110 yes all 3
No 111
Simon33 (X) vs ksmkcay (L+8) BM3
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just living with the mistake. Just bought a naval base. I have done that multiple times. I dont get why I get them confused but I do… Annoying.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15 Combat Move - Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 fighters moved from 72 Sea Zone to West India 1 battleship and 1 submarine moved from 72 Sea Zone to 73 Sea Zone 1 destroyer moved from 72 Sea Zone to 73 Sea Zone 2 cruisers moved from 72 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Italians Battle in West India Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 factory_minor Italians roll dice for 2 cruisers in West India, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in West India, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in West India Italians win, taking West India from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Trans-Jordan Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 airfield and 2 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 73 Sea Zone Italians attack with 1 battleship, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Italians roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 1 destroyer in 73 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 73 Sea Zone Italians win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Italians 1 transport moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from Rhodesia to Belgian Congo 1 carrier moved from 72 Sea Zone to 79 Sea Zone 2 fighters moved from West India to 79 Sea Zone 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 2 artilleries moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from Caucasus to Persia 1 bomber moved from Trans-Jordan to Persia 1 infantry moved from Southern France to France 12 infantry moved from Northern Italy to Southern Italy 8 infantry moved from Northern Italy to Western Germany 3 infantry moved from France to Western Germany 2 mech_infantrys moved from Ukraine to Caucasus 1 aaGun moved from Caucasus to Northwest Persia Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 destroyer and 1 submarine placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,1,3 Italians collect 24 PUs (12 lost to blockades); end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -1.00 ANZAC : -0.17 UK_Pacific : -0.67
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I didn’t have enough in W Germany there, or at least I didn’t think so. So I was happy to get it over with. But you didn’t attack. I live on.
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you didnt. But odds were just ok. Could have taken Germany again as well. But I think waiting is the better play.
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15 Combat Move - ANZAC 3 fighters moved from 20 Sea Zone to 36 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China 2 fighters moved from Sumatra to 36 Sea Zone 2 fighters moved from Queensland to 36 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 3 submarines; Remaining resources: 3 PUs; Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 carriers, 1 cruiser, 3 destroyers, 11 fighters and 1 transport Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 2 carriers, 1 cruiser, 3 destroyers, 11 fighters and 1 transport in 36 Sea Zone, round 2 : 8/15 hits, 7.00 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 5/11 hits, 4.50 expected hits 2 carriers owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 36 Sea Zone ANZAC roll dice for 1 cruiser, 2 destroyers, 11 fighters and 1 transport in 36 Sea Zone, round 3 : 5/14 hits, 6.67 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 6/11 hits, 4.50 expected hits 4 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 cruiser, 7 fighters and 1 transport in 36 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser and 1 transport in 36 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits 2 fighters owned by the ANZAC, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 cruiser, 5 fighters and 1 transport in 36 Sea Zone, round 5 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 51 Casualties for ANZAC: 2 carriers, 3 destroyers and 7 fighters Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport Battle in French Indo China ANZAC attack with 2 infantry and 1 marine Japanese defend with 1 factory_minor and 1 infantry ANZAC roll dice for 2 infantry and 1 marine in French Indo China, round 2 : 2/3 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Eastern Persia to India 4 fighters moved from 36 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3.67 Japanese : 0.50
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 3 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Persia to Eastern Persia 1 armour moved from Smolensk to Archangel Germans take Vologda from Russians 6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys moved from Smolensk to Archangel 2 mech_infantrys moved from Persia to Eastern Persia 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians Purchase Units - Germans Germans repair damage of 20x factory_major; Remaining resources: 70 PUs; Germans buy 2 carriers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 7 armour, 14 artilleries, 30 infantry and 5 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 7 armour, 14 artilleries, 30 infantry and 5 mech_infantrys in Archangel, round 2 : 20/56 hits, 16.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 armour, 14 artilleries, 29 infantry and 5 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Eastern Persia Germans attack with 3 armour and 5 mech_infantrys British defend with 1 aaGun, 1 infantry and 3 mech_infantrys Germans roll dice for 3 armour and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits ANZAC roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia Germans roll dice for 3 armour and 4 mech_infantrys in Eastern Persia, round 3 : 2/7 hits, 2.17 expected hits ANZAC roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 4 : 2/6 hits, 2.00 expected hits ANZAC roll dice for 3 mech_infantrys in Eastern Persia, round 4 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia Germans roll dice for 3 armour and 1 mech_infantry in Eastern Persia, round 5 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from ANZAC with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 4 mech_infantrys Casualties for British: 1 aaGun, 1 infantry and 3 mech_infantrys Non Combat Move - Germans 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Persia to West India 1 aaGun and 9 artilleries moved from Caucasus to Northwest Persia 1 mech_infantry moved from Syria to Persia 2 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 3 fighters moved from Germany to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 8 mech_infantrys moved from Germany to Western Germany 7 bombers moved from Russia to Western Germany 1 aaGun moved from Russia to Samara 2 fighters moved from Russia to West India 12 infantry moved from France to Western Germany 2 fighters moved from Western Germany to 113 Sea Zone Place Units - Germans 2 carriers placed in 113 Sea Zone 6 infantry placed in Western Germany 3 mech_infantrys placed in Volgograd 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,6,1 Germans collect 68 PUs (1 lost to blockades); end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.50 ANZAC : 0.00 Russians : 0.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Vyborg 3 fighters and 1 tactical_bomber moved from Norway to Vyborg 1 submarine moved from 97 Sea Zone to 99 Sea Zone Russians take 99 Sea Zone from Italians Combat - Russians Battle in Vyborg Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vyborg Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Vyborg, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Vyborg Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Vyborg to Novgorod Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.50
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Japanese 1 fighter moved from Philippines to 36 Sea Zone 1 bomber moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Volgograd to West India Purchase Units - Japanese Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 bomber and 1 fighter ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser and 1 transport Non Combat Move - Japanese 1 bomber moved from 36 Sea Zone to Japan 11 fighters and 7 tactical_bombers moved from Philippines to Japan 2 fighters moved from Japan to Korea Place Units - Japanese 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,1,5,3,3,3,5 Japanese collect 12 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33
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planning the turn out still but attacking z113 with 18 ftrs 1 tac 12 bom. Also attacking Den with 1 inf but 4 dd 1 ca 4 cv there to discourage scramble there. Feel free to wait for the full post.
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I’ll scramble. Don’t I have 12ftr 3tac 6cv 1BB 1ca 1dd?
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you will after scrambling
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Which would make the scramble a no brainer.
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yep. It was. Odds are still in my favor. Im happy to assume no scrambles but dont like to assume scrambles. But in this case it was fairly obvious.
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You’re going to buy 3CVs?
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Yep. posting now.
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16 Combat Move - Americans 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 20 Sea Zone to Philippines 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 5 fighters moved from 20 Sea Zone to Borneo 2 fighters moved from 20 Sea Zone to Philippines 1 tactical_bomber moved from 20 Sea Zone to Borneo 1 armour moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Egypt 12 bombers and 6 fighters moved from Norway to 113 Sea Zone 8 fighters moved from 112 Sea Zone to 113 Sea Zone 4 fighters and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Purchase Units - Americans Americans buy 3 carriers, 4 fighters and 1 infantry; Remaining resources: 1 PUs; Combat - Americans
Combat Hit Differential Summary :
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I assume max D? 14 hits
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Yeah, definitely.
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which is actually a few under.
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3 bombers remaining after clearing.