Simon33 (X) vs ksmkcay (L+8) BM3

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Western Ukraine from Russians
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
            2 bombers moved from Western Germany to Belarus
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Belarus
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                 retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Novgorod
            4 infantry moved from Karelia to Novgorod
            2 infantry moved from Karelia to Novgorod
            2 infantry moved from Karelia to Finland
            9 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
            2 bombers moved from Belarus to Bessarabia
            6 mech_infantrys moved from Poland to Bessarabia
            1 aaGun, 4 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Slovakia Hungary to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from Cyprus to Bessarabia
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            2 artilleries placed in France
            1 infantry placed in Germany
            1 bomber and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns, 9 artilleries, 25 infantry and 6 mech_infantrys
            EDIT: Removing units owned by Germans from Bessarabia: 2 aaGuns, 9 artilleries, 25 infantry and 6 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : 0.67
    

    Savegame

  • '19 '17 '16

    Nearly a disaster there. Should be good to go now.

  • '19

    thats not right. a bunch of inf/art moved from EPol to Ukr.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Eastern Poland to Ukraine
                  Germans take Western Ukraine from Russians
                  Germans take Ukraine from Russians
            1 infantry moved from Baltic States to Belarus
            2 bombers moved from Western Germany to Belarus
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Belarus
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                 retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Novgorod
            4 infantry moved from Karelia to Novgorod
            2 infantry moved from Karelia to Novgorod
            2 infantry moved from Karelia to Finland
            9 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
            2 bombers moved from Belarus to Bessarabia
            6 mech_infantrys moved from Poland to Bessarabia
            1 aaGun, 4 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Slovakia Hungary to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from Cyprus to Bessarabia
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            2 artilleries placed in France
            1 infantry placed in Germany
            1 bomber and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns, 9 artilleries, 25 infantry and 6 mech_infantrys
            EDIT: Removing units owned by Germans from Bessarabia: 2 aaGuns, 9 artilleries, 25 infantry and 6 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 4 artilleries and 8 infantry
            EDIT: Adding units owned by Germans to Bessarabia: 4 artilleries and 8 infantry
            EDIT: Turning off Edit Mode
    

    Savegame

  • '19 '17 '16

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    thats not right. a bunch of inf/art moved from EPol to Ukr.

    Sorry about that. That’s why it’s better to load autosave than post an edit, but convoys had been rolled.

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Russians
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Amur to Korea
            3 infantry moved from Volgograd to Samara
            4 infantry moved from Timguska to Novosibirsk
            1 aaGun and 3 infantry moved from Archangel to Vologda
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from Yunnan to Samara
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,3
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Russians
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Amur to Korea
            3 infantry moved from Volgograd to Samara
            4 infantry moved from Timguska to Novosibirsk
            1 aaGun and 3 infantry moved from Archangel to Vologda
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from Yunnan to Samara
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,3
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 fighter
            EDIT: Adding units owned by Russians to India: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @simon33 decided not to gamble. I was pretty comfortable with 15% but no real reason to risk it. Russia will be fine without that ftr for another turn.

  • '19

    @simon33 sorry one more edit coming.

  • '19

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Russians
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Amur to Korea
            3 infantry moved from Volgograd to Samara
            4 infantry moved from Timguska to Novosibirsk
            1 aaGun and 3 infantry moved from Archangel to Vologda
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from Yunnan to Samara
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,3
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 fighter
            EDIT: Adding units owned by Russians to India: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
            3 artilleries, 10 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Kwangsi
            1 artillery moved from Hunan to Yunnan
            1 bomber moved from Japan to Kwangsi
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/21 hits, 5.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Kiangsu
            1 infantry moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 bomber and 2 tactical_bombers moved from Kwangsi to French Indo China
            2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 21 Sea Zone to 20 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            1 armour, 3 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : -4.17
    

    Savegame

  • '19 '17 '16

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    a 15% chance is smashing? But not even sure I will give you that chance. Have to think about when Russia needs its air back.

    Perhaps you weren’t counting the planes at sea which could reach here.

  • '19

    nah, it was 15% - wasnt missing anything. but i moved one more ftr to make it 4%.

  • '19 '17 '16

    If that’s right, shouldn’t you have stood and fought?

  • '19

    ? Not sure what you mean. Do you mean I should have left it at 15%? If so, no real reason to even risk a 15% chance of potential disaster.

  • '19

    Oh I thought you were talking about India, just realized you meant yunnan.

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Wake Island to Korea
            3 fighters moved from Wake Island to 17 Sea Zone
            3 fighters moved from Midway to 17 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Western United States to Wake Island
            2 fighters and 1 tactical_bomber moved from Western United States to Midway
            1 bomber moved from Western United States to Gibraltar
            1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kweichow to Hunan
            5 artilleries and 13 infantry moved from Kweichow to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 5 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 13 infantry in Anhwe, round 2 : 5/18 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 5 artilleries and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Combat Move - British
            3 mech_infantrys moved from Belgian Congo to Ethiopia
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 fighter moved from Egypt to Ethiopia
            1 bomber moved from India to Ethiopia
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Ethiopia, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 81 Sea Zone to 96 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 fighters moved from United Kingdom to 92 Sea Zone
            2 fighters moved from Gibraltar to Trans-Jordan
            1 bomber and 1 fighter moved from Ethiopia to Egypt
            2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from Kweichow to Anhwe
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 infantry placed in Egypt
            1 submarine placed in 98 Sea Zone
            1 submarine placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,5,6,5,5,3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.67
    Italians : 0.00
    Chinese : 0.50
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            3 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Cyprus to 96 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 4 fighters in 96 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            4 fighters moved from 96 Sea Zone to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 bomber moved from Rostov to Novgorod
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 13 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.83
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            3 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Cyprus to 96 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 4 fighters in 96 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            4 fighters moved from 96 Sea Zone to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 bomber moved from Rostov to Novgorod
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 13 PUs (1 lost to blockades); end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Novgorod: 1 bomber
            EDIT: Adding units owned by Italians to Bessarabia: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.83
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from New Zealand to 62 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 infantry moved from Northern Territory to South Australia
            2 aaGuns and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 77 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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