Ok, I’ll ask. How do you determine or play by avg dice?
Maxi VS David
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Haha - Nej… Jeg er vist blevet gammel:joy: :joy:
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 93 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 bomber moved from 93 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Slovakia Hungary 1 armour moved from Albania to Slovakia Hungary 2 infantry moved from Albania to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 1,00 French : 0,17
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 artillery moved from Normandy Bordeaux to Holland Belgium Combat - French Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@Maxiheimer det er vi alle :p men det slår at ha tømmermænd søndag! Så du min besked med, at jeg skal til at starte et spil mod en gut, der søgte ‘meget dygtige spillere’ og ville give et stort bid til Allies? Har fået 30 IPC i bid - det er helt vildt… Har brugt hver en IPC på mellemøsten. Kan ikke se hvordan han skal kunne undgå, at England dominerer det område de første 7-8 ture… Medmindre London falder selvfølgelig.
Syns generelt det er helt vildt at folk spiller med så højt et bid til de Allierede. De må virkelig kunne nogle tricks med Aksemagterne som vi andre ikke kender! -
@Maxiheimer nice move mod Russerne i 2v2 i øvrigt. Det er da 1 måde at holde dem nede på. De står jo heller ikke ligefrem til at tage østen tilbage lynhurtigt.
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Hmm, nej jeg syntes også det lyer som et MEGET stort bid. Det kan godt ændre nogle ting i spillets start. tænk med enheder kina f.eks kan sætte ind:thinking_face:
Tak - ifh. til mit tyskland move. Prøver at holde dem lidt med i kampen… men det er vist bare at strække pinen
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 carrier, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 fighter moved from Northern Italy to Greece 3 artilleries and 1 infantry moved from France to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Gibraltar Battle in Greece Germans attack with 3 armour, 1 fighter and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 2 : 5/9 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Holland Belgium Germans attack with 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers French defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 8/10 hits, 4,83 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 3 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Western Germany to 93 Sea Zone 1 armour and 2 mech_infantrys moved from Southern France to Greater Southern Germany 3 aaGuns, 3 artilleries and 13 infantry moved from Germany to Poland 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 5 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Greece to Southern Italy 2 bombers moved from Holland Belgium to Western Germany 5 armour and 1 mech_infantry moved from France to Greater Southern Germany 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter and 3 tactical_bombers moved from Western Germany to Southern Italy Place Units - Germans 1 carrier and 2 transports placed in 93 Sea Zone 1 bomber and 1 infantry placed in Western Germany 1 armour and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 5,33 French : 0,33 Neutral_Allies : 0,67
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@Maxiheimer jeg har valgt at bruge alle pengene på at England bliver dominerende i mellemøsten.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 6 infantry moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 2 aaGuns moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Russia to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Volgograd to Bryansk Place Units - Russians 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits, 6,00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 3 infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Manchuria to Jehol 2 fighters moved from Kwangsi to 36 Sea Zone 2 tactical_bombers moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 1,00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Western United States 1 fighter moved from 10 Sea Zone to Western United States 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Philippines to Guam 1 aaGun moved from Eastern United States to Central United States 1 bomber moved from Central America to Hawaiian Islands 2 mech_infantrys moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 destroyer moved from 38 Sea Zone to 39 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 3 infantry placed in Eastern United States 2 artilleries and 1 infantry placed in Central United States Americans undo move 3. Americans undo move 2. 2 artilleries and 1 infantry placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 artillery Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Tsinghai Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 fighter EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 2,50 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Western United States 1 fighter moved from 10 Sea Zone to Western United States 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 23 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Philippines to Guam 1 aaGun moved from Eastern United States to Central United States 1 bomber moved from Central America to Hawaiian Islands 2 mech_infantrys moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 destroyer moved from 38 Sea Zone to 39 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 3 infantry placed in Eastern United States 2 artilleries and 1 infantry placed in Central United States Americans undo move 3. Americans undo move 2. 2 artilleries and 1 infantry placed in Eastern United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 artillery Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Tsinghai Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 fighter EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 factory_minor and 2 fighters; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 fighter moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 armour, 1 artillery and 2 mech_infantrys moved from Tobruk to Libya 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese Combat - British Battle in 96 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Iraq British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Libya British attack with 1 armour, 1 artillery and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Libya, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Libya British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Iraq to 81 Sea Zone 1 tactical_bomber moved from Iraq to 81 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from French West Africa to Anglo Egyptian Sudan 3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 armour moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to British Guiana 1 infantry moved from 88 Sea Zone to British Guiana 2 fighters moved from United Kingdom to British Guiana Place Units - British 2 fighters placed in United Kingdom 1 factory_minor placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from 88 Sea Zone: 1 transport EDIT: Adding units owned by British to 64 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 38 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
British : 1,17 Italians : -0,17 Chinese : 2,50 Neutral_Axis : -0,33 Japanese : -0,67
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Har du set at det er din tur i 2v2 spillet??
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 battleship and 2 cruisers moved from 93 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Libya 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Libya 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Libya Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery and 1 mech_infantry Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Libya, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 2 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : -0,83
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@Maxiheimer nope - tak :D Har været i jylland i dag og mistede lidt overblikket over de spil jeg har gang i. Kigger på det efter vores spil her.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to British Guiana 1 infantry moved from French Central Africa to French Equatorial Africa 3 infantry moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from 91 Sea Zone to 88 Sea Zone 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 carrier and 2 fighters moved from 93 Sea Zone to 98 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 98 Sea Zone to Egypt 1 carrier and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone Combat - Germans Battle in Tobruk Battle in Egypt Battle in Alexandria Battle in 88 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win, taking Tobruk from British, taking Egypt from British, taking Alexandria from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from 88 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Southern Italy 2 fighters moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 armour moved from Germany to Poland 6 infantry moved from Germany to Poland 6 armour and 3 mech_infantrys moved from Greater Southern Germany to Poland 2 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 artilleries moved from Holland Belgium to Western Germany 3 armour moved from Greece to Romania 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 infantry moved from Western Germany to Germany Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
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