I just posted this in the TripleA support thread, shouldn’t have done it here actually.
Maxi VS David
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@Maxiheimer hvis vi deler UK, så bliver nævnte fordeling nok lidt for tam for den ene :) Men er helt med på den fordeling. Hvis UK skal deles, så skal man måske bytte UK Pacific og Rusland? Så den hedder:
- US, UK Pacific, Kina
- UK Europa, Rusland, Anzac og Frankrig
Det ville give mening, at Anzac var med spiller 1, men det er måske bare lidt omstændigt, at dele Anzac og Frankrig op på den måde? :p Frankrig er jo ingenting. Hvad tænker du?
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Den fordeling kan jeg godt lide!
Hvilken af magterne vil du gerne spille?
Jeg syntes vi skal køre med standard bid, så vi er sikker på at taranto ikke fejler - hvis den gør bliver det op ad bakke!
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I øvrigt super spændende udvilking i vores nuværende spil! Min sene axis krigserklæring ender nok med at koste mig sejren, men det er fedt at tage tyskerne i middelhavet:)
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@Maxiheimer totalt. Det kostede også mig mod Thomas at bruge for mange penge i MIddelhavet med tyskerne.
Fint med fordelingen. Vi kan godt lave en stærk Taranto. Jeg vil da egentlig gerne være på Europa-siden, så hvad siger du til, at jeg er EK Eu, Rusland, Anzac og Frankrig?
Så nakker du Japan. Du er i øvrigt velkommen til at gå all in på Japan de første 3 ture med US :) Syns som regel godt Europa kan overleve så længe, specielt hvis England spiser sig fast i mellemøsten -
Super lad os gå med den fordeling.
Informerer du de 2 andre, så de kan starte spillet op:) -
@Maxiheimer yep.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 2 aaGuns moved from Bryansk to Russia 4 artilleries and 7 infantry moved from Bryansk to Tambov 5 mech_infantrys moved from Russia to Archangel 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 9 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Belarus to Archangel 10 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,17
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@Maxiheimer valgte ikke at scramble. De fly blir mere værd nede i mellemøsten :D Lad os se hvad de gør. Offensive tyskere i vores eget spil…! En kedelig manøvre Rusland må ud i. Nå, men mon ikke det går.
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Fornuftigt! jeg er begyndt at hælde mere til at lade være med at scramble.
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@Maxiheimer ja, altså umiddelbart er de jo bedre i forsvar end angreb, men de får bare ik ret mange hits i de slag. Jeg har engang set en strategi video, der påstod, at det stort set var umuligt, at holde London, hvis man valgte at scramble med 3 fly ved England. Anyways, lad os se hvad der sker. Jeg tænker at stabilisere mellemøsten og så evt lave neutral crush. Jeg har endnu ikke set nogen være så dominerende, at de ku stå imod hvis USA går overbevisende ind i Spanien, samtidig med at England tar Tyrkiet.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from French Indo China to 41 Sea Zone 1 bomber moved from French Indo China to India 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 infantry moved from Kiangsi to Hunan 1 armour moved from Kwangtung to Hunan 1 infantry moved from French Indo China to Kwangsi 3 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from French Indo China to Shensi 2 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 fighter moved from French Indo China to Kwangsi Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in Manchuria Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Hunan Japanese attack with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Hunan, round 2 : 3/17 hits, 4,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 transport French defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Battle in Kwangsi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Sumatra from UK_Pacific with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 1 carrier and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 battleships, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan 1 fighter moved from Kwangsi to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from India to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 1 aaGun moved from Kweichow to Hunan 3 infantry moved from Kiangsu to Kiangsi 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 3 carriers moved from 20 Sea Zone to 19 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 19 Sea Zone 1 mech_infantry placed in Kiangsu 1 artillery and 2 mech_infantrys placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5 Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
French : -0,33 Chinese : 0,00 UK_Pacific : -0,33 AA fire in India : : -0,17 Japanese : 1,50
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altså hvis situationen er til det, så er jeg klart med på den!!!
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Den har de tabt!!!
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@Maxiheimer ja, ret vildt :p Men altså, Italien kan jo ende med at ha ret mange IPC i runde 2 :D
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@Maxiheimer ah havde ik læst din besked. England ka selvfølgelig hjælpe med at holde Paris. Kan det betale sig, tror du? :) Kigger nærmere på det, når jeg har taget tur i vores spil
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from 15 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 2 artilleries moved from 19 Sea Zone to Manchuria 3 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 bomber moved from Hawaiian Islands to 19 Sea Zone
Combat Hit Differential Summary :
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@Maxiheimer hvordan vil du bruge dine kamikaze? :)
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Hold kæft… mig store idiot… Det var meningen at den destroyer jeg havde købt skulle ligge som blokker ved japan…:grimacing: :lying_face:
Nå men jeg bruger 2 kami på hver carrier.
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@Maxiheimer hehe, ja syns nok der manglede noget familiært :D Anyways, du ramte 2 carriers med 1 hit. Jeg kører krigen nu
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from 15 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 2 artilleries moved from 19 Sea Zone to Manchuria 3 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 bomber moved from Hawaiian Islands to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Battle in 19 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/15 hits, 6,83 expected hits Units damaged: 2 battleships owned by the Americans 3 carriers owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 8/15 hits, 7,83 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/15 hits, 6,83 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 2/10 hits, 5,67 expected hits Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 5 : 4/7 hits, 4,17 expected hits Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 19 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58 Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports Battle in 41 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Manchuria Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber could not land in 19 Sea Zone and was removed 1 bomber moved from 19 Sea Zone to Amur 3 fighters moved from 19 Sea Zone to Amur Place Units - Americans 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone 1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -3,50 Japanese : -2,83