Zealand
2 transports moved from 11 Sea Zone to 26 Sea Zone
6 transports moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 transports moved from 89 Sea Zone to 11 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Greater Southern Germany to Western Germany
2 infantry moved from Yugoslavia to Greater Southern Germany
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
Americans undo move 1.
2 bombers, 2 fighters and 6 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
3 artilleries placed in Western Germany
3 infantry placed in Northern Italy
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 30 Sea Zone to 63 Sea Zone
3 fighters moved from 63 Sea Zone to New South Wales
3 fighters moved from New Zealand to New South Wales
5 infantry and 3 transports moved from 51 Sea Zone to 63 Sea Zone
5 infantry moved from 63 Sea Zone to New Zealand
3 transports moved from 64 Sea Zone to 52 Sea Zone
2 carriers and 1 cruiser moved from 64 Sea Zone to 52 Sea Zone
3 fighters moved from Western United States to 52 Sea Zone
1 bomber moved from Western United States to New Zealand
2 transports moved from 11 Sea Zone to 26 Sea Zone
6 transports moved from 64 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 transports moved from 89 Sea Zone to 11 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Greater Southern Germany to Western Germany
2 infantry moved from Yugoslavia to Greater Southern Germany
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
Americans undo move 1.
2 bombers, 2 fighters and 6 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
3 artilleries placed in Western Germany
3 infantry placed in Northern Italy
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Alexandria to Egypt
British take Egypt from Germans
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
6 fighters and 1 tactical_bomber moved from Turkmenistan to Szechwan
1 battleship moved from 46 Sea Zone to 54 Sea Zone
UK_Pacific take 54 Sea Zone from Japanese
3 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Egypt
2 carriers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - British
Battle in Trans-Jordan
Battle in Szechwan
British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
British win, taking Trans-Jordan from Germans, taking Szechwan from Japanese with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Szechwan to Sikang
3 fighters moved from Tobruk to 98 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from Rhodesia to Union of South Africa
Place Units - British
2 armour and 1 fighter placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Purchase Units - French
French buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
Combat - French
Battle in 55 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports
French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 55 Sea Zone, round 2 : 8/12 hits, 6,50 expected hits
1 destroyer owned by the French lost in 55 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 fighter moved from Tobruk to Western Germany
3 infantry moved from France to Western Germany
1 fighter moved from Southern France to Western Germany
Place Units - French
1 armour and 2 mech_infantrys placed in France
1 infantry placed in Southern France
Turn Complete - French
French collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French : -0,33
Japanese : 1,33
@Maxiheimer shit, britterne ramte vildt godt mod dine tanks i nordvest pesien i 2v2 spillet. De tabte kun 4 infantry og 2 tacs… Indien ser pludselig ikke så indtagelig ud længere. Jeg kan i hvert fald ikke tillde mig at stille mig ind i Burma i næste tur. Den amerikanske flåde ligger også og er klar til at angribe den japanske. Tror mit bedste bud på den front er, at sejl op og tage Phillipines tilbage og samle hvad jeg har dér og elelrs bare få købt et par små skibe + landenheder til fastlandet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from French Equatorial Africa to French West Africa
Germans take Nigeria from British
Germans take French West Africa from French
1 armour moved from Belgian Congo to French Central Africa
Germans take French Central Africa from French
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
1 armour moved from Ethiopia to Egypt
6 armour moved from Belgian Congo to Egypt
1 bomber moved from Germany to France
1 armour moved from Germany to Poland
Germans take Poland from Russians
1 armour moved from Poland to Germany
Combat - Germans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Egypt
Germans attack with 7 armour
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 7 armour in Egypt, round 2 : 2/7 hits, 3.50 expected hits
British roll dice for 4 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 5 armour in Egypt, round 3 : 4/5 hits, 2.50 expected hits
British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 5 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 4 infantry
Non Combat Move - Germans
5 artilleries and 24 infantry moved from Eastern Persia to West India
20 armour moved from India to Yunnan
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,3,2,3,5
Germans collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.00
AA fire in France : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 11 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
1 fighter moved from Russia to Turkmenistan
2 mech_infantrys moved from Persia to Trans-Jordan
5 artilleries and 61 infantry moved from Persia to Eastern Persia
Russians take Eastern Persia from Germans
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Slovakia Hungary to Poland
Russians take Poland from Germans
1 infantry moved from Slovakia Hungary to Poland
1 armour moved from Novgorod to Poland
Combat - Russians
Battle in Turkmenistan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Turkmenistan, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Turkmenistan
Russians win, taking Turkmenistan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 armour, 1 infantry and 8 mech_infantrys moved from Sikang to Szechwan
1 fighter moved from Turkmenistan to Kazakhstan
4 armour moved from Kazakhstan to Szechwan
3 armour moved from Volgograd to Sikang
1 artillery and 4 infantry moved from Iraq to Trans-Jordan
4 aaGuns moved from Persia to Eastern Persia
5 armour moved from Russia to Kazakhstan
Place Units - Russians
3 armour placed in Volgograd
8 armour placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,33
@Maxiheimer fuck it, jeg kalder den. Godt spillet.
Du vil ikke engang prøve at gå på anzac? hvis du får den har du vel vundet???
@Maxiheimer ka prøve, men mine chancer er 2%… De bliver ikke bedre for hver runde, når USA kan blive ved med at flyve fly ind, heller ik selvom der ikke kan komme fly ind i en enkelt runde. Der kommer 9 landenheder ind i denne runde og Japan kan købe 3 Bombers og 3 Tanks, der kan være med. Oddsne vil kun gå nedad tænker jeg. Og der er ikke langt til 0 fra 2%.
Jeg syntes ellers den sagde 10% da jeg regnede den. Det er ikke gode odds, men nu har du kæmpet så indædt, at det ville være synd ikke at prøve:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers and 11 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 armour and 1 mech_infantry moved from Jehol to Korea
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
4 armour, 1 artillery, 4 bombers, 4 fighters and 10 infantry moved from Queensland to New South Wales
5 fighters moved from 55 Sea Zone to New South Wales
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 cruiser and 2 submarines
British defend with 1 battleship
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from UK_Pacific with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in Korea
Japanese attack with 3 armour and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Korea
Japanese roll dice for 2 armour in Korea, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 armour in Korea, round 4 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry
ANZAC defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Americans defend with 8 fighters
AA fire in New South Wales : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 4 armour, 1 artillery, 4 bombers, 8 fighters and 10 infantry in New South Wales, round 2 : 11/27 hits, 10,83 expected hits
ANZAC roll dice for 1 aaGun, 2 armour, 5 artilleries, 11 fighters and 7 infantry in New South Wales, round 2 : 14/25 hits, 12,33 expected hits
10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 aaGun owned by the ANZAC and 3 armour owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 4 bombers and 8 fighters in New South Wales, round 3 : 8/13 hits, 7,17 expected hits
ANZAC roll dice for 2 armour, 2 artilleries and 11 fighters in New South Wales, round 3 : 10/15 hits, 9,00 expected hits
8 fighters owned by the Japanese, 2 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
Japanese roll dice for 1 armour and 2 bombers in New South Wales, round 4 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 7 fighters in New South Wales, round 4 : 6/7 hits, 4,67 expected hits
2 bombers owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
ANZAC win with 5 fighters remaining. Battle score for attacker is -78
Casualties for Japanese: 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry
Casualties for ANZAC: 1 aaGun, 2 armour, 5 artilleries, 2 fighters and 7 infantry
Casualties for Americans: 4 fighters
Non Combat Move - Japanese
6 transports moved from 55 Sea Zone to 37 Sea Zone
5 armour moved from Burma to Malaya
2 battleships, 3 carriers and 1 destroyer moved from 55 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 bombers and 8 infantry placed in Japan
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5
Japanese collect 51 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : 1,00
ANZAC : 4,00
AA fire in New South Wales : : 0,50
Japanese : -0,00
@Makalakalane 45% chance havde jeg faktisk, men det er ligemeget når Anzac har 4,00 i Hit rate. Latterligt. :/ Nå, men tak for spillet.
Ærgerligt, men terningerne kan man jo desværre ikke gøre noget ved…
Fedt at få spillet et spil helt til ende! Det var også et spil der holdt spændingen til det sidste!!
Kortet ser helt åndsvagt ud. tyskland er grønt og afrika er gråt:)
Syntes du spillede rigtig godt!